This project will only be funded if it reaches its goal by Sun, September 9 2018 7:51 PM UTC +00:00.
Radical Spectrum volume 3 is an ambitious and special game about teamwork, friendship, science, and intelligence. Players play as a total of 5 characters, 3 at any one time, to cooperatively solve puzzles and advance through an open world.
At Autonomic Interactive (AI) we like to build off of things we loved from the past to create something wholly unique, something no one has ever quite played before, but somehow still feels familiar. We cut our teeth on the first two Rad Spec games, which were great learning experiences, but were small projects. Now we're ready to go big instead of going home, and we need your help.
For starters, we simply need the funds to make sure the primary team of Matthew Cohen (creative director) and Alexius Wronka (head programmer) are given the financial latitude to make sure this isn't one of those projects that takes 10 years. We intend to have this game out in less than a year, sometime in Spring 2019, on Steam for Mac and PC at first, but we hope to port to consoles.
Part of what makes the game so special is that everything is unique, there aren't really tilesets that we build from like most games use. We build organically, so that every single screen looks and feels new, giving the player a sense of familiarity as they explore. You won't get confused about where you're going and where you've been if everything looks different from everything else (though forgive us for reusing a few background trees here and there). In order to follow through on that for what will be a very large game, it will likely be necessary to hire outside help, not just for art, but potentially for programming as well. At the moment, that is not an option.
There are so many things we feel strongly about in this game, it's hard to get through them all without writing a whole novel. But to cover a couple of things: The multi-character gameplay is really exciting, and has untold potential going forward. The open world puzzle structure means you are pretty much only gated by what you can figure out. The characters will come to you quickly, so then it's just about you and your smarts.
The storytelling is also very exciting for us. Everything will be told in real-time, with an emphasis on the action. You will perform the actions the characters normally would during a cut scene, while any dialogue between characters happens in real-time as well. Each character has their own story that is directly integrated into the world itself, each with multiple paths that are decided mostly by where you go and what you do. In addition, there is tons of lore baked directly into the design of the game. Paying attention to the details in the surroundings is how you learn about the world, and the catastrophes that brought it to this state.
But the best part about our kickstarter is that you will be able to play the game real soon. The $5 reward will get you access to puzzle packs, one of which will be ready to go pretty much by the time the kickstarter is over, so you won't have to wait for us to be totally done to see what the game is like (though it will be alpha gameplay and things may change drastically. Who knows?).
We are entirely dedicated to making this game as amazing as we believe it can be. We just need a little help making it happen from you out there. We're going to do everything we can to make sure your donations are rewarded with something really magical, a game that challenges your brain and your fingers, and gives you a case of the feels.
Stay radical, people.
Risks and challenges
There's so much to do, and we're putting everything we've got on the line to get it done. We've been working our way up to the point where we can tackle something like this, a big ambitious game that can't help but stand out in a tough market. We've made it even more challenging by daring ourselves to make every room in the game unique, and to add extras like the level editor and procedural generation, but that just makes us want to work all the harder, and are things that we feel are important in getting our name out there.
So yes, video game development is hard no matter how you slice it and, yes, we've made it moreso by making serious demands on ourselves, but we're the kind of people who follow through and love a job well done more than anything. We're not resting on our laurels, we're not hoping for the kickstarter gravy train to let us coast by. What we are is hard working, intelligent, creative people with a will to succeed at all costs, with no thought towards the possibility of failure or letting the game go unfinished. This is a game not everyone could make, but we are the people who can.Learn about accountability on Kickstarter