Hello, my name is Debra Hoenig Parizek. Thank you for taking a look at my kickstarter campaign. I am seeking funding for realizing the dream that my late husband and I shared of publishing his role-playing gaming system, EVERYVERSE RPG.
Before Dennis passed due to cancer, he wrote an excellent role-playing gaming system that offered ease of play so no one’s nose need be stuck in a rule book, flexibility in scenario generation and more realistic character stats plus one action, The Attempt, to resolve all outcomes. Our group loved the system. For many, it is the only system they will use to this day.
As surviving spouse, I inherited Dennis’ work — a manual of the basic game rules plus supplements on Paranormality, High-Tech Equipment and Future History information and adventures... plus the dream to bring this work to the public, which I have held since his passing. The basic rules manual is ready for distribution as an eBook now and I am prepping the others.
EVERYVERSE RPG basic manual is an eBook of the rules, character generation and tables used, such as, standard deviation equivalents for dice rolls, hit location and terms of service. It's features are:
- 5 methods of character generation
- uses standard deviation, the same scale used to measure IQ, for more meaningful information at a glance,
- skills cascades from general to specific for building a character,
- a single method, The Attempt, is used to resolve all actions
- rules are given to convert between role-playing gaming systems.
For more information on the basic manual features, please see the posts on my blog by clicking HERE. You can also download a FREE sneak peek at the basic manual from the blog right-hand sidebar.
EVERYVERSE RPG Paranormality will be an eBook guide to providing a context for the powers by creating spiritual traditions, complete with mythology and symbolism. It features:
- 3 "religious' or "altered state" powers and 7 "personal" powers
- effects continue the skill cascade, for flexibility and addition of new effects.
You can download a FREE sneak peek at the Paranormality supplement from the blog right-hand sidebar.
Please note, EVERYVERSE RPG Paranormality does not advocate drug use. It does not describe actual substances nor explain the use of them, and takes pains to portray the heavy price one pays for use.
EVERYVERSE RPG High-tech Equipment will be an eBook manual of too much equipment for the high-tech adventurer. It features tech level, cost, mass and description for each item.
EVERYVERSE RPG Future History eBook contains a possible future history for 10,000 years of human expansion and colonization. It includes a detailed example of each era, including overview, atmosphere and sample adventures.
Backers will receive the basic rules manual and supplement eBooks plus adventures as they are ready for distribution, depending on amount. The highest level of backing will receive an EVERYERSE RPG t-shirt. The money from backers will be used to hire some help in preparing the material for distribution, expanding the adventures, printing physical books to take to conventions, promotional materials and travel expenses. I want to take this gaming system to science fiction conventions around the country.
EVERYVERSE RPG breaks the mold of tradional games with its use of the standard deviation table for character generation and skill use. Tired of the standard STR, INT, and CON attributes? EVERY VERSE RPG not only provides something new, it feels more natural. Starting with something general, it then cascades into more, and more, specific ones that just seem to flow together. This allows tremendous flexibility by letting you decide how random you want to be plus giving the opportunity to make some adjustments to overcome a bad roll or customize to suit your play style. Tired of cookie cutter classes or overly cumbersome lists? The skills cascade allows you to decide how general or specific you want to be. Also, specialization actually makes a real difference. The limits are only your imagination. – Rich S., Cedar Rapids, IA
As the wife of the game designer, I had the privilege of seeing how hard Dennis worked on developing the system. As a play tester, I experienced the fun of creating shared adventures with my husband and friends using this gaming system. We searched for a gaming system that allowed flexibility and found it in EVERYVERSE RPG. The skills cascades plus standard distribution in character generation and outcome determination streamline the rules, allowing focus on the fun. You never experience “no matter what the characters do, they end up here.” – Debra Hoenig Parizek, Fort Madison, IA
Our group loved trying different milieus but learning every new gaming system that came around was frustrating. Or maybe we wanted to create our own milieu based on a book or movie and a related game system didn’t exist. EVERYVERSE RPG solved these problems making it easy for us to create new characters quickly and adopt facets which were applicable to the desired campaign. The standard distribution approach to character traits and skills is so intuitive it makes you wonder why other systems haven’t come up with it. The skill cascades make character progression very flexible, allowing very general or very specific abilities. – Jim P., Baltimore, MD
Playing EVERYVERSE RPG has been a wild ride–from nobody to terror of the universe. It’s absolutely my favorite game system! What I like best about EVERYVERSE RPG is that if you can imagine it, you can play it. It’s a game system where the rules facilitate play, unlike other “role playing” games that limit imagination and bog down in looking up rules and endless dice rolling. EVERYVERSE RPG is about creating shared stories and adventures. Genius! – Duane H., Cedar Rapids, IA
Thank you for considering my project!
Risks and challenges
There is very little risk connected to this project. The basic rules manuals and supplements have been written. The contents must be combined with artwork yet to be contracted to create the eBooks. The adventure modules have been outlined so they will require expansion.Learn about accountability on Kickstarter
- (30 days)