About this project
Our goal is to raise $8,000 to publish and package for purchase an easy-to-use introductory 3D design and printing curriculum suitable for students of all ages, particularly at-risk youth.
INSPIRING STUDENTS AND TEACHERS
The package will include Moment of Inspiration 3D modeling software, a course syllabus, comprehensive lessons plans, supporting videos and student handouts. The classroom curriculum, priced at $5,000 will be bundled for one teacher and 10 students. There also will be a single-user self-directed curriculum package for home use, priced at $650. Students will be able to print completion certificates after passing a performance-based assessment.
By offering this curriculum for sale to online subscribers, we will create an important new source of revenue to support our nonprofit organization’s work with at-risk youth and to share the power of 3D printing with people everywhere.
The funds our backers donate in this campaign will cover the costs of producing and packaging the curriculum, making the instructional videos to accompany each lesson and developing enhancements for YouthQuest’s website so users can subscribe online and download all the course materials.
SHARING LESSONS LEARNED
The curriculum will be based on the lessons we’ve developed during more than two years of teaching students in National Guard Youth ChalleNGe programs serving South Carolina, Maryland and the District of Columbia. These are teens who had dropped out of high school and made the decision to get their lives back on track by enrolling in a Youth ChalleNGe Academy.
We’ve seen over and over again that our training does much more than introduce students to the fast-growing technology of 3D printing. It improves their problem solving skills, stimulates creativity, reinforces STEM (Science, Technology, Engineering, Math) education and builds self-esteem. Plus, it’s a lot of fun for them to discover how to turn their ideas into 3D-printed reality.
A REWARDING EXPERIENCE
Everyone who contributes to our Kickstarter campaign will get the satisfaction of knowing they’re helping at-risk kids learn to think differently and make better decisions through 3D. In addition, we’re offering five levels of rewards for our backers. See the sidebar on this page for details.
The campaign will run for 30 days. Our plan is to complete the project and deliver all rewards to backers within 60 days of reaching our $8,000 goal.
The YouthQuest Foundation is a 501(c)(3) nonprofit organization based in Chantilly, Va., that provides academic and vocational development, infrastructure support and life-enriching experiences for America’s at-risk youth. Learn more at www.YouthQuestFoundation.org.
Risks and challenges
The biggest potential obstacle in completing the 3D curriculum project would be a delay in website development. We will need an outside contractor to develop functionalities to take orders and payments, authenticate subscribers and deliver course materials, including video tutorials, through our site. However, these are fairly standard features for sites and we plan to have the work started before our 30-day fundraising campaign ends, so we can advise backers of any delays.
The curriculum packages and videos will be created in-house by our Director of Instruction, Tom Meeks, so we will have full control of that aspect of the project.
All production and shipping of rewards to backers also will be handled in-house, so we do not anticipate any fulfillment obstacles. The bookmark/rulers are already printed. Key chain tags and phone cases will be designed and produced in our 3D ThinkLink Lab, which has sufficient 3D printing capacity to make as many reward items as we need within our 60-day target, as long as backers provide the necessary information (initials for personalization, color choices, address for shipping) in a timely manner. The single-user self-directed curriculum package we're offering as a reward for $500 donations will be delivered online through our website, so no shipping will be necessary.Learn about accountability on Kickstarter
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