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Any idea when I might get my Boxed game version?
I have not received any information on getting my download for the game from kickstarter. I should have gotten THE ARIMKROG GAME - EARLY EXPLORER (DIGITAL). Can you help remedy this?
oh. I just figured out how to get mine. Sorry for the bother! :)
Hi there! Have the Armikrog steam keys been given out? I didn't get mine :(
@Adam Fendrych: Saves must be stored somewhere in your user home directory (similar how it happens on Linux). I.e. even if you replace your game files, it shouldn't affect saves.
How do I update the game without losing my saves? I downloded the update thru Humble Bundle. It is a RAR file which contains Armikrog.exe and Armikrog_Data. There is no installer. I assume that if I just replace everything in my Armikrog folder with these files, my saves will be lost? There is no "Saves" folder in the Armikrog_Data folder so I am kindda lost here.
I just checked the link that was sent a while ago to claim my game (its been busy) and saw that I do not have the game avaiable. It lists my other humble bundle games, but not this one.
My email is firstname.lastname@example.org
I played it through finally. It is not as buggy as the first impressions convey it, that is, playable if you are patient and know about the issues.
The game content is great, I think it is about the same in length like Neverhood, but that had some way more tedious puzzles which made it last longer. Here I could figure everything out on my own without much trouble. The worst was the baby previously, but with that the current version plays the segment when grabbing the pieces it became easy. There were a few quite epic ones which were entertaining to figure out (three in particular: the glowing planets, the last of the door opening puzzles, and the one related to the control panel in the emerald room: these I think have quite original ideas, well crafted). I liked the backstory (who read it? :) ), although I think the one in Neverhood was somewhat better, just personal opinion. At least here you don't have to walk past some forty screens to grab that single cartridge...
The bugs. Last time I started the game several hours ago it might have spawned two threads of background music or something. I more consistently got music, although I also got to notice there are some quite silent soft pieces intentionally. But on a few occasions I notably got two pieces of music playing simultaneously. Once one of the octopus stories received the background music of the area, and seemingly the end credits also got mixed up in this manner, playing two pieces at once. But at least for most part I noticeably got at least one playing. I am a bit unsure what was intentional of my experience, what might have been by bugs, I have no other system to test.
Apparently there are not many places where the non 16:9 aspect ratio problem severely kicks in, the most notable is the green room's control panel. Someone of the staff should really pick up an old discarded 5:4 (1280x1024) LCD, playtest and fix what has to be fixed.
The most frustrating was Beak-Beak I think, after all. What I described in a previous post: his movement animation is ongoing, but he only crawls, and you have to click on him and retry, retry, and retry. There was a part where it was really really annoying since during figuring out a puzzle he had to be moved across a tunnel several times.
I think game-wise there is also a design mishap related to him: in the entire game I found that the very first thing he had to pick up was the most obscure, nigh impossible to notice without the new cursor. Everywhere else the swirl alone stood out nice, obviously suggesting there is something to interact with.
The most sloppy thing I saw (my opinion) was an orange box monster just vertically scaled up. That really really didn't fit with the quality of the other content. (Maybe also reproducible: take Beak-Beak there - not necessary to complete the game - and climb the monster)
Then the minorities: Shmerl's noted cursor issue, that on a non-16:9 display on some scenes the top and bottom black areas fail to render properly leaving the trail of the cursor or jumbling up subtitles, some subtitles not appearing when the respective thing is spoken, or have different content, the subtitle option for some reason not being remembered, the new cursor occasionally suggesting interaction possibilities which isn't reachable or not enabled yet (while other places it doesn't until it is possible to interact)
So anyway this would be a great game of the adventure genre if only it had better programming. It really shouldn't have been released yet, there are so trivial issues in there which could have been fixed in the studio with some testing and thought. Christmas could have been a sane safe goal for it, to deliver a game which looks nice and also plays nice.
