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A VR survival horror game using strict resource management and handtracking to make an adventure as intimate and terrifying as possible
A VR survival horror game using strict resource management and handtracking to make an adventure as intimate and terrifying as possible
A VR survival horror game using strict resource management and handtracking to make an adventure as intimate and terrifying as possible
163 backers pledged $7,184 to help bring this project to life.

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Organ Quarter: Classic survival horror adventure game in VR

$7,184

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Organ Quarter is a VR survival horror game focused on what made survival horror great: labyrinthine environments, resource management and well-balanced puzzling. We'd love to pay homage to the slow, methodical survival horror experiences of the '90s – this includes building a compelling world and universe as well as making a great adventure.

Here’s the twist: we’re also going to leverage hand-tracked and room-scale VR to provide the most intense and unsettling experience possible. We’re going to bring horror into the realm of the intimate. Horror in your personal space, as well as in the world outside. 

 

A key tenet of Organ Quarter's design is maintaining a tight balance of exploration, puzzles and combat. 

This is not a wave shooter or a walking simulator – Organ Quarter is a traditional survival horror game. A long-form adventure which plays out over a large area and a longer span of time, with intricately connected levels, resources and tools at the player's disposal. The gameworld is designed with old school survival horror in mind – the player can roam in larger 'hub' areas, but to progress through the world and story they must complete specific areas or 'dungeons' and find 'keys'.

The game's combat revolves around simple but tense gunfighting gameplay. As the player progresses, combat will use hand-tracked aiming features to toy with their expectations (enemies having weak points, strong points, items on their bodies, etc).

We are huge fans of the level design greats – for instance the Thief, Resident Evil and Metal Gear Solid series' – and we want to capture the essence of this. The game will feature intricate spaces with well-hidden items and secrets (check the pre-alpha demo to see this in proof-of-concept).

The game will feature puzzles – but not "Silent Hill 3 Hard" puzzles. These will be spacial and physical puzzles that toy with hand-tracked VR systems, and will be carefully balanced.

We're going to use VR's sense of physical space and presence to push players past their comfort zone, bringing them into tight, claustrophobic environments and making them get up close and personal with monsters (who may not always be hostile). However, we're also very aware that players need a 'breather' from time to time, especially in VR. The game won't be end-to-end claustrophobia and you can expect plenty of open areas, too (indoor and outdoor).

 

 

Take on the role of an isolated individual who is forced to leave their squalid home at the behest of a man who calls himself Dr Alset. 

Over weeks and months of isolation in your apartment, something has happened to the city. It has become infected. Its places. Its people. The player explores a city that has become wasteland and body-horror nightmare, full of surreal puzzles and grotesque beings. Everything has become twisted by a disease that may or may not have a motive.

Picture Resident Evil by way of David Cronenberg and David Lynch. A less hammy, more feverish and analogous body horror narrative looking at what really makes a human being 'tick'. 

The narrative will exploit virtual reality to play with the player's perceptions and sense of physical space.

 

We're aiming for a decent length for the full game, similar to Resident Evil 1 (5–7 hours straight through but longer for methodical players/replayers). 

We want this to be a proper VR adventure – not just a series of short scenes or a wave shooter or a "walking simulator". The world will be large and interconnected with various "dungeons" to explore. The player will often be free to go where they wish, and will collect items and keys while engaging with the level design.

We are also factoring in replayability – there will be secrets, deeper puzzles and unlockables to encourage replaying.

 

We are targeting a July 2017 launch, with perhaps a few weeks leeway on either side. We can develop quickly with Unity 3D, but are keeping some slack. The very latest launch month in our schedule is August 2017.

The game is launching on HTC Vive, simply because this is the unit that the lead developers currently own. 

In due course, the game will come to Oculus Rift (w/ Touch controllers). This will be within several months of the HTC Vive launch (within 2017).

Once the VR versions are up and running, a non-VR build will be released. 

 

The core team bonded over their mutual love of Silent Hill 2 (2001) and everything it did right. We specifically love how the game wore its themes on its sleeve and stitched them through every element of the experience: from the gameplay, to the world, to the monsters. We'd love to capture a dram of what Team Silent achieved.

