Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Hi Zairot! I'm developing the game using the Unity3D game engine. I'm currently working on finishing up the first build for out Kickstarter backers who opted for the reward that allows them early access and play testing. I have a list of features that I want in the game before I put it out there for your folks. Soon! :D
Hey Zenas! I like your shooter, I'm a sucker for retro stuff. :) And the drain mechanic adds a nice twist. I can't wait to play it! If you don't mind me asking, how are you developing it?
Thanks Pen! :D
Congratulations on a job well done!!! : )
I can't wait to play the game with my special character!!!
: ^ ) :^ ) :^ )
Beautiful! I can't wait till I play it! and Congratulations! 8D
Thanks Dire! :D Now comes the hard part. ;)
It's good to see this neat little game make it across the line. Congratulations!
@Joseph - I've gone and made a clarification of the new reward levels in regards to the $6000 stretch goal. In essense, those who upgrade their reward level will have their likeness added to the game regardless of if we make the stretch goal. New playable character will be an extra bonus of being able to play some additional, unlockable, characters of some fashion. I hope that clears that up to everybody's liking. :D
Thanks Peter! :D
Congrat's Monsters! Looking forward to playing the game: )
Thanks Sourjelly! I'm not at home at the moment so I haven't had time to do a write up a proper "hooray" update but I should get one out by tomorrow. :D
As for Barbarian characters... you just gave me a good idea. :D
I wish you make a barbarian for new playable characters >:3 with beefy nailed bat.
Congratulation! you archived over $4k pledged with 117 backers! now let's hope for new playable characters :3
Hi Joseph, hmmm... My intention was to have incentivize getting to the stretch goal by adding new rewards be but you are correct, it is a bit confusing. I'll see if I can clean up the text in the update and main page to reflect that. Thanks for pointing that out.
Hey there, the new update, adding our likeness to the game if we upgrade our donation, that only takes effect if we pass the 6000 mark, or what? I was a bit confused on that, thanks, and keep up the good work!
Thank you Sourjelly. I'm going to put it up on display sometime soon. :D
Of course! I draw this for you guys! 8D
@Sourjelly That is awesome! Do you mind if I repost this in the updates section? :D
Thanks for quick response. Power-ups sounds good.
@Hakan Our current plan is to have appropriately themed backgrounds that change as the player progresses in levels. The theme of those background will be related to the types of monsters the player is fighting against. My initial plan was to keep the background subtle so as to not cause too much of a distraction for the player.
In regard to upgrades, my current design intends to provide power-ups to the player in the form of special hearts that they can pick up. Each heart providing the player a way to change how their projectile work but each one would over write a previous power-up.
Actually i really wonder about what do you think for the next stages of game. Will it be just same screen and harder and lot more enemies. Or will be different locations, like dungeons etc. Can we upgrade our magic in the game or use different magics. Thanks.
Totally! Thanks for the review and the guide. :D
Thanks for the shout out.
There's a nice little review about Monsters and the Monsters Kickstarter Campaign in this video. Thanks Lobster's List!
Thanks Llexi! I really want the game to give off a dark spooky vibe and I'm really happy to see that it's appreciated. We are still working on getting it just right. We ended up scrapping the first few iterations of monster designs because, while they were a bit creepy, they still had an air of cuteness around them. ;)
Instant nostalgia here, love the dark pixel art and brooding score! \m/