Yes, I saw that too (the bugged cursor), it was just such a minuscule issue I didn't even bother to mention. For me actually the background music problem is the worst since I have to repeatedly exit and restart the game occasionally to get it playing again for a few rooms until it refuses to work again, and the game really really needs its music to be complete! The rest I can manage, I even found I can ALT+TAB out of the fullscreen game if it locks me up due to my 4:3, and hit CTRL+C on the console from where I started it to close it. No need to switch to text terminal, login and kill, good. The disappearance of the music is the only thing really frustrating for me right now since I can't fix that up fast in a deterministic manner (it may happen that it simply doesn't even start playing right away, only on the main menu, and how long it lasts is really random, the only thing consistent is that the problem happens when the music was supposed to change when passing from one room to another).
Just downloaded version 1.03 from GOG (Linux). The cursor is bugged - it shows both in-game cursor and system cursor. That's a new regression - 1.02 had only in-game cursor. At least it now got smaller, but the double cursor is really messy.
I checked out the game for a try. Sure there are improvements, the new cursor helps a lot, the menus seem to get stuck in dozen second waits much less frequently, but still there are nasty problems. Please, please do test this game in non 16:9 resolutions! Some screens such as the control panel in the green room lock up players who don't have a 16:9 since the areas which would allow the player to exit the screen stretch out from the visible space, and on a 4:3 monitor (1600x1200, Shmerl: I guess that's not a low res :) I was quite shocked when I realized this was the problem) the game this way is only playable in a window (choosing a 16:9 fullscreen resoultion stretches it vertically, and even slows down to a stuttering crawl on my PC).
Sometimes the background music still vanishes, it seems like the x86 version is less affected by this than the x86_64, nevertheless it still happens too frequently. Also a new thing which wasn't present in the previous version is that Beak-Beak in the first tunnel frequently stuck, his movement animation was ongoing, the screen panning, but he was just stomping in place moving very slow if at all. Thankfully clicking on him and retrying gets him out of this stupor.
Well, I still wouldn't quite like if physical copies were spread out in this state, so lets hope the game gets fixed up proper first. I don't care how long that takes, rather have a nice smoothly going game also in the box than something which only looks good on the shelf.
@Phoebe "Fluffy" Spencer
there is no specific time yet, but they are working on it...
Thanks for your note. We've had the entire team working on the game till now...but now that the game has been launched we can start focusing on the other rewards. I don't have a ship date yet for the physical rewards, but we'll send out an update as we get closer.
Thanks again, and we appreciate your support!
Hey guys, I'm still waiting on my physical copy of the game and all the peripherals. Has there been a delay? Or is there something users need to do on their end? :)
Can you do an update when the game is fixed so I can give it a go? Thanks.
Just finished the game and found my name is missing from the credits. The level I backed it at included my name listed as an Honorary Developer. What happened?
When are all of the add-ons coming up? I can't wait for the boxed version
When will the documentary be sent?
Awesome work on the game. Now we wait for the boxed copy.
I'm wondering when "Armikrog high rez desktop image/the hi-rez desktop image painted by Earthworm Jim poster artist - Mike Koelsch" will be available ?
hiya! haven't played the game yet due to having a newborn to look after ;-) but I was wondering when the boxed versions will be send out (I backed the game on Kickstarter)
Hello i still havent gotten my rewards for backing up the project, when will i get them? im really sad i still havent got to play the game because of that :(
Finished the game this weekend. It was AWESOME! :) Thank you!
Hello, I'm writing you a message as you told me in e-mail :) Copy of e-mail:
I supported game on kickstarter and now I cannot get my copy of the game, humblebumble resender just doesn't send me download page. Could you help me?
> I'm sorry guys but you had to known what you were putting out to the public and we know how much a game cost to make but there's no excuse in that area.
Honestly I do think it's a valid excuse. Games are expensive, I hardly believe the money they raised was enough to run a studio on for 2 years. As it was, they barely met their kickstarter goal. Hopefully they got more money along the way, possibly from nintendo? But in all honesty, I'm sure they would have loved to delay the game longer. I'm betting they were simply running out of money and really just needed the revenue from game sales to keep afloat.
