Top down retro game exploring the Grappling Hook through a colorful and dark adventure with intense levels and brutal bosses. Read more
This project's funding goal was not reached on February 23, 2014.
About this project
View more gameplay here:
Scum Lord is a 2D Top-Down action adventure game for PC, Mac, and Linux that explores the many possibilities of the Grappling Hook mechanic. You will use the hook to kill enemies, explore the corrupted Scum Factory, move obstacles and puzzles, launch yourself onto platforms, and defeat the several bosses in the game. Retro-styled, Super Nintendo inspired pixel graphics illustrate the several levels of the game, evolving the atmosphere as the game progresses from simple and cute into dark and sinister. Scum Lord might seem like any other friendly indie game, but the finale is sure to be heavy, brutal, and unforgettable.
The development of Scum Lord was influenced by a few old school games such as Castlevania and Zelda and Shoot 'Em Ups like Abadox. The level structure and progression is similar to Super Castlevania IV, as is the difficulty (unlimited continues, but losing all your lives brings you back to the start of the level.) The bosses and puzzles share some with any Zelda title, as every boss has a gimmick or hidden weakness and is fought entirely differently than any other. The game also has a lot of bullet dodging-- for those of us that like to dodge bullets.
The game will be coded in Actionscript 3 through Flash, so it will be available to play through your browser on Mac, PC, and Linux. Due to the mouse and keyboard controls in the game, it will not be portable to mobile devices. If possible, we will try and get it greenlit on Steam!
Scum Lord is the first game being released by our independent studio. What started out as a simple arcade survival game fleshed out into an awesome level by level action platformer. We really want as many people as possible to experience this game and we don't want to sell it off to a sponsor that will riddle it with ads and commercials. We want this to be our game for the people that want to play it. We're really proud of what we've created and can't wait for our fans and supporters to love it too!
Scum Lord was developed with a $0 budget, and, if funded, will be released free to play without any ads, DRM, or micro-transactions. All of the funds will go into the game, the company, and the pledge rewards. The money will be used to finish and polish the game and to begin work on several exciting new games that we have planned-- including ideas for a possible sequel in the future. The money will also go to getting a fully fleshed soundtrack for this game, as no game is complete without some awesome music!
Risks and challenges
We are fully aware of "Feature Creep," or how we might want to tweak and add more and more little features to make sure the game is perfect until it takes decades to finish. However, we ARE fully aware of it, so we'll be sure not to repeat that mistake.
We're positive that, if we meet our goals, we can dedicate ourselves to bringing this game out for our supporters. This is what we want to do, video games are our passion, and Scum Lord is a really unique little game that we can't wait to show off.Learn about accountability on Kickstarter
The gameplay is similar to that of old school nintendo games like Castlevania, in a sense. You start a level and travel from screen to screen, each screen having having a unique challenge or set of obstacles. After about 4 or 5 screens in a level, you will reach the boss. If you successfully beat the boss, you continue to the next level.
Some of the challenges consist of clearing a room of monsters before proceeding, surviving a scrolling stage with a spinning blade on the bottom of the screen, figuring out an electric cube placement puzzle, etc. The biggest challenges will of course be the bosses, who are each very unique in how you accomplish defeating them, similar to Zelda. Expect to die a few times before you figure out the correct strategy in beating them :)
- (26 days)