Funding for this project was canceled by the project creator on October 1, 2013.
Funding for this project was canceled by the project creator on October 1, 2013.
If you have any questions, you can live-chat us on our website, www.shiftjoy.com
THE FIRST 5 PEOPLE TO PLEDGE ANY AMOUNT WILL RECEIVE A PERSONALISED THANK-YOU LETTER IN THE POST FREE!
Hello and welcome to our Kickstarter Project, raising funds for Predator Realm, an awesome new arcade-style zombie shooter.
We are ShiftJoy, a team of teenage developers (don't laugh!), and we have years of experience making games (and even more experience playing games :P). For the past few years we have been working on small projects and now we feel we are ready to make our first big project.
We're not the only teenagers who have made games. Robert Nay created 'Bubble Ball' when he was 14, and that became the top App Store game (beating Angry Birds) in 2011. Harry Moran created 'PizzaBot' when he was 12 which became the top Mac App Store game in 2011, too. (Yes, I've done my research!). I'm sure there are many more...
We have been working hard learning how to use Unity, our game engine, and designing websites to make money. Now, we have a MacBook Pro and lots of great software to make this game and our future games.
Sol, 14, Developer
I am the lead developer, and I am responsible for programming the game as well as doing some of the artwork. I have loved programming games for over a year (and have loved playing games a lot longer!). I love RTS games and shooter games, and love the arcade.
Jon, 14, Artist
I am ShiftJoy's artist, but I also help with programming where I can. I have lots of experience in different styles of art and I am working on making Predator Realm as visually awesome as possible. I love simulation and FPS games, as well as zombie games.
I am the adult representative for Predator Realm, and I deal with all the money and the Kickstarter campaign.
Predator Realm is a combination between an action-packed, thrilling zombie shooter and a more casual arcade game.
We were thinking of games we would like to see out in the world, and we decided that there are too many hardcore zombie FPS games. We wanted to make a zombie game with a difference, and we finally decided to make a top-down, more casual zombie shooter that still had advanced capabilities such as weapon selection and online multiplayer.
There are already some games like this out there, but they lack features such as online multiplayer and weapon selection, and are often very simple. We wanted a game with the 'wow' factor, that's still action-packed and interesting, but with a more casual style.
We also want to emphasise the fact that the game is in active development and is actually playable, so you can be sure that your pledges will go towards a good final outcome. Proof of this can be found here, at our live demo.
We are currently working on the following game modes:
You will spawn in your chosen map, with your currently equipped weapons (primary, secondary and melee) and 15 clips of ammo for primary and secondary weapons.
Zombies will begin to infinitely spawn, starting slowly and in small amounts (only between 9 and 12 zombies spawn on Wave 1), and, as you complete more waves, more zombies will spawn quicker (on wave 20, between 90 and 110 enemies spawn).
We will add more enemies, for example we are working on an egyptian-style 'Mummy' character, which is faster and more powerful than Zombies and starts spawning at Wave 5.
The amount of cash and the amount of points you get per kill increases as your wave increases.
Ammo and health power-ups are being worked on, and will infinitely spawn, too.
Contact has been lost with the village of Heyo, located deep in the vast Heyora Forest. For days, no-one from the village has been seen or heard from, and the citizens of Ceya, the nearest city, are becoming unnerved.
It is your task to find out what fate has befallen the innocent villagers of Heyo.
In Adventure Mode, you progress through the levels following a compelling storyline. The difficulty increases until you fight the final battle, which requires you to own the best weapons and have the best possible skills. We expect the Adventure Mode will offer 1-2 hours gameplay for the average player.
After you have completed the storyline, you will be able to play in 'Challenge Mode', where, if you die, your progress will be lost (instead of just restarting the current level).
There are three planned Multiplayer game modes:-
- Co-op Infinite Survival (2-4 players)
Battle off infinite waves of zombies with your friends! Work together to earn as much cash as possible and kill off as many enemies as you can before the zombie hoard overcomes you.
This will be hosted in a Peer-To-Peer style, so you can create your own servers from within the game.
- Deathmatch (2-8 players)
An all-out fight to the death, where you go versus your fellow players in an adrenalin-pumping timed competition to get the most kills and least deaths. You can toggle enemies on and off.
This will also be hosted in a Peer-To-Peer style. Your profile will include how many Deathmatch wins you have.
- Capture the Flag (2-8 players)
As it says on the tin. Two teams, two flags. The first team to get the opposing team's flag back to their base wins. Shoot players holding the flag and they will drop the flag. Challenging, action-packed gameplay.
Capture the Flag will be hosted on our servers if possible, but if not, in a Peer-to-Peer style.
- £1250 (Initial Goal)
This is what is needed to purchase Unity Pro and all the other licenses we need to publish, as well as pay the Kickstarter/Amazon fees.
If you guys bring the total up to a whopping £1500, we will use the extra money to create 3 more maps and another game mode.
Wow! If we ever got this far, we would use the extra money to purchase the iOS licenses needed and port the game to iOS, and publish it to the App Store :).
Getting seriously big here. We would add another single-player game mode and more maps.
If we had enough support from the world to achieve this massive amount, we could afford the licenses for Android, and we would be so pleased that we would give all backers (even £1) the iOS and Android versions of the game FREE!
Here is a rough breakdown of where your pledges will be going if we are successfully funded:
- £940 - Unity Pro/Apple Licensing
- £120 - Kickstarter and Amazon Fees
- £150 - Artwork and modelling
- £90 - Programming (since we are good at programming we do not need a massive amount for this).
We are aware that not everyone can contribute. However, you can still help us by spreading the word :D
Please post this link to Twitter/Facebook and help us achieve our goal.
(Don't forget you can play a demo of the game so far here)
-- This project has been made and is managed by Dominic Welch, Sol's dad, to meet eligibility guidelines --
Have a question about the Predator Realm Kickstarter project? Discuss Predator Realm at Crowdfundingforum.com!
We promise to be as transparent as we can be (post regular videos of the game on our youtube channel/twitter/facebook and reply to all messages from you guys). Also, we PROMISE this will have an AWESOME end result, as long as we are successfully funded. You can bear this in mind when you hit that 'pledge' button. Thanks :D
Of course, there are a lot of challenges involved with making and publishing a game. We have looked at the risks and have already overcome lots of obstacles to get where we are today.
If we are unsure how something works or need help, we have many ways to get it. One reason we used Unity is it is one of the best documented engines out there, meaning we can almost always find answers to our problems online. In the worst case scenario, we can always seek help from elsewhere.
Another risk is people not liking the game. We assure you that we will take account of your suggestions and make the game as good as possible. We know what you want, since we are avid gamers ourselves.Learn about accountability on Kickstarter
- (25 days)