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Experience Shadowrun with your friends and plenty of enemies in a true cross-platform game and determine the future of the 6th world!
6,003 backers pledged $558,863 to help bring this project to life.

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New Update & Q&A-Session today!


Hoi Chummers,

Our 9th Early Access Update – the first using the new name Shadowrun Chronicles: Boston Lockdown - is out now!. This update adds new missions and features that have been on your (and our) wishlist for quite some time!

New Features:

  • Choose your Runner! With the new career system you can have more than one runner ready for playing. All characters have their own progress, looks and skills!
  • Body & Mind: The Non-combat skills have been moved into the new Body & Mind trees that also allow you to improve your character’s base stats!
  • New skills: The active skill trees gained new skills to replace the passives ones that were moved to the Body & Mind trees. Mages can now have 5 spells active!
  • Try again! Non-Combat Interactions can be repeated if they failed at the first try. Screw up badly though and you’ll have to suffer the consequences!
  • Dynamic Tooltips: Tooltips for skills will now show accurate values based on gear choice and skill level.
  • New Runs: We added several missions from the opening of our campaign. Experience for the first time how you got into the mess of the Boston Lockdown!
  •  Don’t die: Watch out for your character! Losing this special runner means the run will be over unless you manage to get out in time!
  • In the zone: You will now be in the hub as soon as you launch the game and also return there once a run is finished. Go to the car and pick your destination to leave the hub.
  • Level up! Henchmen will now adjust to your power level, so they should help in a run but not be overwhelmingly strong.
  • I have company! In coop your group will now join you in the hub, so you can explore it together. Also more NPCs and player generated henchmen have been added.
  • Loot grab! Use your skills to grab stuff during the runs. You might be able to use some of it – and what you don’t need can be traded for Nuyen easily!

Improvements and fixes:

  • The game is now called Shadowrun Chronicles throughout.
  • The goal display is now switched on by default (it was switched to off before).
  • The slot names in the clothing screen have been adjusted and items moved to match the new slot names.
  • Summons or Drones do not need to reach the exit area to trigger the end of a mission anymore.
  • Several error messages have been clarified.
  • Names and icons of characters in the hub have been moved and shouldn’t overlap with the character anymore.
  • The Renraku drone drives faster now.
  • Both drones have distinctive portraits in the turn order display. Fixed several movement issues in the hub (blinking characters, magical jumping and walking into walls)
  • The options menu is not obscured behind the character anymore if the menu is opened while being in the character creation screen.
  • Lots of other small changes and minor fixes.

Join us today for the 9th Q&A!

We'll also be hosting the next LIVE Q&A session on today. Join us on 7pm CET (11am PDT) on as we play the new version and answer YOUR questions.

See you in the Shadows, Chummers!

Stop the presses!


Hoi Chummers!

When we announced our cooperation with Nordic Games last week, we told you that there were more exciting news on the horizon for the upcoming days and weeks. Today we’re going to share not one, but two red hot pieces of intel with you. So hold on tight – these are big ones!

Naming Game, Part II

Some of you might recall that in January we asked about the name Shadowrun Online or a possible different name. Back then we proposed Shadowrun 2076, but after reading through all your feedback and suggestions (thank you again for your great ideas!) and some more internal discussions, we headed your call and came up with a new one a good number of people seemed to like. So from this day forward, Shadowrun Online will be known as – drumroll, please! – Shadowrun Chronicles!

We think the new title does away with a couple of associations people had with “Online” that didn’t apply to our game and which led to some disappointed buyers and backers. “Chronicles” expresses our goal to continue to tell stories and release new content evolving from the collective actions of our players over time. As many of you have already surmised, the first chapter will be called Boston Lockdown, making the full title of our launch version Shadowrun Chronicles: Boston Lockdown.

Launch in 3 … 2 … 1

A lot of people have asked us “When is this game going to come out”? We know we did take longer than we initially expected (and then some), but we’ve pushed through and are now approaching the finishing line fast. “How fast”, you ask? Very fast: We’re proud to announce that Shadowrun Chronicles: Boston Lockdown will be available in retail stores as well as on Steam and other digital platforms on April 28th 2015.

We’ve also updated our trailer with some new footage and with the new title and launch date, so have a look!

We hope you agree that these are indeed exciting news and we're looking forward to discussing the game with all of you. See you in the Shadows, Chummers!

Teaming up with Nordic Games


Hoi Chummers!

Here is the latest intel on our project. As some of you might have seen already, we have entered into a cooperation with Nordic Games for the physical distribution of Shadowrun Online. First and foremost this agreement means that we will release our game not just digitally; Nordic Games will help us ship and produce a boxed version, which allows anyone who prefers a physical copy to just grab it from a store nearby and also of course is part of our kickstarter fulfillment.

