QED - Quod Erat Disputandum
Win debate battles against your fellow students at night by managing your time and resources wisely during the day.
Quod Erat Disputandum is a resource management and fighting game which is all about the daily life of students: Getting up in the morning, listening to professors in the auditorium, shopping for fancy underwear in the second hand shop and financing everything by “donating” blood. But come night the dull routine changes into a flurry of discussions with fellow students. Every drink makes the theories in question more daring, the counter theories bolder and the data increasingly questionable.
Join university and live the discussion and don’t forget the first rule of every debate: Debatable!
In Quod Erat Disputandum (QED) you play as a student at university. During the day you run across campus attending lectures, study in the library or go shopping in the second hand shop. In the evening you engage in spirited debate with your opponents by presenting your theories, counter theories, and data! The winner spends the evening celebrating while their opponent goes home early, rested and ready to get revenge the next day.
Designed by He Does Not Throw Dice, It plays in 45 minutes and suits 2 or 4 players. The game board will be different every time you play giving QED an especially high longevity. Rules will be in English.
Ding & Dent Essen Review from minute 14.20
In QED you play a student who wants to win discussions against his colleagues. You have to manage your time and money carefully during the day at campus to make sure you get to have the best arguments in front of a cold beverage at night.
The game continues until one player has won three discussions. Each round is structured into two phases: The Study Phase, that takes place during the day, and the Debate Phase, during the night.
During the Study Phase you move around a modular board consisting of 9 different locations, each of them is connected by streets of different lengths. You decide if you want to spend your hard earned cash on a bus ticket or spend your time strolling from location to location.
Once you reach a location you can use the action it provides by paying its costs in money, time or food. Different locations will provide you with various abilities from getting money to acquire new theories to use in your debates. Each student moves and takes one action after the other until everyone has passed because they run out of time and went to the bar.
During the Debate Phase, everyone gathers their theories, counter theories, and data and heads to the bar to debate with the other students! In pairs of two they use the resources collected during the Study phase to earn the right to be right. Each player selects one card from their hand to play face down. This is called an argument.
Both players reveal their cards at the same time and check who won the engagement. Theory beats Data, Data beats Counter Theory and Counter Theory beats Theory. Additionally, students can play equipment cards and special debate cards collected during the Day Phase to strengthen their arguments. The card that wins triggers its special ability. In case of a tie, both cards trigger. Draw up to your hand card limit and repeat. The first person who can’t play a card loses the debate.
Quod Erat Disputandum is a resource management and fighting game which is all about the daily life of students: Getting up in the morning, listening to professors in the auditorium, shopping for fancy underwear in the second hand shop and financing everything by “donating” blood. But come night the dull routine changes into a flurry of discussions with fellow students. Every drink makes the theories in question more daring, the counter theories bolder and the data increasingly questionable. Join university and live the discussion and don’t forget the first rule of every debate: Debatable!
He Does Not Throw Dice is an independent boardgame label based in London founded with one particular goal in mind: unifying the design of game mechanics and graphics.
We want to grow the hobby we all share and love and bring the joy of gaming to as many people as possible. Ours first game, Dead Cat, was brought to life thanks to all of you who trusted us in our journey. With our second game we want to invite you again on a trip to share our love for boardgames and its community.
Get All The Updates: Thanks a lot for supporting us! You will receive all email updates.
Freshman Year: Welcome to Freshman Year. To start your student life you will get a copy of QED to train how to be a student.
Second Semester: Congratulations you made it past the first box of QED but can you survive the stress of two student lives at once?
Minor in Quantum Physics: You will get QED and Dead Cat - A Quantum Physics Card Game. Dead Cat is a 2-5 player game all about bluffing. Check out the Dead Cat Kickstarter page or our website for more information.
Ultra Shipping Saver: This pledge level includes three copies of QED which cuts down shipping immensely. Find two friends or get presents for the next upcoming holiday.
Visiting Lecturer: Design a Tool, Equipment or Dispute card together with us. The card will be printed and available in the finished game.
Become an Alumni : Your are getting a copy of QED and Dead Cat (our first game) as well as a copy of all games we will ever produce. We thank you personally for the trust you are putting in us and our company.
Risks and challenges
QED has been in playtesting for several months now. We have produced prototypes of the game and 90% of the artwork is finished. QED is also our second game. Dead Cat, our first game, was produced and delivered within the time frame we stated in the campaign. The fact that this isn’t our first project on Kickstarter means that we were able to gather a lot of experience on potential shortcomings and can prevent them.
Our aim is to produce QED in Europe at a facility that can be visited by us if worst come to worse so we can figure out how we resolve any issues on site. Additionally we are planning to use Amazon fulfillment for a clean delivery process.
The goal is to deliver QED to backers by July next year. This timeline includes some room to address problems that arise during production. If these do not occur we will be able to deliver much sooner.
As with Dead Cat we will make sure that everyone gets what they pledged for even if that means to send out another copy of the game.
- (30 days)