Cold War 2
Cold War 2
Pick a country, defeat your enemies, rapid fire miniature dolphins-of-war, and satisfy your urge to conquer the world!
Pick a country, defeat your enemies, rapid fire miniature dolphins-of-war, and satisfy your urge to conquer the world! Read more
About this project
Cold War 2 is something that we all know is inevitable. It's something that's already starting to happen and we feel obligated to help you be prepared for it. Sure, our game may not be "accurate" or "politically correct" or even "correct in anyway", but who needs that when you can battle against vaguely communist Russian um, communists with your forces of Rambo American awesomeness. And why not throw North Korea into the mix too? Our game makes sure that you're dutifully prepared for what we know will eventually become, Cold War 2.
Cold War 2 is set in the near future, and has you choose between multiple characters that represent an ideology or faction that we probably made up. Our game takes some of the aesthetics and art direction from a previous game that we developed, called Restricted Zone. Restricted Zone was a game that we only released in Russia, and was something of much smaller scale and ambition. With that said, Cold War 2 is much more ambitious and aims to meld bridges by making fun of all sides of the political battlefield that surrounds us.
Our game encompasses the whole world. Well actually, it encompasses the whole world that we know from our extremely limited understanding of geography. Everything from North Korea to the Sovereign Confederate Kingdom of Florida is included within the recesses of our game.
The world map acts as the center and hub of Cold War 2. You can choose which country you'd like to play as, where you want to battle and take on missions within this world map.
A local map is essentially a place where actual combat takes place. Once you've spent all of your money upgrading that undeniably awesome dolphin shooting machine gun, the local maps are where you take said gun and wreak havoc. Who knew shooting North Koreans with dolphins could be so much fun?
These maps are inspired by things that range from cities to landmarks; approximations of Moscow, Big Ben, New York and many others are included within Cold War 2's assortment of maps.
This place is where your forces are located in and also acts as a hub for other locations and buildings that you can enter into.
You can repair and fix weaponry that was damaged over the course of a battle and also improve your weapons in a variety of ways here.
You can buy weapons, supplies, armor, clothes, ammunition and med kits here. Once you buy anything from the store, it'll then be located within your armory, which you can access at any time and use to better equip your soldiers.
You gain virtual currency through your conquests on the battlefield. All of the currency that you earn is stored here. You can also sell or upgrade various weapons and items here.
You can choose between various missions on the World Map. When you choose a certain mission, you move between certain predetermined local maps.
Towards the end of a mission, you are rewarded with virtual currencies and bonuses if you did well.
This section allows the player to create his or her own clan. The player can invite other people to join or compete against him/her.
This section is best described as a leader-board that shows a player's standing and rank within Cold War 2. The player's rank is measured against both online and AI counterparts.
War within Cold War 2 is realized as a turn based strategy with options for online play. Battles can unfold between two players who can each wield between 1-5 soldiers. Likewise, battles can unfold between 3-10 players who can each control between 1-2 soldiers. Locations can be imagined as a field that is appropriated and divided into sectors.
These sectors can be traversable or non-traversable. Non-traversable sectors can be obstacles or places that your soldier can hide in. Each soldier has a certain amount of weapons, military supplies and health. Each soldier also has a certain amount of sectors that he can move through in one turn. Military supplies are needed to battle effectively against the enemy.
You have a wide variety of weaponry to choose from; everything from melee to range based weapons are at your disposal. All weapons have their own particular range and lethality. Overall health is lost when your soldier is killed or wounded.
Cold War 2 will release on Windows, Mac, Linux, Wii U, Android, IOS, PS Vita and 3DS first. We thought about bringing it to the Virtual Boy, Atari Lynx or maybe even Apple's Pippin, but ultimately decided that developing on such platforms would be too “mainstream” and would also probably leave us in financial and creative ruin...
We're a team of young and ambitious people who are making the things that we love most video games! Our company was founded in 2007, and we've made many games, both small and large, since then. All of our previous games have been exclusively for the Russian market, and Cold War 2 represents our first foray into making a multilingual game that's made for an international audience.
Our studio, FlaPS has amassed an impressive user-base of 5,000,000 in the relatively short time that our company has existed. We've done everything from flash animation to traditional 3D and we've even dabbled in some web design too. We can happily claim that many of our games are unique to the video game industry and hold no comparable analogues.
Thermonuclear war is always a threat when it comes to Cold War 2, but rest assured that our studio is well prepared to handle such an omnipresent problem. We have prepared a backup bunker studio deep underground and in the middle of nowhere; Cold War 2 will be made, whether or not we face a nuclear apocalypse in the future! As for our qualifications for making video games -- let's put it this way -- if we can withstand certain* thermonuclear annihilation with the vigor of cockroaches in hazmat suits, then we're sure that we can make an awesome game about Cold War 2.
Risks and challenges
Hey there! If you scroll up a bit then you'll see that we've actually already written about our risks and challenges for Cold War 2. The reason you're seeing this again is because Kickstarter requires us to have this section, but doesn't allow pictures here. And what is a section about risks and challenges without the visual of Kim Jong Un with a noble and mostly peaceful atomic bomb at his side? Seriously, so stop reading this section and scroll up to see the real risks and challenges that we face...Learn about accountability on Kickstarter
After our Kickstarter ends, we'll send out a survey that asks which platform you want Cold War 2 on.
English, Russian, Japanese, German, Spanish, Korean and French. We may announce Klingon and Dothraki in the future.
It'll be stupendously awesome!
It's because we already have dev kits and have invested some of our own funds to get Cold War 2 off the ground. We've set a goal that we are confident will allow us to complete and release Cold War 2.
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