Stretch Goals Revealed
I'm pleased to announce the full stretch goals for the Leadwerks for Linux Kickstarter campaign:
$26,000 - Android + Ouya for All : We will provide all backers who pledged $100 or more with Android support. We’ll also add support for OUYA, the Android-based open game console. This will let you build games for Android and OUYA, without ever leaving the Linux operating system.
$30,000 - Blender integration: We want to integrate Leadwerks with the free 3D modeling package Blender. We’ll start with a Blender exporter that saves a model and all materials ready-to-use in Leadwerks, and look for other Blender features we can put to work in our engine.
$35,000 - 64-bit Builds: We’ll provide 64-bit builds of the Leadwerks engine library, along with the 32-bit library. (We decided to provide this for Linux by default. The stretch goal is for 64-bit builds on Windows and Mac.)
$45,000 - Visual GUI Editor: We want to build a fully integrated GUI editor right into Leadwerks. This will let you create game menus with buttons, sliders, switches, and more, in a fully skinnable GUI system. GUI elements will even integrate with our flowgraph system, so you can visually attach GUI elements to scripted events and C++ callbacks.
$55,000 - Oculus Rift + Omni in Linux: We want to integrate the great virtual reality headset Oculus Rift with Leadwerks, all running natively in Linux. We’ll even include support for the Omni VR treadmill, so Linux developers can create the full VR experience.
$85,000 - Broaden Your World: We’ll implement full 64-bit floating point math and streaming terrain data to create worlds beyond the limits of 32-bit floating point precision. Want to create detailed worlds ten times bigger than Crysis maps? We can make it happen.
$150,000 - Choose Two Flavors of Linux: Variety is the spice of life, and Linux is baked with plenty of it! We’ll work with the top two distros backers choose to provide full Leadwerks integration and ongoing support for two years.
$200,000 - Plugin-Free 3D Web Games: We’ll work with asm.js to compile Leadwerks in web-ready format so you can distribute 3D web games for supported browsers, with no proprietary plugins required.