Bronze is a 2 player, assymetric area control game closely based on a currently available computer game, from Shrapnel Games, also called Bronze, where each player is cast as the leader of an ancient civilisation. In order to play you create a map, either from one of those provided or one of your own choosing, select the civilisation you wish to play and then choose a starting position. You expand from your starting position using farms or once you have money by placing buildings - each civilisation has a different selection of buildings it can create and these can also cost differing amounts.
Little Metal Dog has done a preview of the Prototype and his thoughts, Metal Guru - Bronze Preview are on his website; http://littlemetaldog.com/.
Both sides start the game with no money so the first objective is to raise income, most civilisations can do this by placing Villages alongside resources as the Egyptians (playing red) have done in the top left of the image above (b2 & c2 in chess layout). The Kassites (playing white) gain income from Farms (g7) and Citadels (d8).
In the game above the Egyptians have also placed a Town (c5) which enabled them to place Farms in all unoccupied surrounding spaces. However, that's not enough to stop the Kassites and as the game unfolds ownership of these lands will swing between the two.
Placement of Ziggurats (c5 & c6) have enabled the Kassites to take back much of the Farmland the Egyptians had claimed earlier while the Citadels allow black protection markers to be placed making that territory safe from your opponents attacks.
The copy shown in the video was made by a friend, Mark Llewellyn and he has used wood for both the terrain and the buildings, these will be cardboard in the copy we are intending to produce which should end up in a box of similar size to TransEuropa.
You can download the current version of the Rulebook here.
Components include: 8x8 board with a 10x10 board on the reverse; Terrain Tiles; Building Tiles; Wooden Player Markers; Wooden Protection Markers; 6 Civilisation Player Aids; Treasury Cards; Rulebook in English, French, German and Spanish; Map Booklet.
The Kickstarter Stretch Goals (which will result in changes that all Customers receive) are:
£7,500 - addition of new terrain types and their inclusion in the rules.
£10,000 - addition of additional pieces and rules to cover optional warfare rules.
£12,500 - addition of pieces to allow 4 players to play and rules changes.
Delivery of the game will be from 2 centres; our own warehouse in the UK and from a 3rd party warehouse in the USA which should hopefully reduce the time and costs for US and European parties as all VAT and duties will be paid. Note that this does not cover other countries which may still be subject to these charges.
We currently believe the project, if successful, will be released to Kickstarter followers in August 2013 and to the wider world in October 2013 at Essen Spiele.
Risks and challenges
This project is pretty much ready to go, the outstanding work is:
- Finalising the Rulebook and Translation
- Box Design (we haven't yet designed the back of the box)
- Any changes as a result of Kickstarter Stretch Goals being met
- Factory selection
- Shipping and Distribution
The biggest risks to not meeting our anticipated dates are:
- Translation and verification by native speakers takes longer than anticipated.
- Issues with the Factory once they are producing the product though this will be mitigated by choosing a factory that has extensive experience in making games to the quality you expect.
- Shipping and / or Customs hold ups either to the UK or the USA Distribution Centres.
Spiral Galaxy Games has already published a few games, working with Factories in Europe and China, for example:
- Braggart (we've used the same artist, Vicki Paull for this game).
- A Brief History Of The World.
We're also working on other projects which we aim to complete in 2013.