Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Man this and star citizen...yeh you backed 'winnars'
700k, 4 years later, and this. im glad i decided to make this the last thing i ever backed, paid off wonderfully :D
Bill Cosby is innocent. Pherihelion Games is not.
Gambled and lost. Shame, really. The original pitch and presentation were formidable. At least the devs are somewhat forthcoming with the truth of the matter, so at least I can mark this up as a loss in the big board of KS failures and KS delivered.
If you are going to do combat like that, make it turn based. The new Master of Orion changed their combat from Turn based to real time, and look how that turned out.
I believe it is time to release a detailed list of how the money has been spent until now, as stated by the kickstarter policy.
It's clear that the game is not nearly close to what was pitched and it seems that there's no clear direction. It would be wise and fair to start thinking if it's worth continuing and eventually start providing refunds to backers that ask for it.
Wow - So, what HAVE you built? What HAS the money been spent on?
Basically - you're asking us how we want the game
How about - What makes The Mandate unique?
Explore a world of culture, with 1500 years of lore, ruled by the Tsars. Survive a world of pirates, mercenaries & faction forces with their own agendas. Make enemies, or appease more powerful factions. The world reacts to your choices, and you must live with the consequences.
Utilize the human chain of command to manage your crew. All hailing from various colony ships, tasked by you to fill their stations. Watch them grow, learn, and experience… watch them tire, break down, and die.
Ships in The Mandate are the crew’s home. Blast through shields and bulkheads to knock out the various sub-systems, ejecting the crew into space – all in real time. Board the enemy, or defend against boarding! Fight from space as your friends put boots on the ground, or team-up and storm the enemy ship with RTS mechanics.
Scavenge derelict wrecks and salvage what you can to survive. Expand your home base to rearm, upgrade and design new ships. Grow from a single frigate to a powerful battle squadron.
You know, the game you pitched and we paid for
I am unsubscribed from further updates. If I get a refund, great, but I consider this money lost.
I gave you $75 (of $700K) in 2014 for a 2016 game. Now this?
Yet people wonder why videogame crowd-funding is in the crapper, when even the likes of Starfighter can't get $150K now.
Then, after 2 yrs late, you compound the issue with a shitty survey indicating you weren't even building the game you pitched in 2014?!?!
Are you guys serious right now?
I normally post positive stuff about how long things take to do, but unfortunately I can't do it this time. You have completely changed the game dynamics, it is not the game I pledged for. The reason I went with this game was how it was originally laid out, but now you just turned it into another cheap game that many other game creator companies pump out each year.
I would ask for a refund, but it looks like you don't have the money to do it. You did the same thing another game I pledged for, turned it into something that is junk, taking away the original concept that attracted many of us in the beginning.
My thoughts on the survey.
Don't waste my time.
My thoughts on the survey.
Focus on verticality - Well, no. It should be possible to climb or fall but humans aren't that accustomed to looking up or down. If this is about the placement of stations, or warp gates, or whatever space travel mechanic the story relies on; the natural tendency would be to build them on or near an ecliptic plane. However, this can also be used to make an area look more developed or more wild by using verticality to draw contrast between them.
Interactions during space combat - It should be enough to imply that your crew are carrying out your orders without making it too complicated to do what you want. Having a lot of interactions would make giving simple commands more complicated. I would like some sort of situational banter going on between them but I expect a crew to have the level of training and experience such that they can perform the tasks they're given with little prompting. And in more tense situations to know how to make the most of the interactions they have.
Support ships - to me this is like an upgrade and another way of developing power as you play. Sounds good but needs to be implemented well.
Slow motion - If you're not in direct control of something you will need more time to issue orders to that thing. Personally I'd like a "real time with pause" system to do this.
Combat - I was initially thinking more direct control for the main ship like "Tachyon: The Fringe" or "Independence War 2". The video shows more of an RTS style. Now I'm thinking along the lines of "Nexus: The Jupiter Incident". Looks good but need polish to make it its own thing. Not sure if this is what the whole game will look like or if it's just a tactical overlay.
Cant wait for the game to morph from a shallow, mobile/tablet game, to an even more shallow game that incorporates co-op.
Are you....are you serious? Did they forget what the game was supposed to be about?
game devs arn't sure how to make their game. they made promises and now they are like.. "maybe they don't want those perks they paid for"
I consider my money lost though I still hope Bill Cosby is found innocent.
"TL;DR: Kickstarter = High risk investment. They should do the same as all dutch companies need to do with all investments: A warning before you press "buy" stating that "you might lose all money invested". "
Then all Kickstarter would have to price in potential failure in the rewards what means that Backer should pay much less for the product then other buyer but at last in the Video Game sector the opposite is usually the case. Many times one need not even to wait 6 month after release of a game to pay less then a backer had paid years before the release, for some games the release price was already below what backer had to pay.
