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We want to put 3D game development on Linux, so you can build and play games without leaving the Linux operating system.
We want to put 3D game development on Linux, so you can build and play games without leaving the Linux operating system.
787 backers pledged $42,358 to help bring this project to life.

Stretch Goals Revealed

I'm pleased to announce the full stretch goals for the Leadwerks for Linux Kickstarter campaign:

$26,000 - Android + Ouya for All : We will provide all backers who pledged $100 or more with Android support. We’ll also add support for OUYA, the Android-based open game console. This will let you build games for Android and OUYA, without ever leaving the Linux operating system.

$30,000 - Blender integration: We want to integrate Leadwerks with the free 3D modeling package Blender. We’ll start with a Blender exporter that saves a model and all materials ready-to-use in Leadwerks, and look for other Blender features we can put to work in our engine.

$35,000 - 64-bit Builds: We’ll provide 64-bit builds of the Leadwerks engine library, along with the 32-bit library. (We decided to provide this for Linux by default. The stretch goal is for 64-bit builds on Windows and Mac.)

$45,000 - Visual GUI Editor: We want to build a fully integrated GUI editor right into Leadwerks. This will let you create game menus with buttons, sliders, switches, and more, in a fully skinnable GUI system. GUI elements will even integrate with our flowgraph system, so you can visually attach GUI elements to scripted events and C++ callbacks.

$55,000 - Oculus Rift + Omni in Linux: We want to integrate the great virtual reality headset Oculus Rift with Leadwerks, all running natively in Linux. We’ll even include support for the Omni VR treadmill, so Linux developers can create the full VR experience.

$85,000 - Broaden Your World: We’ll implement full 64-bit floating point math and streaming terrain data to create worlds beyond the limits of 32-bit floating point precision. Want to create detailed worlds ten times bigger than Crysis maps? We can make it happen.

$150,000 - Choose Two Flavors of Linux: Variety is the spice of life, and Linux is baked with plenty of it! We’ll work with the top two distros backers choose to provide full Leadwerks integration and ongoing support for two years.

$200,000 - Plugin-Free 3D Web Games: We’ll work with asm.js to compile Leadwerks in web-ready format so you can distribute 3D web games for supported browsers, with no proprietary plugins required.


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    1. Missing avatar

      Robert V. on July 19, 2013

      Oh I see.
      I think it's a great addition if the goal is met. (crosses fingers)

    2. Josh Klint 2-time creator on July 19, 2013

      TBH, a GUI system is very expensive to develop because:
      1) It's a new core system, not an extension to the core.
      2) It involves both design AND production. That means there will probably be 2-3 attempts that get thrown away before I settle on the "right" approach.

      The realistic minimum cost of development is $15,000, and I just added the 64-bit goal at $5000 in to make the jump less steep.

    3. Missing avatar

      Robert V. on July 19, 2013

      This kickstarter is mostly about bringing this product to Linux. I would have preferred seeing a goal like "Visual GUI Editor" be prioritized over "64bit for Windows&Mac."

    4. Jimmy R Armes on July 18, 2013

      These are very good stretch goals, but a little to late in the game. But I always thought that we might get the Ouya and Android support. If you don't get all the goals met you could do another one after you release the current iteration after it is ready to release to add more features that you have listed. Which in my opinion are really good.

      I would hope that you would do another kickstarter for other goals if they are not met.

    5. Josh Klint 2-time creator on July 18, 2013

      Thanks, sorry it took me so long to post them. I should have done that right away.

      I can't comment on the Steam stuff yet because I won't know until Chris starts on it and reports back. Steam Workshop supposedly works outside Steam apps, and we also might have the ability to give away Steam passes for the app. I don't know enough yet to promise anything.

    6. Missing avatar

      ArturoJPC on July 18, 2013

      Very good stretch goals. I've upgraded my pledge.

    7. Missing avatar

      Brad D on July 18, 2013

      My vote is for "Blender integration" and "Visual GUI Editor"... these are great.

      "Plugin-Free 3D Web Games" sounds like it would be interesting for some.

      I'm sure "Choose Two Flavors of Linux" will be taken care of by the Linux community in no time flat.

    8. Brian Perry on July 18, 2013

      I hope you integrate Oculus Rift and Omni even if you don't get to 55k. It would also be nice to have plugin free 3D games.

    9. Missing avatar

      Grigi on July 18, 2013

      Thanks, this seems like a very reasonable list of stretch goals.
      Now that you have been Greenlit, which levels of pledges will get steam keys, if even that is how you plan to do it?

    10. Nicolas Guarin on July 18, 2013

      Wow, The stretched goals look great. I am not a developer, perhaps I can try it :P. And I will love to see the integration with Blender.

      It would be a good a idea to increase my pledge.