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Experience Shadowrun with your friends and plenty of enemies in a true cross-platform game and determine the future of the 6th world!
Experience Shadowrun with your friends and plenty of enemies in an action strategy game and determine the future of the 6th world!
Experience Shadowrun with your friends and plenty of enemies in an action strategy game and determine the future of the 6th world!
6,003 backers pledged $558,863 to help bring this project to life.

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SRC Roadmnap for Q1


Hi all, returning from my overdue and much needed holidays after last year's turbulences, I wanted to give you a little update on what we are planning for Shadowrun Chronicles here at Cliffhanger.

The current work on SRC is going into a DLC offering repeatable single player missions with randomized setups - so missions available, enemies in those as well as mission goal target locations will change. We have several maps (which have been adapted from exisiting ones, though) with goals ranging from defending an underground camp, defusing a bomb, freeing one of your team from a holding cell to collecting nanite samples. The setup of enemy types, spawn locations and target placement will change with each new iteration of the map and should provide ample opportunity to just kick back and solo a few missions to earn nuyen, gain karma or find some fancy gear. The difficulty will be on par with the INFECTED add on, so ideal for people who finished the campaign. Of course you can always group up in those missions as well! Our tentative target date for this is end of February.

Before the holidays we have worked on sketching out an overhaul of the skill system complete with stats, SR -like skills and maneuvers - a lot of which was inspired by your suggestions/demands ;). After we looked into the associated workload (including UI rework and massive rebalancing and testing) it is clear that we will have to dedicate considerable time and budget to implement this, which will require an extra kickstarter or some other way to generate extra cash or it would simply take a looong time.

Which brings me to our other endeavour: Merchandise. We are in the last phase of setting up the backerkit site for the kickstarter (as well as pre- and post) backers to finally fulfill the rewards you are entitled to. We will also offer physical items to non backers, so they can grab a fancy t-shirt, cool hoody or those awesome Shadowrun minis there. Any profit generated by this will be invested into creating more SRC, so once this is up we will announce it to the wider world as well. As mentioned you will have the opportunity to forego some of your physical rewards in favor of fueling that money back into the development budget and order extra stuff from the backer-store at reduced backer-only prices. We hope to have the site up and running by February, the integration of non-kickstarter backers unfortunately forced us to start the set-up from scratch three times in the previous three months due to issues with the backerkit data import.

We also have another Shadowrun related project I can't divulge yet, we are excited about. Hint: It has colours!

So as you can see we have been keeping busy and remain dedicated to supporting the game as best we can.

See you in the Shadows!


Physical Rewards update


Hoi Chummers,

christmas time is fast approaching and we are trying to get the backer kit site for the physical rewards up and running before that.

The reason we are doing this via an extra site is simply that after the survey it became clear we wouldn't be able to work with all your individual requests for the exchange of physical rewards vs digital or the other way of adding a few bucks to help us in development and still get the physical rewards. So we needed a software to manage that and backerkit is the most suitable way to do it.

This format is complicated for backerkit (or shop sites as well), so we needed to wait for them to support us with an "exchange" feature workaround, but hopefully they will get that sorted soon.

In the meantime work on two "random repeatable single player missions" has begun, as has the big skill overhaul, which we are very excited about, but which obviously will be a ton of work for our team, as it effects the entire game's balancing.

So, you can see we have been keeping busy. One thing that did become clear is, that we will not be able to afford a tablet version - it is simply too much work for the team to be doable in any sensible timeframe and it would prevent us from doing anything else in that time. I am very sorry for the folks who backed explicitely for a tablet version and we have spent a good bit of time on it during development, so it is twice as regrettable. But the reality of our situation is simply that it would ruin us to spend the required time for this version. So this is off the table unfortunately.

In other news, we have launched another collaborative project we are VERY excited about, but that is secret yet. We have a list of Shadowrun creative people past and present already joining in, so we can hopefully announce that soon.

That's it for today folks and as always,

we will see you in the shadows



MOAR MINIS and Halloween Patch live


Hoi Chummers,

Happy pumpkin time with the Halloweeners! The new patch is live and it contains these great fixes:

  • A brand new Halloween-flavored pet
  • One free re-skill for every character after a few skill adjustments (Tough)
  • Pricing of Bioware without properties lowered


  • Add-on is now correctly unlocked for all respective Kickstarter backers
  • Users don't have to log in twice to unlock add-on content
  • Various text and localization fixes
  • Passive skill "Tough" in Automatics and Shotgun now actially gives 5HP
  • Takshak now has a correct dissolve effect
  • Vision magnification cyberware now drops in add-on missions Drones in "The Cure" is now immune to magic
  • Drones in "The Cure" now correctly stop activating after dispenser is disabled

Happy Mini Friends

See them holding hands, our four little Shadowrun friends!

INFECTED! release and a peak at the minis


Hoic Chummers,

as many of you hopefully already have realized, the INFECTED! add-on has been released last week.

Everyone who's pledge included the first add-on will find the new content unlocked automatically. You do NOT need the Steam DLC to get it, so Steam won't show you this as installed, since it is coming from our internal coupon system and has been added to your tier's coupon code.

The add-on features a fanatic technomancer cult and a famous runner group as competition alongside new skills and gear, so if you haven't already checked it out, do so now :).

Next week we are going to tidy up a few things in the add-on based on your feedback and sit together to map out the next update for the game. Exciting times!


Talking about exciting: The first prototype prints of 3 of the minis has come back to our friends at Prodos and we have to give kudos for they have turned out absolutely beautiful!

These are 3d print prototypes to create the moulds from and we are very pleased to see them finally becoming reality! Just look at the details like the Jaguar Guards shoulder pad or the bullet holes in the troll's armour :)

So that's our update for today. If you play on Steam and want to give the game a review, that would also be appreciated and help our rating, which helps our sales and alows us to continue making more Shadowrun.

Shadowrun Chronicles: INFECTED! Beta now live


We have enabled the beta channel for the exlcusive INFECTED beta test round, so you should now have access to it with the password we provided for the previous beta tests.

If you own or upgrade to the deluxe version or backed us at RUNNER or abvove, you will be able to play the first four add-on missions as well.

If you only own the base version of the game, you will be able to play the Lockdown campaign and still experience the changes to henchmen and see the new skills.

Please note that the beta version is in English, so you may want tio switch your language setting from the launch screen.

If you require help with unlocks please contact support and send us your current account name from the launcher and your main character name.

Thank you very much for your help and we are looking forward to your reports (per mail to support) and feedback (on the Beta channel of the Steam forum)!