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One universe, shared by everyone at the same time. Emergent gameplay. Fully editable voxel world, with player-made ships & constructs.
One universe, shared by everyone at the same time. Emergent gameplay. Fully editable voxel world, with player-made ships & constructs.
One universe, shared by everyone at the same time. Emergent gameplay. Fully editable voxel world, with player-made ships & constructs.
8,166 backers pledged €565,983 to help bring this project to life.

New DevBlog today & new DevDiary next week!

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Dear backers,

We planned to release a new DevDiary today. However, we have to postpone for a few days (probably until the middle of next week) for several reasons:

- We are putting in place a new process to record videos: we took your feedback around the lag/stuttering issues in previous Dev Diary videos seriously. Some of you were worried that it was coming from the game. It wasn't. We acquired a dedicated video capture device and the good news is: the first tests are really positive. You will see a clear difference between the next video and the previous ones!

- We have really exciting things to show you in the March Dev Diary! However, as the new version of the client is not completely stabilized yet, we’re going to take a bit more time before showing you the new features. If you liked the short preview of the physics implemented for mobile constructs, you will definitely like what's coming in a few days. There will be also a preview of many new visual assets we’ve recently implemented in game (or that will be implemented soon).

Meanwhile, we won't leave you without anything to think about during the week-end: we just released a new DevBlog about Organization Management and how the RDMS (Rights & Duties Management System) affects it. You can read everything here. As always, we are looking forward to your feedback!

The Novaquark team

Trendane, Michael E. Reed, and 18 more people like this update.

Comments

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    1. Novaquark Creator on April 6

      @Brian & Deradevil: Thank you for your support! :)
      @Josh: Thank you for your support. We would also like to make more regular communication, but to make it interesting and looks a minimum professional, this is never instantaneous. It takes a lot of time (even for 3-5 minutes video of everyday life), time that won't be used by developers or artists on making progress in the development. We remain a small team and we can't allocate too much time on communication while making quick progress in the game development at the same time.

    2. deradevil on April 1

      Great work !!!! Guys

    3. Missing avatar

      Josh on March 31

      You guys are doing an amazing job. I am quite sad that the alpha has been pushed to September. but we have all seen the issues of games of the past that released too soon. titan fall was one. I know it will be a wait, but one well worth it. One thing that i would like is if you guys did weekly vlogs at the office and uploaded to youtube, this would also bring in more views and interests. show what people are working on, art, daily life of the working team, and so on. we want to bond more. monthly updates take so long to come by. a weekly snipit would keep us entertained. just a 3-5 min video of life around the office n stuff. please. it will keep us in the loop and allow us as viewers to better bond with the developers. -Josh Jenkins.

    4. Missing avatar

      Brian on March 31

      Dear devs,
      Your work has inspired me to become a graphic game designer! I am really looking forward to everything this game has to offer and can't wait for alpha to come out! Thank you for working so hard to create a game that will change the world of gaming forever! It is truly inspirational and life changing to be apart of.