However, our inspirations expand to include countless horror games, all of which we adore. From Alone in the Dark (1993) to Thief II: The Metal Age (2000) to Condemned: Criminal Origins (2005) to Dead Space (2008) to Resident Evil 7 (now) – we love it all and want to give something back to the culture. We also have deep respect for other dark, less horror-focused titles like The Void (2008) and Pathologic (2005) from Ice Pick Lodge, Max Payne 1 (2001) and 2 (2003) from Remedy Entertainment and Zelda: Majora's Mask (2000).

We are also serious film fans, with tastes firmly embedded in classic '70s and '80s horror. These include cerebral works like The Exorcist (1973), Invasion of the Body Snatchers (1978), Alien (1979), and The Shining (1980) but also plenty of video nasty body/schlock horror like Evil Dead (1981), The Thing (1982), The Fly (1986) and Society (1989).

 

Many of Organ Quarter's tools and assets are already complete. We are developing with Unity 3D which allows for rapid development and testing. The Halloween 2016 pre-alpha demo took only two months to develop. 

As such, our Kickstarter ask is primarily for funding to pay our rent for the next few months so that we can focus on developing the game without distraction. 

Beyond this, it will allow us some freedom to recruit freelancers for the occasional aspect we may need help with (artists, animators, etc) and voice actors. A small portion of the money may be used for promotion/advertising.

The funding breakdown:

  • $4,000 – rent/bills split among the team to carry us through to launch (we have low living costs!)
  • $1,000 – funds to pay for freelancers or occasional small-scale post-launch advertising
  • $1,500 – voice actors. High quality voice content is important to the team

Dmitry Pirag

Lead developer and director. Dmitry is a trained illustrator and artist who has been through the independent development process twice (Scum Lord in 2014, Lunatic’s Bane in 2015). Dmitry began the Organ Quarter project in August 2016 and published the demo in October 2016.

Alex Shedlock

A writer first and foremost (having worked on several videogames in several capacities since 2014), Alex has also learned a thing or two about game development, project management, PR and marketing. He will be helping develop Organ Quarter and is working with Dmitry to develop the game’s world, characters and story and driving PR momentum and communicating with fans.

Anadale

Composer and designer. Anadale is a trained musician who has toured worldwide as the frontman and guitarist for prog-rock band JOLLY. He has worked on all of Outer Brain Studio’s soundtracks and is a core element of the company's unique identity.

Freelancers

We have a roster of several freelancers that we trust from previous projects and may turn to during development, specifically for artwork and animation if our pipeline becomes too busy later in development.

 

Risks and challenges

Challenge the First: Things can happen. Personal things. Life events. Accidents. Sudden commitments. There is always a chance something unforeseeable might hamper our ability to finish and deliver the project. (The same goes for any independently-funded project.)

Challenge the Second: This is the biggest game we've worked on independently. As such, it's hard to judge things like timescales and project scope.

We're using Dmitry's pre-alpha demo (which only took two months to develop from scratch) as a basis for our schedule, but a full game is a much more ambitious package, so we may need to push release to the end of East Coast US summer (August/September 2017). We don't foresee anything more drastic than that.

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  1. Select this reward

    Pledge $5 or more About $5

    Special Thanks!

    Special thanks in the credits! We couldn't do this without your support

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    Pledge $10 or more About $10

    Disturbed Vandal

    Choose a short message (50 characters max) that will be scratched into a secret location in the game world. Will anyone find your final tidings?

    Includes:
    • Secret in-game message
    • Special thanks in the credits
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    Pledge $15 or more About $15

    EARLY BIRD SPECIAL - Digital Copy PC

    Limited- Receive the game while you can with our Early Bird discount, 40% off!

    Also includes a special thanks in the credits and a secret message scratched somewhere secret in-game.

    Note: We are releasing for HTC Vive first, followed by Oculus and Windows non-VR shortly after.

    Includes:
    • Steam Key of Organ Quarter for VR and Windows non-VR
    • Secret in-game message
    • Special thanks in the credits
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    Limited 119 backers
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  4. Select this reward

    Pledge $20 or more About $20

    Digital Copy PC

    Receive a digital Steam key at release (20% off!) that will work for HTC Vive, Oculus Rift, and Windows non-VR.

    Also includes a special thanks in the credits and a secret message scratched somewhere secret in-game.

    Note: We are releasing for HTC Vive first, followed by Oculus and Windows non-VR shortly after.

