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A theme-park building game with towering rides, deep strategy and high replay value. Build, bribe, blackmail - all the fun of the fair!
A theme-park building game with towering rides, deep strategy and high replay value. Build, bribe, blackmail - all the fun of the fair!
A theme-park building game with towering rides, deep strategy and high replay value. Build, bribe, blackmail - all the fun of the fair!
5,236 backers pledged $284,846 to help bring this project to life.

About this project

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$284,846

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Unfair is a theme park tableau building game like nothing out there. Mix your favourite themes from Pirates, Robots, Jungle, Vampires and now Ninja and Gangsters. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.

Watch out though - your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! How will you get revenge? 

Whatever happens, it's bound to be... 

 

 

 

 

 

 

 

 

Unfair funded on day 1, with 4 core theme packs, and raced through stretch goals that added more content and better components. 

Unfair is now stretched to perfection. The game is as good as it can possibly be right now. See details below. 

Content in detail

The core boost to Unfair is the 2 new theme packs backers added:

  • Ninja theme pack, 56 extra cards enabling a 5-player game that we now include in the box. 
  • Gangster theme pack, 56 cards for even more replayability and Unfair money-making fun. 

6 theme packs in total powers up Unfair with 112 extra cards, that's 50% extra content from where we started, for FREE! Now every version of Unfair will contain these extra theme packs.

Kickstarter backers also get these 12 fully-playable sneak peek cards from future expansions. These won't be released in the core retail edition of Unfair - those guys will need to wait ages till they come out in expansions.

There are many more card and component upgrades to Unfair. See the Whats in the Box? and Stretch Goals sections below for more details. If you need more information or videos about Unfair game play, components, reviews, shipping or more about Unfair, scroll on :)

And thank you all sincerely for an unbelievably fun, positive and successful campaign. 

Kim Brebach
Director
Good Games Publishing

Play events, build cards to your theme park tableau from the market or your hand, and draw cards in quick single-action turns. 

Every player has a rival, every strategy has a counter, and every action matters in this accessible yet deep and replayable game.

Unfair now comes with 6 packs based on popular funfair themes. Combine one theme pack per player to create a shared pool of cards. Each combination of themes gives a different play experience.

  • Jungle for more space to fit guests in,
  • Pirates for taller rides,
  • Robots for efficient attraction building,
  • Vampires for the finest quality attractions and staff.
  • Ninja for more errr 'interaction' and tricks
  • Gangsters for brutally refined money making strategies

Then shuffle up the Park, Event, Blueprint and City Event cards into decks, deal out players' starting cards and coins, and you're ready to go.

 

Build thrill rides, leisure rides, theatres, sideshows, food outlets and nature areas from the market or your hand. Upgrade them with features, guest services, themes and more.

Look for special powers and combos to build as efficiently as you can. Attractions with lots of stars bring in more guests and money, but you'll need to defend them from your competitors or risk losing their income for a round.

Score big points at game end for building tall attractions.

 

Once you reach 5-star guest appeal, build one of your 2 powerful Super Attractions to pull in the crowds and give you a unique strategic focus. Master yours for a winning edge!

 

Hire staff with unique abilities to get ahead of the game. But don't expect to keep them forever - everyone wants the best staff!

 

With each event card, you choose whether to boost your park OR mess with your competitors. You can stockpile a few events to defend yourself, or bluff while you hold out for powerful event combos.

 

You've gotta have your secret plans, right? Choose blueprints then build your park to match them (and maybe earn their bonus too). Will you play it safe and avoid drawing attention, or take a risk and push for the big points? Be prepared to defend the parts that matter to your plans!

 

You have 8 rounds - 4 with the City helping you, and 4 with them cracking down on the theme park madness taking over town. There are 6 of these City Events in each theme pack so every game will be different.

 

Score at game end for the height of your attractions, for completed blueprints, and for all the coins you've managed to acquire.

  View a detailed 3-player game play-through with Jon Gets Games.

 

 

  

Click for larger image
Click for larger image

 

   

Content: 354 cards, 184 unique illustrations

  • 6 themed packs of 56 cards - Jungle, Robots, Pirates, Vampires and now Ninja & Gangsters (+112 cards)
  • 5 Game Changer cards  (+2 cards)
  • 12 playable sneak-peek cards from future expansions (Kickstarter temporary exclusives)
  • 1 Blueprint closure reminder card  

Components:

  • 1 board - now double-sided with alternate layout 
  • 84 coin tokens, in values of 1, 5, 25, and 125
  • 1 roller coaster Current Step miniature
  • 1 Current Step marker 
  • 1 Starting Player token + base
  • 2 translucent red 6-sided 18mm dice

Others:

  • 5 player reference sheets
  • 16 page Rulebook  
  • Score pad and pencil

Specifications:
Cards: 300gsm black core stock, matt lamination, round corners
Box:  12" x 12", 2mm greyboard, matt lamination
Board: 2.5mm greyboard, matt lamination, bifold
Tokens: 2.5mm greyboard, matte finish
Dice: 18mm, translucent red, 6 sided
Miniature: 34mm x 24mm x 31mm

Sleeving:
354 cards total in the Kickstarter edition
Standard poker size, 2.5" x 3.5" / 63mm x 88mm
Transparent sleeves recommended

 

 

See Man Vs Meeple's full review below.