I love the guys but I have to go with Shigeru Miyamoto's quote about making Ocarina of Time:
"A delayed game is eventually good, but a rushed game is forever bad."
What makes me sad though is that they delayed it, which gave me the feeling that they were fixing everything.
I finished the game within two games. The whole I honestly was thinking "this is great, I can't wait until I get out of this building and go into the world." I kept thinking this until I hit the final scene, I thought it was a cut-scene to go into the new opened world...it has been a long time since I've been this disappointed. I'm sorry guys but you had to known what you were putting out to the public and we know how much a game cost to make but there's no excuse in that area.
For me the t-shirt has been the best part of this journey...
Next time you guys will hit it out of the park, but now you must take a beating from you fans.
We hope you understand why
@Shmerl: I don't mean to play game in beta. Just to pay for it =) But in fact I totally disappointed in crowdsourcing (not only because of Armikrog) and most probably I will not pay for any media product until it will be released and reviewed.
See the bug report here: https://www.gog.com/forum/armikrog/some_puzzles_are_locking_the_player_on_lower_resolution_monitors
>@Sandor Zsuga (Jubatian): There are several puzzles where apparently
> you don't have a way out, not even out to the damn main menu.
There is a bug which happens with screens with lower resolutions. Basically image doesn't scale down properly, and in order to exit that screen you need to click on the area which is *off screen*, which simply locks you on it. And developers didn't think of setting Esc key as an exit key for such puzzles either.
It happened to me on a small monitor on the baby puzzle (the mobile) and on the green control screen in the big room. I tested with bigger resolution - and it worked OK. I'll report this bug in a dedicated thread.
@Alexey Merson: Unless your intention is to help developers test it, I'd avoid any story intensive games at alpha / beta stage (this usually includes adventures and RPGs). It's like reading a draft of an unfinished book.
I don't like to be negative, and there are many negative comments here already...
But while the effort feels great, the game right now is quite broken. In short really I wouldn't have cared even if it delayed until Christmas or even later if a smoothly going game was delivered then. How it stands now overshadows all the greatness put in the creation of it. I hope that the physical item deliveries will at least be delayed until the game is sufficiently fixed to be actually enjoyable.
The effort creating the world, all the claymotion and the background music are impressive if only they weren't wrecked by the implementation of the thing. I got past that the main menu occasionally had some ridiculous 10 second delays, and the ever-flickering cursor. What really hit me first (with the Linux 64 bit version fitting my platform) is how the background music wouldn't play most of the time, that impressive soundtrack which should have been carrying at least a third of the feel. Even if it plays, it frequently restarts when crossing rooms (even if the same piece is played). Then as I passed this, playing the game I started running in the first hideous game breaking bugs.
There are several puzzles where apparently you don't have a way out, not even out to the damn main menu. It is not the problem you can't figure out the solution, but it is when you can't put it off for later. In Neverhood you could always click yourself away (and probably away from the 'puter for a bit of fresh air) to return later. Here you can't. Moreover some even breaks, locking up the system outright. There is a green room not far from the beginning which you can access with the help of Beak-Beak where sits some control panel which so far didn't ever activate for me, and neither had any apparent way to leave it. At least in Linux, you can switch to the console to kill the game by a "kill" command. The puzzle presented by a baby later can end up the same: you can't exit it, and pressing its green button a few times seemingly can deadlock the screen so you can't drag around the pieces any more. Again, "kill" comes to the rescue.
So as of now I feel this being severely broken. It shouldn't have been released to gain such an ill reputation when the effort is clearly there. I put the thing aside for now, hoping that if I return a few months later I will find a game which properly delivers its atmosphere and doesn't lock up all the time when someone does something unintended with some object (which we do all the time when trying to figure out such an adventure game).
Hope my comment won't be taken ill. I didn't mean to be harsh. I gave my contribution with the hope that I help something worthy to become reality, and I see it as such. I just hope eventually it will mature into a nice unique game and piece of art for all that work.
