by Cliffhanger Productions
Showing progess != playable demos. There are tons of ways to keep your backers in the fray without giving them demos. Screenshots, gameplay videos, and concept art make a lot of people happy. When people back a kickstarter, they aren't just saying "I WANT A COPY!" They are saying "I want to be involved in shaping that." When you keep everything a secret, you tell us, that "Our vision is more important than what you want." And that is a great way to see your project be a complete failure at launch day.
For what it's worth, I'd like to lay out a reminder for anyone with cold feet:
You already paid. You want to play the game. It will come out eventually. You might as well keep waiting. There have only been fantastic SR games in the past (maybe the shooter wasn't exactly fantastic) and I don't think they want to tarnish the rep. It's going to be a cool game. Hell, if it's multiplayer Shadowrun Returns, it'll be fantastic. Just wait and be patient. Rome in a day, one leg at a time, naninanninani just wait.
While I "appreciate" this update what I basically read was "We didn't ask for enough money and we didn't have a clear vision of how to proceed even once we had the money. With the absence of vision and leadership we've more or less flailed for the past year or so but we're finally making some headway... We think". Eh, crowd sourcing... sometimes you fund a Sentinels of the Multiverse expansion, sometimes you fund Shadowrun Online.
At this point, Id like to know how to seek a refund on this. Who should I contact? I have heard that people can receive them if they wish, and at this point, I wish.
I agree with Adam, please take all the time you need to mix the awesome sauce.
Thanks for the update! That's the sort of update I'd like to see more regularly, so I hope we'll hear from you again in the next few weeks!
Regarding the characters, I also preferred the zoom level and angle that we saw in the prototype content during the KS funding period (but this looks good too though).
It's damn good looking, primetide. Keep it coming, even boring updates keep us knowing you're jacked in and engaged (this is *not* a boring update, BTW). Of course we can go to forums, but after hundreds of Kickstarter "runs", this runner pretty much only scans KS updates these days, chummer ^_^
I personally do not think those characters are too small but that is just me. I am not a fan of the enlarged characters that are not giants in their environment. Except Trolls because obviously they are giants.
Love the look of this level. Very new cyberpunk. I do not think this looks like SRR aside from the obvious cyberpunk influence and the camera angle. Visually I would never confuse the two.
Unless it is a badass table then it should not provide cover at all. Way too many things in games provide cover that in reality only provide concealment.
Christian: I might not care, except it looks very visually similar to SRR to me. I was expecting something a little different. I'm not saying I will be disappointed if it turns out to look a lot like SRR, but in the original videos, the camera was a lot closer, and more directly followed your character on a 1:1 ratio.
PRETTY! Don't change anything, especially not the look of the cut on the horizontal plane.
If it's time you need to make a good game, then by all means take your time.
Which I'd actually much appreciate ;) No seriously, it should be possible to move the camera of course but I really like isometric.
Thanks for the update! Been waiting to hear something - anything - new. :)
Also, kudos for the visuals. The art style preview really looks fantastic and fits the look of the corporate sixth world. Much like Mr. Brown I would also hope that we'd at least have the option of zooming in a bit closer, even if it doesn't look as fancy.
As for the tables ... here's an idea. Make them (or at least some of them) interactive! Normally providing half cover, you could spend an action to tip them over, turning them into full cover if you cower behind them. I'm sure we've all seen this in a lot of movies, and it might fit the style of Shadowrun!
Good stuff guys, looking forward to seeing some gameplay footage. Agreed on the timing - don't rush it, just give the backers a fully realized game that does shadowrun justice!
Looking good and totally worth the wait.
Looking forward to future updates ;).
Thanks for the update, guys. I'm glad to see you've gotten to the point where you have some fancy assets to show off, maybe that'll help appease the more impatient people.
I really don't care if it takes long as long I as can play b4 I die. = )
Seriously, if this game comes out as the masterpiece you are making it look like I really don't care how long it'll take. Just be careful not to fall into the Diablo Syndrome: where Blizzard took so damn long, talked so damn much and created such astounding expectations to release the worst Blizzard game ever made.
Take as long as you need, but make this time worth. Don't go Blizzard on us. ; )
In the meantime, let us study because this game promisses to take our lives and jobs away from us. =D
Can't wait to see more of it.
So will the camera viewpoint be this zoomed out? It looks almost 2D Isometric from that far away.