This project will only be funded if it reaches its goal by .
Punica : The Regency
Punica : The Regency
A role-playing game where you actually rule the kingdom.
A role-playing game where you actually rule the kingdom. Read more
This project will only be funded if it reaches its goal by .
Punica : The Regency is a role-playing game where you rule a kingdom. Prepare to engage in intrigue and politics, conduct diplomacy, plan wars, fight battles, cultivate personal relationships, and much more.
You will play as Eleanor, an exiled princess called back to her country after the murder of her brother the king. You will act as regent of the kingdom until your 4 year old niece Estelle comes of age.
Will your rule be ruthless or benevolent?
Controlling Eleanor, you will be able to walk around the palace and speak to its denizen. You will also be able to walk the streets of Punica City, either incognito to witness the result of your rule or publicly to really feel the love or hatred of your people.
To accomplish tasks, just go to the appropriate room in the palace and interact with the relevant object or person. For instance, if you accepted audience requests, go to your office and interact with your desk to start receiving people in audience.
But beware, the clock is ticking. As a ruler, you will have to manage your time carefully.
Most major plans have to be voted in the Noble Council.
During the meeting you will be able to debate proposals to try to sway undecided council members to your side.
Nobles will vote depending on :
- Their interests.
- Their personal relationship with you (be it fear or love).
- Special modifiers such as deals you made before the meeting.
- Your debate performance.
Sometimes inviting a nobleman to the theater or agreeing to legitimize his bastard son could be worthwhile.
Every morning chancellor Marten will present you with the day's audience requests.
You will be able to grant audiences to the ones you deem worthy of attention and deny those you feel are less important.
Prominent merchants, guild masters and other notables will have requests to present you.
If you accept to help them, their request will become a promise.
When you fulfill a promise you will be able to ask for a favor in return and the supplicant will have a better opinion of you.
For instance, a rich merchant might ask you to sign a trade deal with Massila allowing the export of dyes. If you sign that agreement, you might ask for a substantial loan which would allow you to wage war against an unruly noble.
The Latian Republic is hungry for conquests, nobles can get rebellious, the southern barbarians are known to launch occasional raids in force... You are likely to be dragged into wars, if you don't start them.
Planning phase :
For short term border skirmishes, using the supplies soldiers can carries themselves and have them live off the land can be an option. But for campaigning deep into enemy territory or for expeditionary operations, careful planning is vital.
You must oversee the acquisition of sufficient supplies and the purchase of pack animals for the supply train.
You should also see that your soldiers are adequately equipped for the weather and the terrain they will face
You could also contract mercenaries troops to complement your army.
You must also determine a place and a time for the nobles to muster their troops and deal with those who are late or not complying.
Of course, Marten will assist you in this task so if you find logistic bothersome, you can choose to only take key decisions.
Once the planning is done and the troops assembled, the campaign is on.
Campaigning phase :
If you choose to lead the army personally, you will have to navigate your army on a campaign map.
Your goal will be to take cities and strategic points to accomplish your war goals and force the enemy to sign a peace treaty.
Of course, you will face opposition and there will be battles.
Deployment phase :
In this phase, you will have to determine the composition of your center (the unit you command) and your wings.
Make sure you appoint good commanders. Disloyal commanders might not obey your orders or could even change sides while incompetent commanders might make terrible blunders.
Strategy phase :
Now that the commanders are appointed, each of them will present you a strategy or some way to trick the enemy. You can chose to implement the proposals or not.
Battle phase :
Now that the fighting has begun, you will have to monitor the battlefield.
Depending on the composition of each armies and the strategies selected, opportunities will arise that you might exploit and troubles will happen which you must fix.
You could order a unit to fall back, reinforce a unit with reserves, buy time with cavalry harassment or even join battle personally.
Joining battle personally :
If you decide to join battle personally, you will navigate the melee and try to find and defeat the enemy commander before a time limit.
Enemy soldiers will try to intercept you while your own soldiers will try to protect you. If an enemy soldier reaches you, a battle will occur.
In the one on one battle, you can choose to focus on defense to gain time for your bodyguards to deal with your attacker or you can choose to fight by yourself by deciding which weapon you will use and which maneuver your will try (i.e. throw short spear). The availability and efficiency of maneuvers will depend on your training.
If you are defeated you will be dragged to safety by your bodyguards but you will be injured! This will hinder your ability to rule for a while.
As regent of Punica, you will have to interact with other nations.
You will have the opportunity to sign trade agreements to allow the importing and exporting of certain goods and gain the right to impose tariffs on them to the benefit of the royal treasury.
You might also forge alliances to face common enemies.
There will also be ad hoc treaties to be ratified to address specific problems (i.e. piracy).
Most treaties will have multiple clauses and will be negotiated through up to 3 rounds of proposals.
There are 8 nations in the world of Punica : The Regency.
Punica is still a wealthy and powerful kingdom but it has been on the decline for the past decade. The royal power is eroding and the kingdom's army has never recovered from the Duchess of Nothing's civil war. But Punica can still count on its large trading fleet and its abundant luxury resources such as precious metals and dyes.
The Cyren Protectorate is a client state to Punica. But the weakening of Punica could sparks ideas of independence.
Berio is a lawless land loosely governed by a bandit king. The once fearsome Berio pirates are content with the protection money paid by the passing merchants nowadays.
Massila is a wealthy merchant republic. They rely on mercenaries and a stellar diplomatic apparatus to guarantee their independence.
The Gol Federation is a federation of tribes united under an elected High Chief. They can assemble a mighty army but their territory is large and their unity questionable.
The Latian Republic is governed by the Senate. The Republic's recent annexation of smaller neighboring kingdoms might have given them a taste for conquest.
The Northern and Southern Hegemony are remnants of the Hegemonian Empire. They are enemy brothers and spends most of their time hating each other.
Let's not forget about your niece Estelle, the queen to be. She is 4 years old at the beginning of your reign and will be entitled to rule once she reaches the age of 16.
She was found in shock after her parents were murdered in an ambush and has since closed to the world.
You should rise her to be a good queen by finding her the best tutors and by spending time with her to teach her yourself and help heal her mind.
During you exile in Massila you made a few friends but above all you met Beatrice. Beatrice is the resourceful daughter of a prominent Massilan merchant and your closest friend.
She is also your advisor extraordinaire. She will support you in your duties and will certainly bring a fresh perspective to your problems.
- Training to acquire or improve your skills.
- Earning a reputation through your actions.
- Visiting the city incognito to experience the results of your rule.
- Going to the theater to see various performances.
- Delivering justice.
And much more..!
Risks and challenges
Making a videogame is a major challenge in itself. It is a lot of work and takes time. That's why we planned more time than we think we will need to complete Punica. We calculated about a year, added 50% and added 2 months to be on the safe side.
But more time means more money is needed. Luckily, as we are located in Quebec, we have access to substantial government aid as we are in the video game industry. For every dollar invested we could get as much as 2.50 dollars in grants and subsidies (Kickstarter money * 3.5).
We will of course keep you posted on the progresses we make so feel free to write words of encouragement to push us in the back if you feel we are behind schedule.Learn about accountability on Kickstarter