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Enter the eerie world of Monsters, a retro shooter with a twist: as you shoot, you lose life. Collect the monsters' hearts to survive.
Enter the eerie world of Monsters, a retro shooter with a twist: as you shoot, you lose life. Collect the monsters' hearts to survive.
168 backers pledged $5,115 to help bring this project to life.

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    1. Zenas Bellace Creator on

      Hi Zairot! I'm developing the game using the Unity3D game engine. I'm currently working on finishing up the first build for out Kickstarter backers who opted for the reward that allows them early access and play testing. I have a list of features that I want in the game before I put it out there for your folks. Soon! :D

    2. Craig Savage on

      Hey Zenas! I like your shooter, I'm a sucker for retro stuff. :) And the drain mechanic adds a nice twist. I can't wait to play it! If you don't mind me asking, how are you developing it?

    3. Zenas Bellace Creator on

      Thanks Pen! :D

    4. Missing avatar

      Pen on

      Congratulations on a job well done!!! : )
      I can't wait to play the game with my special character!!!
      : ^ ) :^ ) :^ )

    5. Alpacapaca on

      Beautiful! I can't wait till I play it! and Congratulations! 8D

    6. Zenas Bellace Creator on

      Thanks Dire! :D Now comes the hard part. ;)

    7. Dire Birdbrain on

      It's good to see this neat little game make it across the line. Congratulations!

    8. Zenas Bellace Creator on

      @Joseph - I've gone and made a clarification of the new reward levels in regards to the $6000 stretch goal. In essense, those who upgrade their reward level will have their likeness added to the game regardless of if we make the stretch goal. New playable character will be an extra bonus of being able to play some additional, unlockable, characters of some fashion. I hope that clears that up to everybody's liking. :D

    9. Zenas Bellace Creator on

      Thanks Peter! :D

    10. Peter Moorman on

      Congrat's Monsters! Looking forward to playing the game: )

    11. Zenas Bellace Creator on

      Thanks Sourjelly! I'm not at home at the moment so I haven't had time to do a write up a proper "hooray" update but I should get one out by tomorrow. :D

      As for Barbarian characters... you just gave me a good idea. :D

    12. Alpacapaca on

      I wish you make a barbarian for new playable characters >:3 with beefy nailed bat.

    13. Alpacapaca on

      Congratulation! you archived over $4k pledged with 117 backers! now let's hope for new playable characters :3

    14. Zenas Bellace Creator on

      Hi Joseph, hmmm... My intention was to have incentivize getting to the stretch goal by adding new rewards be but you are correct, it is a bit confusing. I'll see if I can clean up the text in the update and main page to reflect that. Thanks for pointing that out.

    15. Missing avatar

      Joseph Williamson on

      Hey there, the new update, adding our likeness to the game if we upgrade our donation, that only takes effect if we pass the 6000 mark, or what? I was a bit confused on that, thanks, and keep up the good work!

    16. Zenas Bellace Creator on

      Thank you Sourjelly. I'm going to put it up on display sometime soon. :D

    17. Alpacapaca on

      Of course! I draw this for you guys! 8D

    18. Zenas Bellace Creator on

      @Sourjelly That is awesome! Do you mind if I repost this in the updates section? :D

    19. Hakan Karaduman on

      Thanks for quick response. Power-ups sounds good.

    20. Zenas Bellace Creator on

      @Hakan Our current plan is to have appropriately themed backgrounds that change as the player progresses in levels. The theme of those background will be related to the types of monsters the player is fighting against. My initial plan was to keep the background subtle so as to not cause too much of a distraction for the player.

      In regard to upgrades, my current design intends to provide power-ups to the player in the form of special hearts that they can pick up. Each heart providing the player a way to change how their projectile work but each one would over write a previous power-up.

    21. Hakan Karaduman on

      Actually i really wonder about what do you think for the next stages of game. Will it be just same screen and harder and lot more enemies. Or will be different locations, like dungeons etc. Can we upgrade our magic in the game or use different magics. Thanks.

    22. Zenas Bellace Creator on

      Totally! Thanks for the review and the guide. :D

    23. Ian Kragh on

      Thanks for the shout out.

    24. Zenas Bellace Creator on

      There's a nice little review about Monsters and the Monsters Kickstarter Campaign in this video. Thanks Lobster's List!

    25. Zenas Bellace Creator on

      Thanks Llexi! I really want the game to give off a dark spooky vibe and I'm really happy to see that it's appreciated. We are still working on getting it just right. We ended up scrapping the first few iterations of monster designs because, while they were a bit creepy, they still had an air of cuteness around them. ;)

    26. Llexi Leon on

      Instant nostalgia here, love the dark pixel art and brooding score! \m/