Outland 17 - A Colonial-Punk Tactical RPG
Outland 17 - A Colonial-Punk Tactical RPG
Outland 17 is a Tactical RPG based on the American Revolutionary War. Inspired by XCOM but with its own unique visual flair & gameplay.
Outland 17 is a Tactical RPG based on the American Revolutionary War. Inspired by XCOM but with its own unique visual flair & gameplay. Read more
About this project
A three year passion project in the making, Outland 17: Void of Liberty is a tactical RPG inspired by the American revolutionary war. Lead a customized squad into open rebellion!
Drawing inspiration from other TRPG's, such as XCOM, we want to make something experimental with the genre by shifting the gameplay focus from movement mechanics to squad development.
With this shift you get a lot more personal with the characters you develop and a narrative opens up that you get to control.
Platform Availability: Outland 17 is slated for release onto PC and Mac but platform expansion to Linux, mobile/tablet devices, and consoles are planned as early stretch goals.
Outland 17: Void of Liberty is a tactical RPG based around the American Revolutionary War, but set in the future when earth has become overpopulated. Space stations have been built to alleviate the burdening population and explore resource possibilities throughout the galaxy. Earth has offered impoverished people the opportunity to pay back their debts to corporations by working on these “Outlands.”
However, with indentured servitude comes demoted citizenship, ghastly working conditions, suspension of legal equality, and martial brutality. As in the 18th century, the strain of mercantilism, distance of the colonies, shift in values, and gap between classes have pushed the colonies to the breaking point.
G. Martin Wallace, citizen of the People’s Republic of Earth, hears rumors of civil unrest in the colonies. Despite official reports of peace, Martin Wallace decides to investigate these rumors himself. The game begins with Martin Wallace landing on Outland 3 and subsequently organizing a more effective force to counter the martial transgressions.
An Immersive Universe
Mashing colonial styles with a futuristic, sci-fi backdrop, Outland 17 pioneers a new and unique setting for the tactical RPG genre. This “colonial punk” style allows us to explore themes of the American Revolutionary War while supporting a great deal of freedom.
We can use parallel characters to immerse players in motivations that revolutionary leaders like George Washington might have had. We can reenact events which are more complicated and morally nuanced than what history textbooks portray. These layers then reveal our universe and past history as a fully immersive narrative.
Each squad member you recruit has their own personality and backstory. Rather than force you to use pre-modeled roles, as their leader, you will influence the growth and direction of your recruits, limited only by how you incorporate them in your revolution.
As you play, your squad members level up and improve their weapon capabilities. If your character uses a shotgun, their experience with this weapon becomes skilled and creates related, ability opportunities, but if you decide to shift them to another skillset, like dual-wielding pistols, simply equip a pistol and start firing.
In the beginning, you are given a pre-built team. Casual gamers can start playing right away, only branching into customization if they want. However, players can begin customization before beginning missions, building a team from the ground up for hardcore play.
This means you create and grow your characters according to how you want to play the game, leveling abilities based on your playstyle – you develop your character, unbound by class and free to strategize.
As we mentioned earlier, each squad member learns abilities which compliment their weapon load-out, and, similar to weapon skill, your abilities grow more effective as you use them on the battlefield.
If your melee character consistently uses his “Relentless Charge” ability to move an extra space on the map, it will rank up, reducing the AP cost of the move and allowing him to do more on his turn!
Pick Up And Play
Levels in the tactical RPG genre can often take an hour or longer to complete. In our game, we're implementing something new to the genre: exciting, fast paced missions which average 3-8 minutes long!
We achieve this by shrinking the levels down. Instead of searching the map for enemies before strategizing how to achieve your objective, you'll know where you need to go and where to find the enemy in each scenario.
We've also done away with the overworked grid system in favor of a linear tile system, similar to a board game. Rather than spending time checking the optimal amount of squares to move, now using character strategy becomes the focus, with clear advancing, retreating, acting, or covering mechanics.
Direct mechanics allow an opportunity for a direct community feedback. Since the levels are smaller, development turn-around simplifies and we can quickly implement ideas to build the new or altered maps you want.
Futuristic Weapons Re-imagined
The weapons in Outland 17 reflect their old-world counterparts from the American Revolutionary War, and will range from muskets to full artillery cannons. You will always have enough ammo, because bullet fabrication mechanisms are housed inside your weapons (free ammo!).
Soldiers rely on the musket’s versatility. While its damage and accuracy numbers are lower than a rifle’s, it has a large range, can fire repeatedly, and can be equipped with a bayonet.
This weapon can destroy anything at a close distance, shooting a spray of pellets which shred tissue and armor. Unpredictable scatter and shorter range balance the excessive damage, so this weapon works best at close range.
Powerful, accurate, and deadly, rifles fill the most destructive slot for infantry. A slow reload handicaps their perfection though, because the fabricator takes longer to print the specialized bullets.
Every soldier should have a standard-issue pistol on their waist. While it deals less damage, these lightweight weapons can be fired often. Characters skilled enough can even dual-wield pistols for better odds of landing their shots.
Despite the ascent of long range weaponry, the blade poses a substantial threat at close range. With an edge designed to slice through armor, anyone too close will pay the price.
To succeed in your revolution, you will need to acquire the various military-grade fabricators available to the Sol Guard, such as incendiary rounds, stun rounds, and more. Then you might just be able to turn the tide.
A revolution worth having will be supported with excellent music. We already have several songs from our composer, DS Wallace, who combined sci-fi electronics with colonial American folk tunes.
There is no restriction to this add-on so even pledges of $1 can add it to their backing. Simply follow these instructions:
1) Press the 'Manage Your Pledge' button above. If you have not pledged yet it will say 'Back this Project.'
2) Increase your pledge in the 'Pledge Amount' box by the total amount for the add-on.
3) Save the pledge amount. Do not change the tier you originally pledged at.
Grenade Tree Games started in 2012 with the ambition that a small, close-knit team could make great indie games. JC Santiago and Robert Allen originally began building Outland 17’s concept in the halls of their college, and brought it into the "real world” by recruiting more people to the project to polish the game.
Our first priority has always been to make a role-playing game which feels fresh but also like the classic strategy games of our childhood. We have defeated the villain to save the day and spent hours grinding to get past the next fight, but we want something else. We want to bring things we loved in other games and fuse them together in ways which others have yet to do.
Risks and challenges
Projects like this occasionally (sometimes famously) fail on Kickstarter. The most common problem appears to be teams who have grandiose goals, bordering on AAA level content. Inexperience sometimes breathes ambitions and promises before a group understands the reality of their visions.
Our development focuses on making this game an enjoyable RPG campaign, rather than tackling multiplayer, online support, or more. We see our limits as an indie team. We know exactly what we can do with our initial funding goal because we have been developing Outland 17 for two years. We have a solid understanding of how long development takes for the different portions of the game, and we know the extent of our production abilities and our team members. Confident of these, we can ship this game with our funding goal.Learn about accountability on Kickstarter
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