The tabletop game where horsepower meets firepower, with rules and models for all-new factions, warlords, vehicles and support units!
The tabletop game where horsepower meets firepower, with rules and models for all-new factions, warlords, vehicles and support units! Read more
“There exists no greater threat to our Union today than the clans. I know, because I drive among them. While you sit behind these walls, my deputies scour them from our Steelback and hunt them in their wastelands. Over and again you’ve watched me, your drones always at my shoulder, but somehow you don’t see. Now hear me, before it’s too late.” - Guard Commander Shayna Reese
Car Combat Evolved
Road/Kill is the tabletop miniatures game where horsepower meets firepower! A unique mix of anticipation and chaos in a setting that blends Mad Max, Judge Dredd and Dune, Road/Kill can be played by 2-4 players in an hour or two with a variety of scenarios and settings to choose from.
The Command Box
Road/Kill challenges players to anticipate the action by setting orders for each vehicle before the turn begins. By adjusting the command dice in each window and then ‘locking it up’, the command box allows players to quickly plot their vehicle’s speed, maneuver, target and even a special ability each turn; all of which can be kept secret from other players until played!
The Movement Template
Forget about tape measures or playing on a grid. Road/Kill’s unique acrylic movement template makes maneuvers simple to perform on any table set-up.
Modular Vehicle Design
Build vehicles to play your way. Using a streamlined design sheet, players can easily create a vehicle blending faction-based buffs, armour, strategic gear and unique weapons. Further, Road/Kill models feature a modular design and add-on parts to accurately represent choices on the vehicle.
Vendetta starts with a brand new full-colour illustrated softcover 6"x 9" rulebook to bring you up to speed on the ongoing saga of Helen IV while providing easy to find rules and reference material during play. Vendetta is an expansion of the Road/Kill: Highwaymen core game which successfully funded on Kickstarter *here*.
We've learned a lot since then, revising the core rules while play-testing for Vendetta. Now prepare to move from the highways of the Steelback to arena-style skirmishes in the deadly wastelands of Helen IV. Vendetta challenges players to control a team of vehicles led by either a custom ace of their own design or a powerful warlord. Some scenarios also allow players to field a small army in support of their team!
Vendetta also introduces rules for four all-new factions, each with powerful gear, tactics, a warlord and a selection of exclusive vehicles. Also featured are new weapons and gear available to any faction. All current Road/Kill models are 100% compatible with the Vendetta rules, and each pledge includes a bonus PDF copy of the core rules so new players can jump right in too!
The Clans of Helen IV: A Brief History
Helen IV once enjoyed a population boom as romanticized as the California gold rush of the nineteenth century, even surpassing the sheer volume of the Lunar land grab of the late twenty-first century. Despite a brutally hostile climate and the rigorous demands of a settler’s life, the promise of limitless riches and free land claims drew settlers from Earth and her off-world colonies in droves. So many, in fact, official immigration reports issued in 2163 declared the population had climbed from just three hundred to over seventy million in less than fifty years.
Then came galactic civil war. Helen IV found itself caught in the middle of Terran Republic and Frontier Coalition forces, both eager to claim its ready supply of H3 for fleet refuelling. For ten years it suffered orbital bombardment by either side as they sought to deny the planet’s resources whenever control changed hands. The official population was devastated; eventually reduced to less than sixteen million between the cities left standing. Entire settled regions were obliterated, irradiated and reclaimed by Helen IV’s endlessly shifting sands, with all communication lost. Surely, there could be no survivors amidst such devastation, or so it seemed. With both sides exhausted to a stalemate in the early months of 2173, a truce was declared. It was then the overseers of the last surviving thirteen cities saw their opportunity and took it.
What followed was a swiftly coordinated revolt bringing independence for Helen IV under the Union flag. Yet something other stirred in the wastelands. Few at first, tribe-like clans began to emerge from whatever holes had spared them. No longer the people that had come to Helen IV full of hope, they were savages now; made hard in the desert and vengeful by the war and neglect of their neighbours. They ruthlessly took what they wanted from those they encountered and vanished with ease. Not seen as a widespread threat at first, advisories were issued to citizens of the Union and city gates were drawn. Indeed, it was not until the clans sent their first highwaymen to plunder the Steelback highway grid that Union Overseers began to suspect real danger.
To this day the clans remain a mystery, carefully guarding details such as their precise location, respective gear and numbers. Even so, some few have gained a special notoriety, cunning and tactics. As the clans grow collectively bolder with each passing season, a bloody reckoning with the Union seems all but inevitable.
Across the wastelands, four contenders battle for control of Helen IV. Each command a powerful fleet of vehicles equipped with potent gear, cunning tactics and a distinct look all their own.
“There are worse things than getting killed. Those freaks will cut you to pieces and put you back together all wrong. Put thoughts in your head while they're at it. Whatever happens, don’t let them take you.” – Guard Constable Dylan Aoki
A crazed cult of cyborg speed freaks, the Scions are the undisputed masters of melee. During battle Scions close in fast to tear their enemies apart, with ranged attacks intended to make sure they don’t get away.
