A game of dilemmas & decisions, deals & domination! Fight your way out the gang; Build a legitimate business empire; Enter a new world! Read more
This project's funding goal was not reached on December 25, 2013.
About this project
Final 24 HOURS & £6,000 to go Pledge Now!!!
Those who pledge £500 or more will receive a double bonus reward from our double BAFTA nominated and multi - award winning graphic designer - Eddie Gachegua!!!
His Awards include:
· International Digital Emmy
· Digital Broadcast
· Royal Television Society
· IVCA Grand Prix
Rainmakers - Breaking the Rules Changing the Game...
Rainmakers is our exciting new multi purpose board game. It focuses on players navigating their way through a street gang from life on the streets to life as an entrepreneur.
Rainmakers - Breaking the Rules Changing the Game is a multi purpose board game for two or more players. It can be played individual; as partners or in teams.
Every individual and organisation has a unique set of values, behaviours and circumstances that materially affect the decisions they make and the choice of lifestyle they lead. This game encourages individuals and organisations to firstly understand the concept of “self”. Then builds on this to bring out the latent entrepreneurial and commercial talents of some and develop and sharpen these talents in others.
At the start of the game players will receive a pre-set amount of wealth determined by the position they begin the game and the character token they receive. They will roll the dice to determine positions and the highest scoring player will automatically be the leader of the gang, if they don’t want this task then they must pay a monetary forfeit to all players and nominate someone else.
The nominated player has to accept the role. The second highest scorer will be the second in command and between them they will determine when the other players get to start the game. This can be an immediate start or maximum miss of two turns per player. They can choose different start times for different players, but the gang leader retains the final decision. This will give both the gang leader and the deputy a significant advantage to gain additional wealth - if they play the game right or it will cost them dearly...
Players travel around the board trading, making deals, accumulating wealth; navigating the hazards and dangers that will arise because of the choices they make. Following the commands of the spaces they land on, will enable them to make gains or losses; prosper or punish them; strengthen or weaken their game and so forth.
Throughout the game players will respond to question cards and case studies; face challenges, dilemmas, choices and decisions that reflect real life situations.
Depending on how they play they may have to survive jail; work all hours; spend time in hospital causing them to miss vital game play; slow their earning potential due to work related illness; survive being on the run; family responsibilities; making money; losing money; surviving the streets; surviving the board room; rival gangs; rival competitors; partner with others; sever partnerships; seal the deal; steal the deal; until they have exited the gang and entered into the enterprise zones.
Some will get fast tracked due to bonus cards, and levels of wealth accumulated on the journey and also the opposite can happen too. Once in the enterprise zones players will have to work smarter to maintain their wealth and keep in the zone, building their legitimate business enterprises enjoying a comfortable life.
Those with real crazy ambition, determination and courage will take calculated risks to try and get to the super rich level. The danger at this level is they risk losing everything and starting back on the streets, the enticement is they get to enter a world of unprecedented wealth, the mega rich and ultra famous - a secret zone that can only be unlocked when a particular level of wealth is achieved.
The curve ball, players can opt to stay in the gang, and try to use ruthless and unscrupulous methods to reach that level of wealth too. If they are successful (and they will have to be enterprise geniuses to pull it off) they too will gain access to this world, for serious players this zone is where the game of strategy really begins.....
All these scenarios will uncover and tease out different elements of entrepreneurship and leadership; identify key transferable skills; learn about coping skills; address risk adverse behaviour; consequential thinking; analysis and strategy and a host of other skills in a fun, exciting and engaging way.
Players have to break the rules, to change their game, to build their businesses, to enter new worlds!!!
Can anyone play?...
This game has been designed with a range of purposes and audiences in mind. These can be for both educational reasons, to teach lessons, as a training tool or simply to have fun. This includes young people / adults in groups:
A fun way to address serious real life issues and have open discussions
To show there are real, tangible, credible, alternatives to street and gang life
To demonstrate similar and transferable skills
To highlight the potential of generating similar and much more incomes as to what can be gained from the streets
Families, Schools, Colleges, Universities:
To stimulate conversation about subjects that are quite hard to broach
To challenge mindsets regarding themes highlighted in the game
To demonstrate the thrill of running and maintaining your own enterprise
To use as an engagement tool or part of Learning / training materials facilitated or stand alone
Corporate Companies, Enterprises, Leadership teams, managers and the like:
A novel way to examine the work they do and sharpen their skill sets
To show the similarities and bridge the gap in seemingly two opposing worlds
To be used in training and away days – can the executives successfully lead their gang off the streets and into legitimate enterprises?
Can they close the deal, find solutions, think fast, lead under pressure, make difficult decisions - are they problem solving, analytical and strategic enough?
About The Team...
Though small, The team behind Rainmakers – Breaking the Rules Changing the Game, have years of personal and professional experience, particularly in designing, developing and producing board games that tackle difficult issues.
Our multi - award nominated and multi - award winning team are recognised in their respective fields for their expertise in youth and social justice; criminal justice; youth and community work; working with gangs and ‘the streets’. This is matched with equally significant experience in business, enterprise, finance; social enterprise and consultancy.
About the Budget...
£7,000 covers all design, prototypes and final product including packaging
£3,000 covers manufacture and production of 45 games
If we receive more than our goal over funds will go to producing more games, more detailed design work and expansion of international reach
Developing facilitated workshops and training packages
Developing other versions suitable for play on online, video, games console, RPG and the like
Developing other Rainmakers Worldwide projects
For further information and to keep up to date please visit our website: http://www.rainmakersworldwide.org.uk/
Follow us on Twitter: https://twitter.com/RainmakersWW
Youtube: http://youtu.be/wI-2GqmX-7o47 hours & £6,500 To Go Pledge Now!!!
Risks and challenges
Being my first time creating a board game there could be potential for slight delay in delivery times as I learn this process. However to ensure this does not happen, I have teamed up with experienced game designers who are well versed in all areas and have lined up the manufacturers who specialise in producing games.
I am qualified in my field so I fully understand the dynamics and demographics of our target groups. Possible delay can be caused by venue issues regarding some of the rewards that include event invites. However I am working with skilled professionals, supported by global organisations who have never failed us yet and who own an array of venues for us to use for our impending events.Learn about accountability on Kickstarter
A digital prototype will be made available as part of the updates by week 3
We anticipate that the first draft of the game will be ready to be tested live at our youth conference February 2014
- (27 days)