Wow. We're just blown away by the show of support from everyone so far... not just that you're backing the project, but the way everyone is working so hard to spread the word about the game and pull more people to the site. I always see KS creators make references to how their backers are part of "the team", and to be honest, before now, I always thought they were pandering to their backers a little bit just to make them feel good. Well, I now know I was wrong... I can see how much all of you are going out of your way to spread the word, share it with others, offer ideas and other means of support, anything you can do to help... basically, I see you investing yourselves emotionally in the project as much as we have here, and that just humbles and amazes me. No matter what happens with this campaign, succeed or fail, I've already gained a new level of appreciation and connection with our fans and supporters far greater than ever before, and for that I'm grateful.
That said, we must succeed! Doug, Ed and I know what Armikrog is going to be, and it's a game I want... no... I need to play! So please keep at it, please continue to reach out to everyone in your personal networks and share with them the Joy of the Armikrog. We've done amazingly well out of the gate, 175K in the first 24 hours, KS Project of the Day on day 2, but we need to push hard all the way through. If we all continue working together on this we can make it happen.
As a way of thanking you for your support, we're going to open up our doors to you via these updates and share with you the process of creating stop motion animation for games... seems only fair that you should be privy to this info as team members, right? We get so much interest from people concerning the process of stop motion, there just seems to be something about it that connects with people at an emotional level. I think it's because it's the most magical yet accessible form of animation, imbuing life in otherwise inanimate objects that we know are real and we can reach out and touch. So over the next few weeks we'll take you though the process, offering you studio tours, work in progress reels, concept and production art, and some step by step "how it's done" videos.
So to start, lets take a look at where it all starts, with the storyboards and animatic. For the stop motion piece you see at the beginning of the KS movie, we started with storyboards, which as most of you know are basically a series sequential drawings that tell the story comic book style. These were done by master story teller Doug, who pitched his ideas with his first pass at the boards. After several brainstorming sessions, the boards and the story were finalized, allowing us to move on to creating the heart of any animated project, the animatic. The animatic is where the boards are brought into video editing software, dropped into a timeline, timed out, set to dialogue, music and sound effects, and then played back as a movie. It's the first time a project is seen as a movie, which is where you can really start to see what's working and what isn't in terms of clarity, entertainment, drama, and in this case, humor.
So here, for your viewing pleasure, is one of the animatics for the opening sequence.
Enjoy, and once again, thank you for you support!