The mad techno-prophet Rastor Cray leads his augmented zealots from the front, piloting the monstrous Scorpus to deliver horrific carnage with a pair of oversized ripper claws and twin harpoons.
“Never trust your eyes against them bastards. Even dead to rights, they ain’t where they seem. You want to make it back to the outpost? Shoot everywhere and hope for the best.” –Anonymous Goliath pilot
Rumored boogeymen to most, those who do encounter the Wraiths find themselves confronted by a ruthless secret army equipped with cloaking fields, disruptor tech and an array of energy-based weapons sure to leave them burning alive.
A revenge-driven monster entombed in life-sustaining armor, Murdoch “Cutter” Yolo pilots an elusive interceptor called Midnight to unleash hell on earth with devastating Brimstone missiles and searing laser fire.
“When those shells start whistlin’ overhead? You may as well kiss your ass goodbye…” – Wraith Ace Terak Knowles
A band of guerrilla fighters with a flair for spectacle, the Vipers have swiftly become the Union’s most-wanted outlaws. Masters of ambush, they strike with an array of explosive attacks and area denial tactics sure to leave their foes in disarray.
An idealistic leader and a peerless marksman, Lucia Yeung leads her army in ambush after ambush from the cockpit of Veneno, a lightning-fast rocket buggy fitted with her infamous and deadly accurate Sniper cannon.
“Our gunnery discipline is second to none because it damn well needs to be. In the wastelands, we either fight as a team or we die to the man.” –Sgt. Rick Riley
The oncoming wail of Guard sirens stirs terror among the wicked wherever they may hide for good reason. The Union spares nothing in their champions, sending them from their fortress cities with the best armour, the biggest guns, and access to the omniscient satellite laser defence grid high above.
The incorruptible guardian of law on Helen IV, Commander Shayna Reese hunts the guilty in an impregnable tank called Justice. Able to lay down a withering hail at any range, Justice is also an APC built to deliver her shock troopers into the heart of battle.
Each faction has exclusive gear and weapons to equip their vehicles. Whether you need a Wraith maser-torch or a Guard banner pole, each faction pack has enough parts to kit out a full-sized team and then some.
Faction Exclusive Vehicles
Apart from their warlord's ride, each faction has engineered all-new vehicles to overcome their rivals. Not only are these vehicles fully compatible with their faction's gear, each has powerful upgrade options all their own, and may even be combined with other vehicles to achieve a variety of tactical effects. See the stretch goal section for details on all eight faction vehicles!
New Weapons and Accessories
Arm your team with a variety of all-new weapons and accessories available to any faction.
- Chain-gun: Chew through squads or armour with equal ease, just be sure to keep those barrels cool.
- Tesla Cannon: Shock the enemy with chain lightning able to scramble vehicles beyond repair.
- Mortar: Rain death from above that will leave the enemy too shell-shocked to return fire.
- Roadrunner Launcher: Road torpedoes to hunt down the enemy and blow them to bits from underneath.
- Switchblades: Spring these energized blades on the enemy for an abject lesson in abiding personal space.
As the battle for control of Helen IV escalates, each faction builds an army in support of its road warriors. Each support platoon allows you to build a detachment of infantry, drones and ordnance platforms in a variety of combinations with all-new digital sculpts of incredible detail.
Support Unit Options
Mob: An oversized infantry squad able to absorb losses and still secure objectives with a variety of upgrade options.
Sniper Team: Ambush specialists able to pick off key targets and even threaten armoured targets.
Rocketeer Team: Ambush specialists kitted to take down armoured targets.
Plasma Burners: Assault specialists able to drop down into battle by surprise, dispensing horrific firepower in the process.
Drone Teams: UAV squads equipped for autonomous recon or fire support missions, drones can also slave to vehicles to boost their firepower.
Ballista Class Field Gun: A crewed gun able to ambush vehicles with long-range anti-armour weaponry then displace with a friendly tow if fire is returned.
Onager Class Artillery Drone: An autonomous ATV equipped to rain heavy rocket fire, far from sight of the enemy.
Please note that while Road/Kill: Vendetta pledges ship anywhere in the world, all shipping will be calculated and charged during fulfillment. This will allow us to charge a realistic and accurate shipping cost after the campaign is over. Your pledge's eventual weight may vary based on stretch goal or add-on content, but to ensure a fair price, we will offer a choice of shipping options with Canada Post at the time of fulfillment, charging you for the option of your choice.
Risks and challenges
We see two main areas of challenge to plan for;
1. Producing Awesome Minis
No matter how good the rules, it's the minis that drive Road/Kill. Period. Highly detailed and customizable at a scale of about 12mm can be tricky to pull off. To this end we've done due diligence with prototyping and partner consultation to make sure our designs cast and assemble well, with a final product as good or better than what you see here.
2. Making a kick-ass game
Road/Kill's core rules have been proven out and revised over the last three years of playtests, demos and community feedback. Vendetta rules are of course new! Aside from the last six months of playtest, we'll send each pledge a pdf copy of the core rules and an advance pdf copy of Vendetta for community review. Before we go to print, your feedback is welcome to help ensure the best experience possible!Learn about accountability on Kickstarter
- (30 days)