First the game is a card game that is made up of 2 phases and decks.
1.) Mining Phase- Players will draw a card from the Mountain Deck, this card is either a resource or monster. Players will battle monsters by rolling a 1d6 and rolling higher than the monster's strength value. There is a drink penalty for defeat. Some monsters will have another penalty, like the orc encounter that goes back on top of the mountain deck. Resources are spent on Dwarven Lord abilities, can be lost to monsters, and used to wager in the meadhall.
2.) Meadhall Phase- After the players mine the mountain they draw a card from the Meadhall Deck. This Card is either a Dwarven Challenge or Folly. Dwarven Challenges are feats of strength and/or skill that you challenge other players too (ex: Arm Wrestling, Dwarven Battlecry Challenges, Dwarven Kiss on the cheek (slap in the face). We have a huge list of them right now and will release more as production allows for it, but we really want to make sure you feel like a Dwarf in a Meadhall. Playtesting these challenges has been hilarious. These challenges also have drink penalties for losing and all players are encouraged to wager their collected honor on the outcome. The Meadhall is where things really get Dwarven! Folly cards are more like event cards.
Each card has a honor value. Honor is the win condition for the game. The game ends when the mountain deck is depleted and the Dragon is defeated. The player with the most honor at the end of the game wins.
Lastly, players randomly select a Dwarven Lord at the beginning of the game. Each Dwarven Lord will have unique abilities and we are offering a Kickstarter reward to become one of the games Dwarven Lords.
Hopefully this helps answer some questions and thanks again for the interest and support. OH! one last rule, the player with the longest beard always goes first!