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Experience Shadowrun with your friends and plenty of enemies in a true cross-platform game and determine the future of the 6th world!
Experience Shadowrun with your friends and plenty of enemies in an action strategy game and determine the future of the 6th world!
Experience Shadowrun with your friends and plenty of enemies in an action strategy game and determine the future of the 6th world!
6,003 backers pledged $558,863 to help bring this project to life.

Next Update & Conventions

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Ready for a game changer, Chummers?

The next update of Shadowrun Online is coming and will contain features we know you have been looking forward to for a long time! Here’s a little sneak peek:

Character Customization: Now YOU decide what your Character looks like and what outfits and weapons he will carry into battle!
Random Coop: Bored of playing runs all by yourself? Team up with another, randomly selected runner and experience missions in a new way!
Fatigue: Mages can’t just spam spells anymore – they have to keep an eye on their fatigue or they might not be able to cast at a critical moment!
Immunities:
Some enemies are now immune to certain types of damage, so make sure to adapt your tactics accordingly!

The 5th Early Access update for Shadowrun Online will release on August 7th!


We'd also like to announce that we'll be at not one, but two conventions this August: We'll be at gamescom in Cologne, Germany as part of the Indie Megabooth in hall 10.1 (open to the public from 14th to 17th of August) and you'll be able to meet Game Designer Tom Weilguny at Gen Con (also open from 14th to 17th of August) at the Indiana Convention Center. If you're going to be at one of those events, make sure to drop by, say hello and play Shadowrun Online!

Finally we'd like to bring our latest Dev-Diaries to your attention:

#5 The Sound of Silence

One of the things most of you have liked so far is the fact that our characters have voices. Despite fully voiced characters being a major headache for any dev team we felt that it would give much more atmosphere and life to the world we hope to create. The system we implemented for the first-look alpha (and that you have seen so far) is mission based, but doesn’t know anything about specific characters. That means that if someone does something within a mission, which causes a text to be triggered the person who caused this is picked, and gets the first line. (Read more)

#6 I Dream of Excel

Hi there! Most of you who read this will probably know me from the forums or as the guy sometimes visible in the Q&A-Vids, however just to be certain let me introduce myself: I’m Florian AKA Soundrel, one of those guys who make sure you’re kept in the loop about what’s going on here at Cliffhanger (among other tasks). Today I will not tell you what the devs are planning or about a new, upcoming feature however. I will tell you the tale of why my dreams lately have been plagued by spreadsheets. (Read more)

Okay, Chummers, time to end this update. We hope to meet at least some of you at Gen Con and gamescom and are looking forward to see your newly created characters in Shadowrun Online on August 7th.

See you in the shadows!

Datayum, Brad Kelley, and 10 more people like this update.

Comments

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    1. Cliffhanger Productions Creator on August 1, 2014

      @Random Coop: Its just like Joshua and Laurent said: Random Coop is a first stepping stone (and a test bed) towards the later coop with friends, which will require some more features implemented into the game (after all you have to be able to select who to play with in some way).

      About Customization: There's a decent amount of options available, however as this is an early version of character customization not all planned metatypes, weapons, outfits etc. are included yet. Expect more in future updates!

    2. Laurent Maire on July 31, 2014

      Nice one! Haven't checked out the game in some time so looking forward to jumping back in.

      @Steffen, my guess would be setting up a working MP lobby where one can select specific players is an extra layer of complexity on just getting the in-game co-op functioning. It makes sense they push out the basic gameplay and iron out the kinks before work to making the system more sophisticated.

    3. Joshua Little on July 31, 2014

      Ah, customization, that's what I've been waiting for.

      @Steffen, I'm sure 98% of what they've done for random coop is necessary for coop with friends. Coop with friends probably just takes more work.

    4. J.R. Riedel on July 31, 2014

      I'm definitely pleased to see customization. Hopefully weapon selection and what not will be very informative (and have a decent amount of starting options)

    5. Steffen Reinke on July 31, 2014

      I'm a bit surprised to see "random coop" before "coop with friends", but I hope the latter will show up soon as well.

      Can't wait to try out character customization! :)