Guys, the Mac version in GoG.com is broken :( says the file is corrupt, tried downloading 3 times, can't play it on my Mac, using Yosemite 10.10 on a MacBook Pro
I want to say a big thanks to creators of Armikrog. Actually 20$ is a very small price for such a big lesson. What I've learned is that I will never pay for anything that not in beta stage at least.
Our family waited 20 years for the sequel to Neverhood and was soo happy to have the opportunity for more family nights huddled around the computer to play a kid friendly game where we could all contribute our two cents on how the puzzles could be solved... What great memories we have from those times.
In contrast we have had ONE family night and found that Armikrog is about a 10% the size and depth of Neverhood with only a couple animated scenes as opposed to the looong playful and numerous scenes in Neverhood with the soundtrack playing throughout the game.
Hope that the success of this game helps seed future projects that live up to Doug TenNapel's creative strengths.
Hey Sorry to post this here. Feel free to delete if you think it's inappropriate.
But would you give us a final push?? we have very few hours left and we are almost there! NoseBound is a point & click adventure game, lovecraftian horror, paranormal and noir styled. https://www.kickstarter.com/projects/586242327/nosebound
@Shmerl: experienced the same bug in direct download version from HB. And if you leave the room with baby without lever, the lever disappears and the game cannot be finished then
Baby room bug: https://www.gog.com/forum/armikrog/baby_room_is_bugged
Seriously disappointed guys. What you delivered was essentially <2% quality of the Neverhood. I want my money back.
Ok, so i downloaded the game on steam but i also paid for a print and a wii u version of the game. Will i receive a new humble bundle link when the wii u version comes out? I am just about to boot the game up for the first time, i can't wait!
By the way, do you have any plans to release Armikrog on mobile platforms (Android, SailfishOS, etc.)?
Also, the new cursor is nice, but it's a bit too large for the game screen. Can you please make it smaller or may be adjustable?
Some suggestions for improving game UI interactions (in the save / load / options screen): https://www.gog.com/forum/armikrog/interface_improvements_suggestions
Basically, inability to use Esc to go out of the menu makes things harder.
I've backed the project, but never received any details for my digital download.
Your support suggested I post a message here to get this sorted.
Can you please help?
Finished my game. I'm really glad I was the backer of this game, love the soundtrack, beautiful graphics, enjoyed the story. Thank you!
Pity, it had such, already mentioned, serious and unpleasant bugs, it would be better to give whole game to beta testers prior final release... Maybe next time, with Armikrog 2? ;-)
The creators made a rod for their own back - the expectations was soooo high, it was nearly impossible to live up to them...
Fyi, in the third uploaded version - the first with the special cursor - I still have the ordinary Windows cursor near the bottom of the screen.
GoG finally got 1.02, good:).
1.02 is out on GOG now!
Yeah, GOG is still at 1.01. Is 1.02 coming?
When patch 1.02 will be avialable on GoG?
It's madness - every day I start GoG Galaxy, check game - oops, still 1.01 version. (When direct download and Steam already recieved 1.02)
@ Dmitry Ivashchenko
None of the extras are ready yet. When they will be ready, you will be able to download them from the Humble Bundle page. There are no set dates for the digital and physical extras yet. When they are ready, I am sure they will post an update.
Hi, I backed Armikrog: Full Soundtrack Edition ($45 worth) + “Astronaut Handbook” (for extra $15).
I redeemed my copy of Armikrog from Humble Bundle. I downloaded the game, the wallpapers, the soundtrack and audio samples.
I'm also eligible for a concept art book (100 pages), a comic book, a short (20 min.) "making of" documentary and the extra paid for “Astronaut Handbook” mentioned above. But there are no download links for all of this stuff there!
I contacted email@example.com. And I got an answer to send you guys a message on your Kickstarter page (so, right here I presume).
Which I did.
So, please tell me how / where / when can I get the rest of the stuff? Thanks!