Do you have what it takes to build the most famous adventurers' guild in the land?
Guild Master is a deluxe game with beautiful immersive art and components. Your support on Kickstarter has added these fantastic content upgrades through stretch goals. Next we are blinging the components!
Signal you have finished planning your orders in style with:
These will be approximately 20cm / 8 inches long. If folded in the middle they balance on either side of the screen, and hang down the 19cm tall screen about 10cm, ending in style, just above the front doors. This touch of bling is what Kickstarter is all about.
You start with 4 novice adventurers with skills (dice you roll in skill checks) and abilities that shape the course of events.
To become the most famous guild, you and your rivals secretly order small teams of your adventurers to:
- Attempt contracts to gain coin, fame and other rewards
- Recruit adventurers to take on more difficult contracts
- Hire builders to upgrade your guild to increase your capacity to do more
There are just 13 of these objectives on the board. You must read rivals' needs and limits to discern their likely orders.
Sequence your orders to get what you need most. You won't get everything you want, but can you get enough to win?
Resolve each round's 1st, 2nd and subsequent orders in a fixed resolution sequence from left to right across the board.
If you miss out you can wander or attempt a private contract. Everything you do earns you fame, coin, or new abilities.
9 half, full or blood moon rounds set different adventurer recruitment costs, activate powerful adventurer abilities, or reset the board.
You'll recruit 4 to 10 adventurers, complete 8 to 16 contracts, and upgrade your guild 4 to 10 times. Bend rules, negotiate, buy favours from rivals, & co-operate with, or betray them at some risk.
The Guild with the most Fame at the end of turn 9 wins.
Game play features:
- Simultaneous action planning - less downtime, more mind games
- Adventurer powers that wax and wane with the moon turns
- Sequence orders for what you need most
- Negotiation and prisoners dilemma choices
- Gold and dice resolve orders with dice mitigation powers and upgrades
- Engine building with Adventurer powers and Guild upgrades
2 player play through
Check out Chris and Kim do a 2 player Guild Master play through on Tabletopia. We cover how things work as we go and talk strategy too. A normal 2 player game is 60 minutes. Look out for a 3 player player through soon.
Over the course of the game you will recruit 4 to 10 powerful adepts, heroes and legends to do your bidding. Adventurers go to the highest bidder, so consider overbidding a little.
Adventurers help you complete more difficult contracts and boost your chances with abilities that trigger on certain rounds. Combine their skills and abilities into teams that give you the edge. You might end up with a Guild of adventurers like this:
Complete contracts to gain coin, fame and special rewards. Roll your team's matching skill dice to equal or exceed the skill check target. Then gain coin, fame and additional rewards... some of which you can negotiate with other plays to get in on!
Use more powerful and / or additional adventurers and various dice mitigation powers to boost your chances of success. But remember, over committing to one objective may cost you elsewhere. You may also be able to co-operate with rival teams to boost your chances as you split rewards. Or betray them when the time is right.
Hire builders to upgrade your guild so you can issue more orders, send bigger teams, or increase the income you earn every turn.
Add double sided training rooms to boost your chances during skill checks. Which style of dice mitigation works best for you?
6 Prestige upgrades earn you additional Fame from your strategic actions over the game.
- Free shipping to backers in the USA, UK, Canada, Australia, NZ.
- Subsidised shipping for everyone else.
- Pre-packed in a robust mailer box at the factory to protect your game.
- Quality fulfilment companies in key regions to stay tax free for backers and keep shipping costs as low as possible globally.
Risks and challenges
Additional components and component art may delay the project slightly, so we are capping them to what we have tested so far. They won't go on forever.
We have factored in a likely rise in shipping & fulfilment costs in 2019.
We plan to pre-pack your games in robust mailer boxes at the factory. But China can suffer paper shortages from time to time, so there is a chance they will be packed by our fulfilment partners.Learn about accountability on Kickstarter
- (24 days)