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£1,277 pledged of £25,000 goal
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By mickim games ltd
£1,277 pledged of £25,000 goal
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About this project

Yet another Match-3 game? Yes, but there's a twist! NimNims is a unique arcade puzzle game with many adorable creatures which respond to the players and their own actions. The NimNims have their own emotions, meaning they can become frustrated or happy but they also show other ways of responding. This is visualised using realtime 3D animations.

FOLLOW US on Twitter @MickimGames, and use hashtag #NimNims, or LIKE us on our official Facebook page.

It’s not only the emotions from the NimNims, that makes playing the game a completely new experience. In a match-3 game, it’s common to swap two objects or to decide in which column a dropped object falls, to create a match of 3 or more. But in most cases, you have to wait for any sequential combinations to finish, before you can make your next move.

However with NimNims, the objects can drop into the grid from above, and can then be moved by the player. The player can not only move the objects from left to right, but they can also be freely moved around. Meaning you can stall them, move them up or allow them to fall freely, while you can continue playing with the NimNims that are already in the game by moving or swapping them to make combinations. You do not have to wait for other actions to make your next move, giving the game a dynamic, arcade style feeling of play.

There are many different types of levels, spread across multiple themes. Each of these themes have their own set of NimNims and additional gameplay elements within them. The levels and themes can be unlocked within the game.

There is plenty of variation within the levels. They range from move based, to time based levels, where time is your biggest enemy. A level can consist of a fixed number of NimNims,  where they don’t fall, to an arcade level where the NimNims fall faster as time goes by.

You can drop, swap and move them around to create matches and do not have to wait for other actions to finish to do so, and even though it's grid based, the player is able to freely move the NimNims around. This gives the game a very dynamic, arcade style feel of playing.

Below you'll find a range of concepts of the game ;

Above: Splash screen

Above: initial concepts of the early Nimnims. It took some time before we were happy with the final design, before moving onto the other characters. We tweaked the colours once more. We started adding facial expressions to the model. made a generic rig, which we could use for all characters, and added bones to specific area's where required in order to help the animators to do what was required.

Above: We decided after a good old brainstorm session, to go for a menu using a large sphere. The main drive behind this was the easy expansion of new themes. And also a way to navigate using gestures such as swipe, pinch and tap.

Above : background concepts for the Farm theme. The right panel was designed for cutscenes, in which we could have different scenarios. On the left panel we are cutting down on a noise level of objects, so it's more diffuse for the player, once the Nimnims appear on the play field.

Background concepts for the Jungle theme.
Background concepts for the Jungle theme.
Zbrush sculpts for some of the Farm props.
Zbrush sculpts for some of the Farm props.
Zbrush sculpts of some of the Nimnims.
Zbrush sculpts of some of the Nimnims.
2 sets of facial expressions on the characters.
2 sets of facial expressions on the characters.
A test render of one of the video-clips "Splash!", which can be found on the youtube link in the lower section of this page.
A test render of one of the video-clips "Splash!", which can be found on the youtube link in the lower section of this page.
A sneak concept preview of one of the upcoming levels in an planned update.
A sneak concept preview of one of the upcoming levels in an planned update.

We had some help, which enabled us to finish the iOS version sooner then planned. Which means our stretch goals have changed, and we can now include the Android version for the £25K goal. This means our stretch gaols have also changed slightly.

Below are some renditions of our pledge rewards;

NimNims Cap
NimNims Cap
NimNims Soundtrack CD
NimNims Soundtrack CD
NimNims Mugs
NimNims Mugs
NimNims T-Shirt
NimNims T-Shirt
NimNims Hardcover Art Book
NimNims Hardcover Art Book
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Above: Golden NimNim collectable

Below is a currency conversion, to get an idea of the currencies values.

We’re using Kickstarter as a means of marketing the game and IP. More importantly to raise  funds to enable us to finish the game. And bring the game to as many viable platforms as possible within a relatively short timeframe. We would like to bring back enjoyable entertainment to the people. And YOU are those people!

Below: you'll find a link to some movie clips of Nimnims. Keep checking this space for updates. 

Risks and challenges

Each project has it's own risks and challenges. When we initially started, we looked at all third party engines vs building our own engine. As experienced developers, we decided to build our own engine and tools we required to build this game, and possible future titles. We have carefully planned out the entire project.

We have been working on our game engine since 2012, and developed the ideas for this game in the same period. As we are approaching the final steps of development, we currently have our focus on balancing the gameplay and absorbing feedback into the project, preparing for soft-launch. To get to this point we had some serious challenges to overcome.

One of the biggest challenges was to get at least 72 fully 3D animated NimNim characters to run on average hardware, leaving enough processing power for the actual game itself and special effects like particles, while maintaining respectable performance. This involved a lot of R&D, testing and tweaking. Having our own engine was a really big plus here, as it allowed us to optimize at the lowest possible level.

Another big challenge was the actual gameplay. We did not want it to be a turn-based match-3 game, but a dynamic experience. And all though the game is actually a grid based game, we definitely did not want it to feel like one while playing. We opted for a seamless playing experience with lots of cartoon style animations for the arcade feel, which needed to blend in with our emotion system.

Our remaining challenges are to develop the game for all viable platforms in a short timeframe, so that we can bring it to bring it to a larger audience. Inherently this implies that we’d like to localise it in many languages, as after all, our goal is to bring joyful gaming to the people !

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  1. Select this reward

    Pledge £10 or more About $15

    EXCLUSIVE FORUM ACCESS & WEBSITE CREDITS.
    You will get access to our NimNims Forum, where you can participate in backer only service and polls. And you will be credited on the official Nimnims website.

