September has passed – and you know what that means: There’s a new update for Shadowrun Online. And the good news is: When you are reading this, you can already check it out! So make sure to update your clients, as the new version will introduce you to Trolls, Weapon Skills and bring the often requested Linux version!
Here are the Patch Notes:
New Metatype: Trolls are now a playable race and selectable in character creation.
Karma Reward: At the end of any completed mission you will gain Karma for finishing the run.
- Weapon Skills: You are now able to increase your skill in a weapon category by spending Karma gained by completing a mission. The cost for progressing from one level to another increases in these intervals: 2/6/12/20/30. Players start with 20 Karma. Increasing your skill increases the probability to deal maximum damage.
Portraits: Players are now able to select a portrait for their character in the character customization screen. This image will be displayed in missions next to the character and in the character and henchman selection
Alpha Linux: We have added a Linux version to Steam. Please keep in mind that this version has only been tested with Ubuntu 14.04 LTS. Please spread the word to other Linux fans and help others in the new Linux-Feedback-Thread with YOUR experience on how to get the game to run on other distros. Help us to reach as many Linux-Gamers as possible!
- Mission Intros: All missions have new intros (containing dialogue) that gives the runs backstory. These replace the mission intro screens.
Size Matters: Different metatypes have different sizes now
Player Bar: In the top right corner of the main menu there is a bar stating the player's current Karma and name
Spawn Warning: Possible spawn locations for enemies are now marked. There is also a counter in some missions showing when reinforcements will arrive. This replaces the old alarm level system.
Mission Goals: The currently active goal will be shown in the mission at mission start and as soon as the goal changes. The goal window can also be triggered by a button.
Loading Screens: The loading screens prior to the missions will tell the player what he has to do to win the upcoming run.
Move & Attack: Some new melee skills allow you to move and take an action at the same time.
Camera Rework: Being spotted by a camera no longer increases the alarm level. Functionality of cameras will be reworked. Currently being spotted by a camera will give the spatted character the "Marked" status effect.
Disable Scrolling: You can now disable border scrolling via menu (Menu>Controls) and set the left mouse button for scrolling if you prefer that in the same menu.
New Weapons: Several new Weapons have been added to the game.
New Skills: New Skills have been added to the game and are attached to various weapons
- Attacking turrets with Weapon overload will no longer cause errors in the log file.
- Aztec Rangers have proper ragdoll animations now on death.
- Fixed that ambience sound played although the respective slider is set to 0.
- Machete doesn't clip through Tassle Kilt (Lower Body) on Orc male and female anymore.
- Fixed that some tiles in mission "Back alley" were marked as walkable but couldn't be reached by characters
- Aztech mages are now more keen on fighting and won't hide until you are close enough.
- Shield effect now disappears correctly when the character dies while Shield is still active.
- Hairstyle "Ponytail" doesn't intersect with large weapons equipped on the back any more.
- A previously selected henchman but will now stay active in an subsequent mission.
- Status effect icons no longer flicker during the enemy's turn.
- AI characters have a selection of skills available now and will select them according to a given probability.
- The daily mission in which the player has to find the box containing the correct item can no longer be won with only one surviving character.
- Henchman selection now has a character selected by default.
- Updated credits
- Small weapons, cyberdecks and fetishes are now correctly placed on characters if not used.
- Ranged enemies will face their targets properly now when attacking
- Tooltip of "Controlled Burst" displays the correct ammo consumption in all of its variants
- Fixed the misplacement of the build number in menu
- Header of error messages displays "error" now instead of "confirmation"
- Mission UI no longer persists if the player issues an order after the win condition has been met
- "Damsel in Distress" mission is no longer rushable
7th LIVE Q&A with the Devs
A new update also means that we are going to host a new Q&A Session with the Devs! Be sure to join us on October 6th at 19:00 CEST (10am PDT) on Google Hangouts where we discuss not only the new update but will also tell you what the future holds for Shadowrun Online and of course answer your questions!
Perhaps some of you have noticed the new update to the Steam client that was published last week. It not only changed the visual of the clients, but also allows other players to find games based on your reviews and recommendations. So if you’d like to help us to spread the word and make sure Shadowrun Online becomes a success, there are two things you could do:
1) Start Curating! A Curator is someone who publicly recommends games to others (see an overview here). So if you are a curator (or plan to become one), please consider adding Shadowrun Online to your list; the more people do that, the more people will notice our game is out there!
2) Leave a User Review! We know Shadowrun Online is still in Early Access and not without flaws in its current state, but we’d like you to voice your opinion about the game publicly. At the time of writing this, we were at 68% positive reviews – please help us increase this percentage!
Since it’s been a while since the last update, we also released a couple of Dev Diaries. If you haven’t checked them out yet, here’s what you missed:
#12: Answering a technical question
Dev-Diary #11 led to a rather intersesting technical question. So our lead programmer took some time to look away from the code and answer it in today’s dev-diary. (Read more)
In this week’s Dev-Diary we let you in on the secret of the Gurkinator. “What’s that”, you ask? (Read more)
#14: The Road to Linux
When you release a game – even if it’s „just“ early access – you will get a lot of questions regarding when it will be out on a specific platform. After all, there are lots of players who either only have access to a certain type of gaming device or just prefer to play on a specific one. (Read more)
See you in the game, Chummers!