    Includes:
    • Steam Key of Organ Quarter for VR and Windows non-VR
    • Secret in-game message
    • Special thanks in the credits
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    12 backers
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  5. Select this reward

    Pledge $39 or more About $39

    Digital Copy + Alpha Access + Soundtrack

    Receive access to early builds of the game to help the team with your suggestions. Also receive a digital soundtrack of the game's tracks.

    Includes all features of "Special thanks", "Disturbed Vandal" and "Digital Copy PC" Rewards.

    Note: We are releasing for HTC Vive first, followed by Oculus and Windows non-VR shortly after.

    Note: Oculus and non-VR alpha builds will not be accessible until after the official HTC Vive release

    Includes:
    • Steam Key of Organ Quarter for VR and Windows non-VR
    • Exclusive access to Alpha updates (In order of platform release)
    • Digital Soundtrack
    • Secret in-game message
    • Special thanks in the credits
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    11 backers
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  6. Select this reward

    Pledge $79 or more About $79

    Infected Victim (Steam Key x 2)

    You were one of the first to show symptoms of the Viscus. Send us your photo and we'll retouch it to look infected, and we'll pin it onto the in-game laboratory bulletin board where your sacrifice will be remembered forever. We'll also give you an extra Steam key!

    Includes all features of "Special thanks", "Disturbed Vandal", "Digital Copy PC" and "Alpha access + soundtrack" Rewards.

    Note: We are releasing for HTC Vive first, followed by Oculus and Windows non-VR shortly after.

    Includes:
    • Infected photo of you in-game
    • Extra special thanks in credits as "Infected Victim"
    • Steam Key of Organ Quarter for VR and Windows non-VR
    • Exclusive access to Alpha updates (In order of platform release)
    • Digital Soundtrack
    • Secret in-game message
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    Limited 2 backers
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  7. Select this reward

    Pledge $120 or more About $120

    Name a store!

    Choose an appropriate name for one of the store fronts in the Organ Quarter!

    Includes all features of "Special thanks", "Disturbed Vandal", "Digital Copy PC", "Alpha access + soundtrack" and "Infected Victim" Rewards.

    Note: We are releasing for HTC Vive first, followed by Oculus and Windows non-VR shortly after.

    Includes:
    • Name a store front
    • Extra special thanks in credits as "City Forefather"
    • Infected photo of you in-game
    • Steam Key of Organ Quarter for VR and Windows non-VR
    • Exclusive access to Alpha updates (In order of platform release)
    • Digital Soundtrack
    • Secret in-game message
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    Ships to Anywhere in the world
    Limited 6 backers
    $
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  8. Select this reward

    Pledge $200 or more About $200

    Name a street!

    Choose an appropriate name for one of the main streets in the Organ Quarter, as well as getting to naming a store front!

    Includes all features of "Special thanks", "Disturbed Vandal", "Digital Copy PC", "Alpha access + soundtrack", "Infected Victim" and "Name a store!" Rewards.

    Note: We are releasing for HTC Vive first, followed by Oculus and Windows non-VR shortly after.

    Includes:
    • Name a street
    • Name a store front
    • Extra special thanks in credits as "City Forefather"
    • Infected photo of you in-game
    • Steam Key of Organ Quarter for VR and Windows non-VR
    • Exclusive access to Alpha updates (In order of platform release)
    • Digital Soundtrack
    • Secret in-game message
    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 2 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  9. Reward no longer available

    Pledge $350 or more About $350

    Write a thing with us!

    Get the chance to insert a little bit of your own story into Organ Quarter. You can work with us to draft one in-game text that can be found lying around the game world. Be it a message to a loved one or a dark short story – you decide.

    Includes all features of "Special thanks", "Disturbed Vandal", "Digital Copy PC", "Alpha access + soundtrack", "Infected Victim", "Name a store!" and "Name a street!" Rewards.

    Note: We are releasing for HTC Vive first, followed by Oculus and Windows non-VR shortly after.

    Includes:
    • Name a street
    • Name a store front
    • Extra special thanks in credits as "City Forefather"
    • Infected photo of you in-game
    • Steam Key of Organ Quarter for VR and Windows non-VR
    • Exclusive access to Alpha updates (In order of platform release)
    • Digital Soundtrack
    • Secret in-game message
    Less
    Estimated delivery
    Reward no longer available 3 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (30 days)