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  2. Select this reward

    Pledge £20 or more About $30

    EXCLUSIVE FORUM ACCESS & GAME CREDITS.
    You will get access to our NimNims Forum, where you can participate in backer only service and polls. And you will be credited in the game.

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  3. Select this reward

    Pledge £30 or more About $45

    EXCLUSIVE FORUM ACCESS & GAME CREDITS. BETA ACCESS.
    You will get access to our NimNims Forum, where you can participate in backer only service and polls, you will be credited in the game. And you will get access to the Beta versions of the Game (MacOSX, Windows and Android).

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  4. Select this reward

    Pledge £30 or more About $45

    EXCLUSIVE FORUM ACCESS & GAME CREDITS. BETA ACCESS IOS.
    You will get access to our NimNims Forum, where you can participate in backer only service and polls, you will be credited in the game. And you will get access to the Beta versions of the Game (Requires iOS 8 or newer)

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  5. Select this reward

    Pledge £50 or more About $76

    EXCLUSIVE FORUM ACCESS & GAME CREDITS. BETA ACCESS. NIMNIMS MUG OF CHOICE AND DIGITAL ARTBOOK.
    You will get access to our NimNims Forum, where you can participate in backer only service and polls, you will be credited in the game. And you will get access to the Beta of the Game (MacOSX, Windows and Android). A NimNims Mug of choice. And also a digital copy of the Art Book.

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    Pledge £100 or more About $152

    Pledge £50 or more
    0 backers
    EXCLUSIVE FORUM ACCESS & GAME CREDITS. BETA ACCESS. NIMNIMS MUG OF CHOICE AND DIGITAL ARTBOOK + T-SHIRT.
    You will get access to our NimNims Forum, where you can participate in backer only service and polls, you will be credited in the game. And you will get access to the Beta of the Game (MacOSX, Windows and Android). A NimNims Mug of choice. And also a digital copy of the Art Book. And a T-Shirt.

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    2 backers
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  7. Select this reward

    Pledge £150 or more About $227

    EXCLUSIVE FORUM ACCESS & GAME CREDITS. BETA ACCESS. NIMNIMS MUG OF CHOICE AND DIGITAL ARTBOOK, T-SHIRT + CAP.
    You will get access to our NimNims Forum, where you can participate in backer only service and polls, you will be credited in the game. And you will get access to the Beta of the Game (MacOSX, Windows and Android). A NimNims Mug of choice. And also a digital copy of the Art Book, a T-Shirt and a Cap.

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  8. Select this reward

    Pledge £200 or more About $303

    EXCLUSIVE FORUM ACCESS & GAME CREDITS. BETA ACCESS. NIMNIMS MUG OF CHOICE AND DIGITAL ARTBOOK, T-SHIRT, CAP, SIGNED POSTER.
    You will get access to our NimNims Forum, where you can participate in backer only service and polls, you will be credited in the game. And you will get access to the Beta of the Game (MacOSX, Windows and Android). A NimNims Mug of choice. And also a digital copy of the Art Book, a T-Shirt, a Cap + Signed Poster.

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  9. Select this reward

    Pledge £350 or more About $530

    EXCLUSIVE FORUM ACCESS & GAME CREDITS. BETA ACCESS. NIMNIMS MUG OF CHOICE AND DIGITAL ARTBOOK, T-SHIRT, CAP, SIGNED POSTER, SIGNED HARDCOVER ARTBOOK, AUDIO CD & SPECIAL THANKS IN THE CREDITS.
    You will get access to our NimNims Forum, where you can participate in backer only service and polls, you will be credited in the game. And you will get access to the Beta of the Game (MacOSX, Windows and Android). A NimNims Mug of choice. And also a digital copy of the Art Book, a T-Shirt, a Cap, Signed Poster. Signed Hardcover Artbook, Audio CD & Special credits in the game.

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  10. Select this reward

    Pledge £1,000 or more About $1,515

    EXCLUSIVE FORUM ACCESS & GAME CREDITS. BETA ACCESS. NIMNIMS MUG OF CHOICE AND DIGITAL ARTBOOK, T-SHIRT, CAP, SIGNED POSTER, SIGNED HARDCOVER ARTBOOK, AUDIO CD & SPECIAL THANKS IN THE CREDITS, LIMITED POLISHED NIMNIM COLLECTABLE.
    You will get access to our NimNims Forum, where you can participate in backer only service and polls, you will be credited in the game. And you will get access to the Beta of the Game (MacOSX, Windows and Android). A NimNims Mug of choice. And also a digital copy of the Art Book, a T-Shirt, a Cap, Signed Poster. Signed Hardcover Artbook, Audio CD & Special credits in the game. A limited NimNims collectable in Brass, hand-polished to a fine sheen.

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  11. Select this reward

    Pledge £1,500 or more About $2,273

    EXCLUSIVE FORUM ACCESS & GAME CREDITS. BETA ACCESS. NIMNIMS MUG OF CHOICE AND DIGITAL ARTBOOK, T-SHIRT, CAP, SIGNED POSTER, SIGNED HARDCOVER ARTBOOK, AUDIO CD & SPECIAL THANKS IN THE CREDITS, LIMITED GOLDPLATED NIMNIM COLLECTABLE.
    You will get access to our NimNims Forum, where you can participate in backer only service and polls, you will be credited in the game. And you will get access to the Beta of the Game (MacOSX, Windows and Android). A NimNims Mug of choice. And also a digital copy of the Art Book, a T-Shirt, a Cap, Signed Poster. Signed Hardcover Artbook, Audio CD & Special credits in the game. A limited NimNims collectable in Gold Plated Brass. Pure brass plated in 22k gold and hand-polished to a fine sheen.

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Funding period

- (30 days)