Project image
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CA$ 21,004
pledged of CA$ 39,000pledged of CA$ 39,000 goal
237
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, October 9 2013 1:49 PM UTC +00:00
CA$ 21,004
pledged of CA$ 39,000pledged of CA$ 39,000 goal
237
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, October 9 2013 1:49 PM UTC +00:00

About

NEW!!!  IF we hit $79,000 in pledges we will give 2 command boxes with command dice FREE to each backer who has pledged $75 or more!

NEW!!! If we hit $79,000 in pledges we will give 2 command boxes with command dice FREE to each backer who has pledged $75 or more!!!

Check out our YouTube channel to watch some play-tests! http://www.youtube.com/user/InfinityGateCom/videos

Watch the video feature from Board To Death!!!!

Check out the game review from Charlie Theel at 2D6.org at:http://www.2d6.org/2013/08/roadkill-ultimate-car-combat-kickstarter-preview/

Check out the commentary and video review by Tox from Crits Happen!

http://www.critshappen.net/2013/09/09/critical-previews-road-kill/

Road/Kill Ultimate Car Combat gets featured by Crowdfund Insider as one of "Six cool projects from Kickstarter Canada's First Day"!

http://www.crowdfundinsider.com/2013/09/22419-six-cool-projects-from-kickstarter-canadas-first-day/

Road/Kill was featured on CTV News!  Check out the clip at:

http://ottawa.ctvnews.ca/ottawa-creators-hoping-to-cash-in-with-kickstarter-1.1450449

Check out the awesome review of Road/Kill from OneMetal's Peter Ray Allison!

http://www.onemetal.com/2013/09/10/roadkill-kickstarter/

Listen to a podcast interview by Geek Fallout!

http://geekfallout.podbean.com/2013/09/12/geek-fallout-ep-33/

Check out the newest review from Josh Tumbry at Gamer-Goggles.com!

http://gamer-goggles.com/blog/roadkill-demo-at-gen-con-2013-7394/

Risks and challenges

We see three major areas which are challenging and do present some risk;

1. Producing Awesome Minis

Cool battle minis are what drive an awesome car-combat game. We need high quality minis or our mission to put out the best game possible will fail. You don’t want a game with cardboard counters; it’s 2013 and we’ve all been there, done that. What we all want is a game that brings car combat to life.That means sweet looking futuristic custom cars loaded with the guns’n’gear you choose.Making customizable quality minis is not easy and this is a big risk.It’s not something we can do in-house so requires us to search out the most trustworthy suppliers and build strong relationships with them.This doesn’t happen overnight.

2. Making a kick-ass game

It may sound cart before the horse, but in our experience, it’s the minis that get you and then the game keeps you.Luckily this one can be done in-house but, it is a long process of trial and error, and there’s no substitute for playtest. A lot of it. As good as our minis will look, this is the part that gets us to the next edition or not.For us to succeed, YOU need to be part of the process.To that end, when we make target we will release the beta rules to our backers at Reward #6 and higher.We will welcome your feedback and suggest playtest sessions for you to follow along at home, right up until it’s time to ship.Together, we can make this great!

3. Timing

Although we have developed a lot of graphics, prototypes and component specifications, much work is still required to finalize and polish these to be worthy of a quality packaged product.This will mean multiple iterations back and forth with our new suppliers before we have a final version that we think is worthy of your pledge.We know from experience that this process can take a lot of time.For this reason we have set our delivery dates 6 months out.Timing is always a risk for development of new products and we are trying to mitigate this by assuming a six month lead-time validated by our suppliers.Rest assured we will be providing our backers with regular updates on our progress because we are committed to keeping within our timelines without compromising on quality.

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Support

  1. Select this reward

    Pledge CA$ 5 or more About $4

    Reward #1 – Tales from the Steelback e-book and the musical inspiration for Road/Kill;

    A collection of vignettes of the warriors who live and die on the Steelback, including an all new tale of the Las Viboras faction, along with a music track created by musician Steve Sim exclusively for this project!

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  2. Select this reward

    Pledge CA$ 15 or more About $11

    Reward #2 – A digital copy of the Road/Kill Rule Book;

    By backing this project at reward #2 you get a PDF of the Rulebook, unlock access to add-on options, as well as everything from Reward #1.

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    45 backers
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  3. Select this reward

    Pledge CA$ 70 or more About $52

    Reward #3 - Basic Car Pack;
    Consider this the Mini's starter kit! The Basic Car Pack includes rewards #1 and 2, with a basic rule book, maneuver template and one car pack; enough unpainted miniatures to construct 2 Vikings, 2 Spartans, 2 Centurions with an assortment of weapons/accessories. Get painting your first clan squad, or sample a car from each clan!

    Add $5 for shipping in the US / Canada; $10 International

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    Ships to Anywhere in the world
    13 backers
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  4. Select this reward

    Pledge CA$ 100 or more About $75

    Reward #4 - Deluxe Car Pack;
    The most BANG for your buck! This is the Mini's starter kit - TURBO CHARGED! The Deluxe car pack includes rewards #1-3, but with TWO car packs. This is enough to create 4 Vikings, 4 Spartans, 4 Centurions with an assortment of weapons/accessories. This is enough vehicles to create a proper clan battle-force, a pair of rival clan squads, or perhaps just a few starter squads from every clan. This pack also includes a special Deviation die and a Kickstarter Exclusive; a resin Goliath Mk II prototype model!

    Add $5 for shipping in the US / Canada; $10 International

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    158 backers
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Funding period

- (30 days)