However this deal allows us to also improve Shadowrun in a couple of areas which you and everyone will benefit from. First of all bringing Shadowrun Online to stores means that a lot more boxes will be produced, which in turn also means that we can crank up the quality of the box without costs exploding. Nordic Games creating the box and handling logistics also means that we have more time to actually work on the game itself, increasing the quality of the finished product. And last but definitely not least, this deal allows us to release Shadowrun Online not just in English: We’ll also have a French and a German version (and maybe translations into other languages as well) by launch! As they are distributing the game, not publishing, they have absolutely no influence on the development of the game, but it will also help us with PR and marketing and such, making sure Shadowrun Online gets seen by more folks out there.

This is just the tip of the iceberg though – we’ll have more announcements about Shadowrun Online in the next days and weeks. Stay tuned!

Exclusive Backer-only Live Development Version


For backers only. If you're a backer of this project, please log in to read this post.

A game by any other name ...


Hoi chummers,

It has been a few weeks since we gave you an update on the development process, so we are going to make this one count – brace for wall of text! There are a number of topics today, so let’s get things rolling!

Naming Game

We have had repeated comments and complaints from people who are expecting our game to be a full-scale, open world MMO. Now we have made it (hopefully) clear from the beginning that this is not the case with our limited budget, but a lot of folks don’t really read past the name tag and then go berserk on us for not delivering. As we approach launch, we want to prevent negative comments heaped on us for something we did not commit to in the first place (there is enough things we really did mess up…). So we want to change the name of the game, to make it more apparent what it is about. With our friends at Harebrained moving from Shadowrun Returns: Dragonfall to Shadowrun: Dragonfall (and Hong Kong – Wohooo Kickstarter backers! :) ), basically calling their games “Shadowrun ‘Episode name’”, there is further confusion added to the mix. This is why we decided to rename our game.

We are currently considering renaming the game to Shadowrun 2076. This title distinguishes the game from the 2050’s Returns setting, it says “modern” in a nice way and does not mislead people into associating an MMO. Now it does not say what exactly it is about (other than Shadowrun), but that means people will have to dig a bit deeper for the intel…and it never hurts to read. Let us know what you think of this and if you have suggestions for a cool name, don’t hesitate to come back to us. Not all the people out there are as well informed about development as our backers, so we have to make sure they don’t go in with false expectations and then are disappointed.


We have already mentioned this would happen post-launch – we want to focus on the game for now and not on packing boxes and fiddling with t-shirt sizes :). However things are moving forward on that end as well. Our partners at Catalyst are almost ready to get the Boston Lockdown Campaign book out to print (from then it still takes a good long while to print and ship) and we are about to partner with a local company to create the special collector’s edition boxes for our backers. We are talking to people about the minis as well, though these are a pain to ship without getting damaged, so we are still trying to figure out how to do this without it costing us an arm and a leg.

As you may have seen in our dev diaries, the production of backer NPC/PC images has also commenced again, so we are good on this end. T-Shirts have been looked for and we are trying to get organic fabric at an affordable price, but we need to figure out the logistics (print and ship from the US and Europe separately or print in a third place and ship from there?). All this without postage and packing killing us from a cost point of view…since we did the kickstarter, shipping prices have gone up considerably. Anyway, we ARE working on it and will keep you updated. Oh and by the way – for all of you, who will get the cool pdf version of the campaign book, we will throw in a little extra if things go well…we will let you know ;).


Some people complained about game updates being too sparse – up to now, we tried to stay away from publishing “dev only” versions due to bugs and instability that plague so many other Early Access versions. But we are confident enough in the technical side of things to offer you the EXCLUSIVE BACKER ONLY LIVE DEVELOPMENT version as of the end of next week.

The live dev version is exactly what it says – it is the very same game version we are working on and it updates regularly. Now sometimes this may mean the version is down and it will mean you will have to download the game repeatedly, may lose any progress you have made and things explode when you touch them. It is the uncooked, raw and bloody piece of software that we are using ourselves and if you have never experienced before what live dev versions look like, beware! If you want to go for this and be a part of the wild ride that is Shadowrun game development, here is your chance now! But don’t come crying to us about broken balancing and repeated death ;).

To access it, you need to join the appropriate Steam Beta version (no worries, you can always switch back to the regular version). We will send an update which will explain how to do this when everything is ready. Please do not post this key to the public – it is only usable if you already have the Early Access version, so it isn’t a free version and due to its nature, we don’t want it to fall in the wrong hands. Of course let us know your feedback to things you discover and like or dislike! We won’t send out lists of updated content or features each time, but we are sure you will notice them :).  

Overpainted concept for the final player hub
Overpainted concept for the final player hub

Things to come

We are working on a number of features currently around improving the co-op experience and adding Character Creation. But the immediate future will bring the missing parts of the RPG experience: Items/Shops/Rewards, Armor, Grenades, Medkits and the like – so stock up on that SOTA gear, chummer! Based on feedback from you, we are also planning to separate non-combat interactions into a separate skill tree that includes a number of stat-like abilities. Finally, we have also improved our Combat UI and of course added more content, but you will be able to see this evolving in the live build!

So, things are pretty busy and exciting round here now and we are eager to see what you think of the development! See you in the Shadows, Chummers!