Hockeypocalypse is the story of the Edmonton Atomics, a team of plucky mutants doing their best to keep their community functioning and the resources plentiful.
It's an all-ages hockey comedy set in post-apocalypse Canada.
Since the series began in 2013, there have been three paperback graphic novels released (more on those later). Cult of Hockey will be the fourth book, but it will also be a new beginning - it'll be the first Hockeypocalypse book available on Kickstarter, the first book to have a fourth period, and also the first book in a new cycle of stories exploring more of post-apocalypse Canada. The first three books tell the story of the Atomics coming to terms with their new world and finding a home within it - the next books will expand that world, and see the Atomics searching for their place in it.
Each book in the series is a self-contained story, so don't fear jumping in with the new book. If you're a completionist and want to get your hands on the previous books, though, I've got you covered - the entire series will be available through this campaign.
Hockeypocalypse: The Cult of Hockey, (AKA Hockeypocalypse Season 4) is a 120 page, black and white, softcover graphic novel. It features 104 story pages, complete with ticker text (see below). It also features a guest art gallery featuring pieces from Lukasz Kowalczuk, Meg from Shut Yer Five Hole, Travis Sengaus, and Vic Malhotra!
What's ticker text, you might be asking? You know the text that scrolls on the bottom of the screen during sports broadcasts? It's that, but for a comic book.
If there's already three books in the series that have been self-funded, why is the fourth one on Kickstarter?
Much like the expansion of the world that takes place in Cult of Hockey, I want to expand the audience for Hockeypocalypse. That vast majority of the Hockeypocalypse graphic novels have been sold in person at conventions, schools, and libraries. That's been a wonderful experience, but it also puts a ceiling on the number of people I can get the series in front of.
With the fourth book, and a new beginning in the story, I'm turning to Kickstarter to get Hockeypocalypse books into the hands of people who would probably never see them, otherwise.
"When the end comes (and it will), the mutants playing the frozen game (and there will be) will treat Hockeypocalypse like the visionary text that it is. (Just too bad about the whole "being an Oilers fan" thing.)" - Conor McCreery (Kill Shakespeare)
"Hockeypocalypse is a super fun hockey fantasy, full of charming mutants and Canadiana. Jeff Martin's clean, solid inks deliver both the action and the jokes perfectly." - Fiona Staples (Saga)
"Hilarious and full of energy... reminds me of how fun comics can be." - Vic Malhotra (Roche Limit)
"... superb mix of Slapshot, Scott Pilgrim and Mad Max!" - Pipedream Comics
Jeff Martin (that's me) is an award-winning cartoonist from Edmonton, Alberta. My previous Kickstarter book, Where Is Zog?, was nominated for the Gene Day Award for Self-Publishing (a category of the Joe Shuster Awards for Canadian Comics) and earned me the title "Best Graphic Novelist" in Vue Magazine's Best of Edmonton awards. My other works include the Hockeypocalypse series, Redcoats-ish: Jeff Martin's War of 1812 and Redcoats-ish 2, published by Renegade Arts Entertainment, and Wrestlemon. My work has appeared in the GWAR: Orgasmageddon comics, and will appear in the upcoming GWAR: The Enormogantic Fail book.
"I know the new book will stand alone, but what if I want to know what happened before it!?" - You, presumably.
Let's take a look at the first three seasons, which you can score copies of with either the digital or physical Season Tickets pledge levels!
In the first Hockeypocalypse story, a cocky Edmonton Atomics team is racking up resources by making big bets and crushing opponents. They're on a winning streak - until their first encounter with the enclave of survivors in Calgary. The Cataclysms live up to their name, as far as the Atomics are concerned, and spark a desperate road trip to get revenge, and a reckoning with their own fallibility.
With Skully injured in practice and an impatient and abrasive Boss Hog demanding a game against the Atomics, Lizzy steps in to take over the role of first line centre. Can she struggle through her doubts about being able to play to the level she expects from herself, or will the savage swine and his henchmen head back up north and leave the citizens of Edmonton with a lot less food than they used to have?
When a starving Red Deer squad rolls into town desperate for a win (and dinner), the Atomics use the opportunity to test out their post-apocalyptic power grid - an enormous potato - as well as their second line. What could possibly go wrong? Well, the Red Deer could steal the megapotato, for one, prompting a revenge trip down Highway 2 for the Atomics. It all boils down to one game, winner take all... of the megapotato.
That's what you're here for, right? Let's see what you're gonna get!
Risks and challenges
The art for the book is nearly complete, and will be easily finished in time to send the book to the printer as soon as the Kickstarter funds come in. My previous campaign, Where Is Zog?, delivered within a month of the campaign ending, and that's the timeframe I'm looking at for the book-based rewards.Learn about accountability on Kickstarter
- (30 days)