UPDATE: Now that we've funded be sure to keep sharing! If you would like to possibly name a planet in This IS Rocket Science leave your suggestions in the comments of the campaign! Remember, nothing vulgar and if you want to make a reference go a little less direct! (Endand vs Endor for example)
Welcome to the campaign! We have another set of three fun and engaging pocket-sized games for you, each with all the rules printed on a folding box to allow you to bring game night with you almost anywhere! All three games make up the third wave in our F.L.O.A.T. series. It is our goal to release card games that are Fun, Lively, Original, Approachable, and Tiny. These games could find a home on a lunch table or gaming table, at game night or at date night (maybe check with your partner first on that one).
Each game contains 18 cards and a folding "hook box" that has the rules printed directly on the inside. The cards and boxes are made of 320 gsm black-core card stock (sturdier than stock for Magic: The Gathering) with a protective UV coating as well. Keep scrolling for info on each game, reviews, how to play videos and more. We hope you join us on this campaign and look forward to making these titles a reality!
We start off with the Winner of The Game Crafters' Hook Box Game Challenge, Cards of Olympus!
Cards of Olympus is an 18 card deck builder/manipulator; that's right deck building in just 18 cards! Players take on the role of Gods looking to take the charge of the throne of Olympus by building a powerful alliance of Gods and Heroes. Cards are double sided and split top and bottom with each card featuring a Mortal, Hero, God, and Monster. All cards are shared, with players gaining resources and abilities from the half of the cards that faces them. Acquire Tribute and Drachma to use special powers, guide your mortals and heroes to godhood, or add new cards to the deck an insure you gaining an additional leg up on the competition. Any upgrade in your characters helps your future hands but negatively impacts your opponent's; keep a close eye on each others' moves to make sure you come out on top!
With amazing artwork by the immensely talented Beth Sobel, this game begs to be played anywhere you take it!
"...a clever way to make a small, deck builder card game. Hopefully you can check it out and get it to your table."- Brody Sheard, Meeple Mountain
In A Wizard's Shelf, players seek to prove they are the most esteemed wizard in the land by filling their shelves with similar types of ingredients and completing spells. Players draft cards from center stacks in an attempt to build out their shelf tableau and unlock new scoring mechanics. Players can also use abilities from spells to change up the game and their collection of ingredients.
When all the cards are drafted players tally up points based on their unlocked scoring and adjacent similar ingredients. Players also lose points if they match up items of the same color.
"All in all, I think this is another solid entry in the wallet [hook box] game line, and if you’re looking for a title that will challenge you a bit spatially and you’re into a bit of magic, you might want to check out A Wizard’s Shelf! I’ve had fun with it." - Eric Yurko, What's Eric Playing?
In This IS Rocket Science, players look to become the most prolific space explorer by landing on or orbiting planets. All game cards serve a dual purpose, acting as both the planets for scoring and the rocket fuel used to reach the planets.
On a turn players will draft cards from a central tableau or combine cards from their hands to reach exact target rocket fuel numbers to either land on or orbit a planet in the tableau. To score a planet, a player will discard cards from their hand and multiply the rocket fuel values together to hit the aforementioned target number. Some cards can also be discarded in order to add or subtract from the fuel value.
"I thought this was cool. Its basically an 18-card SciFi Point Salad. You're trying to land on a planet (or orbit it) for varying scores & cards double as both rocket fuel and victory points." Glenn Flaherty, Boardgames and Bourbon (Via Twitter)
A Note on Stretch Goals: In previous campaigns we've had a few promo cards that could be unlocked via stretch goals. This time around we wanted to backers to know exactly what they are getting when they back the game and be sure they are receiving the 100% intended experience of each pocket sized adventure. Anything added in or adjusted with the games will be done so organically and because it is for the betterment of the base game experience.
Below are some quick overview GIFs of the gameplay for each game. Click the logo for each game to get the complete rulebook as it will be printed in the folding box and a black and white, print and play copy of the game! If you have a few minutes, you can also check out this awesome Overview video done by Cassie from The Indie Game Report!
Currently resolving an issue with the rules file. Will be updated shortly.
INTERNATIONAL SHIPPING NOTE: Shipping outside the US is an extra $6 for the One Game, Two Games, and All Three Games Pledges. While there is no set "friendly" shipping for international orders, the games are small enough that no additional customs fees, etc. were encountered for the vast majority of international backers. Depending on your countries policies there is a possibility of some additional charges, though this is unlikely from our Wave 1&2 experience. Please keep in mind this was also based on ordering 3 or less copies and as the package gets heavier, the chances of a customs fee may possibly increase. We only encountered one backer over two campaigns with this issue so any questions or concerns please let us know.
Still more reviews incoming! Keep checking back!
Concrete Canoe Games, LLC
Concrete Canoe Games was founded in 2012 by Daniel Grek with the goal of sounding cooler when he talked to other game people. Since then, Concrete Canoe Games has moved into the realm of publishing pocket sized games with big fun. Follow Concrete Canoe Games and the F.L.O.A.T. series of games on Facebook, Twitter (@conccanoegames), Instagram (conccanoegames), and concretecanoegames.com.
Risks and challenges
This is Concrete Canoe Games third Kickstarter in our F.L.O.A.T. series of hook box games. We aim for small boxes that have bigger fun inside so we can make sure you get a quality game without a lot of delays and headaches. We operate with a smaller, US based printer that uses standardized sizes of certain components to make sure we have a consistent quality and faster production times. Our first campaign ended in May of 2018 and fulfillment began August of that same year. Our second campaign ended April of 2019 and started fulfilling towards the end of June/beginning of July. We hope for a similar 3 to 4 month turnaround time, though, it may take longer given this printing will run into the holiday season. Our first two campaigns gave us some solid information on things like fulfillment to help with this next campaign.
Risks and Delays are still possible. We could run into production or shipping hiccups that are unpredictable. We also may have a longer lead time with some of the promo cards we could possibly unlock. With these things in mind I have added just a small amount of time to our delivery dates with the hope of delivering sooner. As mentioned in an earlier section, one international backer in a previous campaign did have an additional customs fee their country charged them. I have not heard from any other backers with this problem.Learn about accountability on Kickstarter
- (15 days)