About this project
"Why do I steal fabricants?... because it’s the only well-paying job in the city. In Hefei, you either serve food on the street, fix fabricants, or steal fabricants. Besides, it is not really wrong. There are 10 million of them in the city. The companies won’t miss one or two..."
-Chang Xiao, Triad gang member at her trial in The People's Court in Hefei.
Ghosts of Hefei (GoF) features a competitive tabletop miniatures game experience where rival gangs battle to steal robot workers in a dystopic, near-future Earth. A direct sequel to Four-Color Figures' recent game, The Department, GoF focuses its lens on the action and drama transpiring on the mean streets of 2070s Hefei, China.
Players take command of a gang with the purpose of stealing fabricants (fabricated human simulants) to sell on the black market. These gangs act as agents for the major global organized crime syndicates. Players use a combination of hacking, guile, and combat to compete for money and influence in the lucrative and dangerous international fabricant trade.
It's a hard life in Hefei. Steal a fabricant. Get in a firefight. Try not to get caught by the police.
A spiritual successor to great sci-fi skirmish games of the past, Ghosts of Hefei delivers a competitive tabletop experience distinct from, but fully compatible with, The Department.
The game takes place during the 2070s in the Chinese city of Hefei. Hefei is China's largest manufacturing center and is almost entirely populated by fabricated human simulants, also known as fabricants. These fabricants perform much of the city’s labor and manufacturing. The small human population either makes their living maintaining and managing these fabricant workers, or by stealing them to sell on the black market.
Tabletop Action: Use your Gang's strength, cunning, and determination to steal more fabricants and make your fortune.
Compatibility: Ghosts of Hefei is fully compatible with its Predecessor, The Department. Pit your hard-boiled detectives against your Gangs from Hefei!
RPG Feel: Your models gain skills and experience using our innovative card-based upgrade system that provides balance and makes bookkeeping easy.
Use Any Miniatures: Though we are producing some excellent miniatures for use in the game, Ghosts of Hefei is written so you can use whatever miniatures you want. The rules are written with measurements for 28mm and 15mm figures, and our range of models will be compatible with other popular rule-sets.
New Game Mechanics
- Detailed hacking rules create a unique tactical challenge as players compete to hack fabricants and control the local wireless network.
- Campaign rules with a definite end let you determine once and for all who is the master of the Hefei underworld. Players can smuggle fabricants, assassinate rival gang leaders, or eliminate their rivals in prison.
- Rules for "Heat" put a check on players. Only the most powerful gangs can blaze away on the streets with assault rifles. Players have to further their goals under constant threat of arrest and imprisonment, or even use their imprisonment as a tactic to get at their enemies on the inside.
- A black and white, A5 rulebook with a color cover.
- A set of six, highly-detailed 15mm and 28mm miniatures. Sculpted by the very talented PF, these figures will provide enough models for one player to play a game of Ghosts of Hefei. The first gang produced will be the Yakuza, pictured below.
- A Ghosts of Hefei t-shirt, Pictured below but not finalized.
The Yakuza have shed their "traditional" muscle and adopted fabricant drones for enforcement and crime, controlled by small on-the-ground hacking teams. Not only do the Yakuza out-fit their battle drones with powerful weapons and terrifying Oni masks, their expertise in hacking means that even the enemy fabricants can be used against their former allies.
Yakuza gangs are smaller, normally just three or four human technicians, with a leader to control them. The rest of the gang is fabricants, armed or unarmed depending on the gang. However, fighting by remote does not give the Yakuza the skills they need to stand up and fight directly if necessary. Only their leader, a more battle-hardened criminal, might stand a chance.
A small stretch goal to start with. We will produce a pack of printed stat cards for each unlocked faction.
Officially, The Iranian Service Organizing Bureau (ISOB) does not exist outside of Iran. Unofficially, these members of the New Iranian Republican Guard use Hefei as a training ground, a resource, and a test bed for new military application of fabricants. The smuggling of fabricants is key to the foreign policy of Iran, and their expansionist,
disruptive presence can be seen throughout the Middle East, East Africa and Europe.
They do not take kindly to their influence being threatened, and their top-secret bases are havens of military weaponry and equipment. The latest technology is used against the other criminal elements and the Hefei police force, ensuring that when ISOB come out to fight, little is left in their wake to report them.
The Tongs are the locals, living and thieving in their own back
yard. Having seen the effects of the fabricant revolution on China and
their families, some have chosen the life of grime and crime in which
they find themselves enmeshed..
They know their town, and the locals tolerate them to bring in easy money and fight the "foreigners" who also have their networks in the city. The life of the locals in Hefei is cheap, and gang leaders know that for every person they lose, they can find a quick replacement from the multitude who wish to join.
The Brotherhood demands everything. Russian crime gangs in 2070 are more like cults, as joining the Bratva means adopting an extreme political ideology - nationalistic, violent and completely opposed to anything non-human. The Russians rely on fear to achieve what they want to, and train their members in how to use this. Bratva are well equipped with old-fashioned military weapons, but their preferred approach is to get the blood on their hands and well-tailored clothes. This approach makes them unsubtle but terrifying.
Risks and challenges
Any business that relies primarily on freelancers, is dependent on their availability and schedules. We have a dedicated team working on this game that is passionate about the concept and wants to see it done well and on time.
The publishing process is also fraught with pitfalls. Producing a polished game book requires a village of editors, checkers and playtesters to assure quality. For Ghosts of Hefei, we have an even bigger team assisting the developers than The Department. Our authors have experience in the mainstream publishing industry and will produce a quality product.Learn about accountability on Kickstarter
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