About this project
LIFE AFTER KICKSTARTER -- VISIT GAME'S WEBSITE FOR LATEST
We realize there is no shortage of zombie games out there, so we wouldn't have thought about making and sharing this game unless it was truly different and a worthy addition to the genre and to the world of board games in general.
Basic overview: One player starts as the zombie and the rest (up to 6) try to find and transport enough food, water and gas for themselves (and/or for others) to one of the two escape points (the marina and airport), before getting zombified - in which case they would join the zombie crew for the rest of the game.
Weave cooperative and individual play, get behind doors and fences for for temporary refuge and find special items throughout to aid in the effort to save at least a strand of what's left of humanity.While the game-play is easy enough to grasp within minutes, it's open-ended nature plus some non-repeating set-up elements allow for an innumerable variety of strategies, plot lines, and decisions, both moral and vital. Even the notion of winning and losing is not so binary, as you may choose to sacrifice yourself in order that another survive, or end up going down in a blaze of glory brighter than any escape could match. Still, only those who escape intact may record their names to "The List of Known Survivors", on the back of the rulebook, for posterity.
Another way this game differs from most games of its kind is that it's not hinged simply on killing as many zombies as you can, (most players likely won't kill any in a given game), rather, it is about working together or individually (likely both, or maybe against), to survive and ultimately escape.
Usually, no one gets away. "It is designed to", as Frank (one of the games most enthusiastic supporters) says, "make chess masters cry". The odds of anyone surviving in a single game aren't good - maybe 30%, all things being equal. The chances of that player being you, or of more than one person getting away in a game are lower still. This is not to say that your fate is out of your hands, all things are not equal, and victory is achievable every time (except if playing with the full 7 players, in which case one person will inevitably be left behind, as there are only enough food and water items to support 5 of the 6 potential escapees).
Our favorite aspect of the game is how it brings out people's characters and a group's dynamics in interesting and revealing ways. Indeed, here, Zombies are the dark backing, as any mirror needs, for us to see ourselves better.
Stretch Goal Rewards:
Stretch goals are delivered as they become available (Not necessary for the game, rather, a preview of an expansion pack).
$7500 - A set of mission cards
Missions cards augment the game for experienced players who would like a new challenge. They are meant as secondary goals to the ultimate goal of survival, unless the mission card specifies otherwise.
Examples of mission card:
Vendetta: Has a target player they must kill (player to the left)
Martyr: Make sure the player to the left of you survives, and that you do not.
Hoarder: Gather two food and two water into one room inside a structure. If the hoarder accomplishes this, remove the players piece and the two food and water from the board.
$10,000 - A Bonus character
$50,000 - An Online multiplayer version of the game will be produced and a semi-amateur film based on the game.
Rudimentary Gameplay / Rule Overview video:
Risks and challenges
We are minimizing most risks, as we are not a risky people. We are having the game made as nearby as possible (no boats involved), which will minimize delays, and are getting it manufactured by a reputable company.
The Challenge for us is advertising/marketing/getting the word out that this is a good game worth of having and playing -- but, since you are here and seeing this, you have vanquished that challenge.Learn about accountability on Kickstarter
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