I can't wait to see you guys provide content for all the latest "Yet More Kickstarter Projects That Failed Because of Dev Stupidity."
Larry Bundy Jr. thanks you.
All those agree, please repost after me!
TO all fans and backers.
For the last question. If possible put this as an answer see below.
I want this type of space combat https://www.youtube.com/watch…
Is this really useful? We just want the game that was promised on kickstarter.
Since January we've been doing fast iterations on the space combat and in order to validate our hypotheses we want to ask you a few questions.
This survey will run until the 19th of April, after which we'll close it and start analyzing the results.
It contains 14 questions and will take you about 5 minutes to complete, there is an open field at the end for you to write any additional comment if you want, ready?
Players expect to have verticality in the Mandate and not only control ships on a 2D plane *
I'm not sure about this
Verticality is to be favored because it allows for a more immersive experience than 2D combat *
Direct control of the ship is to be favored over point and click *
Direct control of the ship is expected because it creates a more immersive experience *
As the captain of my crew, I have the possibility to use my officer’s abilities during combat *
Yes I like that
I don't really care about what my officers do and don't do
I don't like that
I wanna know where OUR money went!!!
An update that ask backers to communicate effectively on another site?
@Marco: As long as there is viable progress and the project is not considered "dead", KS will not give money back. If the guys @ Perihelion decide to go black, then they need to show a good explanation why they blasted their money.
TL;DR: Kickstarter = High risk investment. They should do the same as all dutch companies need to do with all investments: A warning before you press "buy" stating that "you might lose all money invested".
Never back a project you don't mind seeing fail.
KS is not a pre-order program. It's not even venture capitalism. Understand that when you back a project you are the party with the least power in the arrangement.
Make your pledge, forget you ever made it, and be pleasantly surprised when it arrives.
That's what I do.
Hi everybody, just wondering: since the game will never be realized (the best we can hope is an alpha dispatched as full game with 1/10 of the promised features), there is any chance to get the money back through KS or well, we've been conned and it ends here?
Where did all our money went?
I kinda like how I see a note to "be respectful and considerate" in this post when they squandered our money and gave us nothing. I wonder how they sleep at night and I wonder how they as individual professionals ever can make up for this debacle.
Thankfully seems to have fixed its self maybe just like the trademark someone 'forgot' about it for a while and they had to pay a bill
Wouldn't surprise me if the website never comes back. This could be "it".
Yup. Mandate website is down.
I've contacted Rock paper Shotgun with the more recent developments with the Mandate, maybe they will be able to coax a response from Eurovideo.
Ja, i just checked, cant get to the website. Lol fail hard peri.
...and I hope that's a temporary issue with the forums/website
It's getting about time we made some official noise on this issue.
This game is lacking several key features you promised us 'developers'. What GIVES.
AND ALSO WHERE THE HECK IS THE REQUEST FORM FOR MY CHARACTERS THAT YOU PROMISED I COULD ADD, ONE IS A TRIBUTE TO MY DEAD UNCLE YOU HEARTLESS BUMS.
You may have missed update 66 a few months ago, wasn't on KS - only the forums.
Right now, every time the devs post, it's just to tell us what they've taken out - the last video they showed was an abomination
It's fascinating how many people like me are still interested and checking on the Mandate.
HELLO!? Has anybody of the devs survived?
I still hope you are on the game.
And from the steam page of all places
A release date of 31/05/17 :-/
Ok so we had another log in here, but no action not even to post update 66...
I look at all the Yooka-Laylee backers who are complaining about their lack of a refund over one voice being taken out and I want to laugh psychotically.
"Tried a few times now filed an FTC complaint - probably pointless but especially as I added on outside of the KS system - who knows"
File a case in small claims court.
"How did we go from incredible concept, plans & updates through the campaign - showing elements of various things that worked & a great line up of people doing awesome things...
...to this in 2017.
Guys, guys, guys.
You were on a winner here."
Simple: This was a grift. The game never existed nor was ever going to exist.
I wish they would have sent out lube to the backers beforehand...
My only hope at this point is they get what is coming to them.
Tried a few times now filed an FTC complaint - probably pointless but especially as I added on outside of the KS system - who knows
Found that on their website. I recommend letting them know how disappointed we are.
@tunabowl tony Huh, I never thought of that. We should start getting into contact with gaming magazines and stuff to actually bring some attention to it. Its bad enough Perihelion ignores their backers here, I bet putting them in some hot water would get them to notice. Seriously, everyone should try and reach out to some of these places and bring their mishandling to light.