 

 

Read Neil's full review on Board Game Geek.

 

 

Watch the full Tantrum House review below.

 

Read Eric's full review at What's Eric Playing? 

 

Watch the full Undead Viking review below.

 

 

 Watch the full To Die For Games review below.

 

               

Unfair is modular and expandable, so you can look forward to more theme park expansions in the future to mix up your play experience. 

Thanks to your amazing support, we've been able to add 2 additional 56-card theme packs, 12 cards from future themes as a sneak peek, 2 additional Game Changer cards, a double-sided board, upgraded card stock, and upgraded tokens.

We've offered these realistic stretch goals to add value without risking delivery times to you, and with the sneak-peek cards included, you get an exclusive version of the game until those expansions are released, which could be a year or more in some cases.

Now we've unlocked our final stretch goal, a very cool upgraded Step Tracker in the form of a roller coaster car! 

 And this is what happened along the way.

Then we threw in a parting gift to our wonderful backers. Our crazy powerful Gen Con promo card into the Kickstarter version only. This won't be in the retail box but it will be available from the Board Game Geek store. This is only for special occasions - use with caution!

That's where we got to in 30 thrilling days of our Unfair kickstarter campaign. You backers have been wonderful. Thank you all. We owe you the best game we can make for you now.

 

We pre-pack Unfair in a robust mailer box at the factory, and use quality fulfillment companies in each region to keep shipping costs as low as possible so you can back more games! USD$15 for shipping is included in the core pledge tier, and backers in some regions will need to pay additional fees as follows:

 

Unfair is the beautiful & lovingly cynical brainchild of talented new designer Joel Finch. It's literally a 5 year labour of love, designed so that he could finally play a game he truly loves with his wife Kate. The result? An accessible, inclusive, flexible, deep, re-playable and fun game we are excited to release as our second game.

Packed with beautiful art by Mr Cuddington and Phillipe Poirier, Unfair will take you back to theme park days under bright blue skies where everything was awesome. But dig a little deeper and you'll discover that running a competitive theme park requires some tough choices. Every layer of the game is detailed, thematic and constantly surprising, from the name of cards, to their incredible art, card abilities and even flavour text.

Unfair is a rich gaming experience, as fun or ruthless as you make it. We think you will keep finding more in it, play after play. And with your help, there is more to come.

View the high quality PnP files & Rules.

We have the rules, the design, the art for the four initial themes already done - so why do we need Kickstarter?

First, we want many gamer eyeballs on Unfair, before it's released, while we can still fix any problems. Retail distribution is very one-way, whereas with Kickstarter we can hear from players while your feedback can make a difference.

Second, while four themes is enough to play the game exactly as intended, additional themes would add variety. We have two more theme packs tested and ready to reveal as stretch goals. We want to include them in the main game but we need your support to do that.

We also use Kickstarter to recoup the cost of deluxe art and component quality for the games we make. So it gives you a richer game experience for your money, helps us gauge interest in our games, provides global marketing for them, and helps them sell better in retail eventually.

In short, with your help through Kickstarter, we can make games more awesome.


 

Risks and challenges

We limit risks by offering a limited number of stretch goals we would otherwise include in later expansions in Unfair. This way we can complete production by October, have games to you in Nov / Dec, and be in stores by Christmas.

We have run a kickstarter campaign for Monstrous before. People loved the production quality but we delivered later than promised and learned some lessons. This time we will be better.

As with Monstrous, we printed a 50 copy pre-production print run to check the manufacturing quality of the game. People who played at Gen Con 2016 were delighted with our component quality. However, we have decided to upgrade the reference boards and playing card stock. And to insist on sharpened blades for card cutting.

Our artists have proven very reliable and we have confirmed they can complete the listed stretch goal card illustrations by the end of this campaign, and we won't be pushing them beyond that.

Rules are complete and ready to print now.

Backers' games will be pre-boxed in shipping boxes at the point of manufacture for faster and more consistent shipping. They will feature internal corner protectors to reduce risk of corner damage caused by dropped boxes.

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