£2,773
pledged of £69,000pledged of £69,000 goal
175
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Fri, March 25 2016 9:00 PM UTC +00:00
Far Road GamesBy Far Road Games
First created
Far Road GamesBy Far Road Games
First created
£2,773
pledged of £69,000pledged of £69,000 goal
175
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Fri, March 25 2016 9:00 PM UTC +00:00

About

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Final Update

With or without Kickstarter, Atomic Society continues! If you like what you see below, you can buy your pre-alpha copy of Atomic Society and recieve all future updates via our website www.farroadgames.com (sales to start in April 2016, see our forum on the site for updates.) We intend to make this game one way or another.

Thanks for your support. 

Far Road Games

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Atomic Society is a post-apocalyptic city-building game with a unique moral and ethical system that lets you decide how to rule the city you create.

You can choose to be cruel or kind. Sane or insane

Make the kind of wasteland settlement that others fear, or that others flock to – but you must keep your people alive and handle the consequences of your choices.

We’re huge fans of this genre but wanted to do a game where the citizens feel more human. Where you can build with laws and ethics and not just with structures.

It is somewhat inspired by games such as Black & White, Tropico, Banished, and The Sims.

Our hope is that it will be a thought-provoking and interesting game where everybody can make a unique city and see what happens when the norms and morals of society are up for grabs. 

We’ve been making the game for about a year now and have almost come to the end of the line with what we can do without funding. We’re hoping there are enough people out there interested in the game that we can take it to the finish line.

Every man and woman who comes to your city will have interesting traits based on real issues.

For example...

  • One citizen might hate immigrants and attack them. 
  • One citizen might be a racist. Another a thief. Someone else might be a drug-addict or a cannibal.
  • You will see these issues being acted out in front of you. 
  • You can then decide how to punish or encourage the behaviour. You can be a mean tyrant or the world's greatest liberalist. It's up to you!

We have 40+ traits in the works. But whatever you do will change how your people live, which means it will change how you build the city.

It is our goal to make this the ultimate "ant-farm", where it is fun, amusing and interesting just to watch what people do when you drastically alter the laws of society.

We also want to give people that thrill of being a supreme ruler who can make society however you want, or play the villain and create your pet-dictatorship. 

It might sound ambitious, and we thought so too, which is why we've held on as long as possible to work on the game before coming to Kickstarter. We had to prove to ourselves first we could do it.

What will you do with murderers, for example? It won’t take long until one citizen in your town kills someone else. 

Click on the Town Hall building in your town and choose the punishment that you think fits the crime.

There will be a range of options for every trait:

Celebrate - Encourage the issue

Exile - Send the offender away.

Execute - Kill the offender. 

Imprison - Lock them up for a short or long time (you decide).

Corporal Punishment - Beat the offender. 

Ignore It - Accept things the way they are.

However, whatever you pick will have downsides and upsides. You can choose to make the craziest or kindest society ever, but be ready to deal with the consequences.

The bedrock of the game is about making a big, bustling town and then working out how to make it efficient. 

  • Choose from 30+ unique structures to build including taverns, rain collectors, wind turbines, and police stations.
  • Take direct control of your own leader character. Uniquely for this kind of game, you can explore the city you’ve built up close. Help out with tasks such as construction and salvaging.
  • Enjoy a huge amount of replayability. The issues and traits that arise in your people will be different every time, and come in different amounts. 
  • Explore enormous environments. Search abandoned vehicles and buildings for supplies. Convert ruined structures into homes. 
  • Tactical Building. It’s not just a case of build one structure then another. There are multiple ways to generate water in Atomic Society for example – each has pros and cons. Collect rain water? Boil lake water? Dig a well? There is never a perfect formula.

Keep your people alive and your population will grow - if you can handle the wild and dangerous behaviours. 

We spent a lot of time in pre-production planning the game, which has enabled us to make great progress in a short space of time and avoid "feature creep" so we don't want to risk stretch goals. Obviously we edit and change things over time, but we know where we're going at least. 

Our initial campaign total would let us afford to make a city-building game with a lot of replayability, and to have a decent and thorough society simulation on top. 

If we are lucky enough to exceed our total, the money will be spent on paying for more coding time. As we've found out, simulating society is a big task. Though we've worked out a way to do it, the more help we could afford, the much faster we could create the content. 

Reddit Discussionhttps://www.reddit.com/r/AtomicSociety

Our Websitehttp://www.farroadgames.com

Monthly Dev Blog Updateshttp://www.farroadgames.com/dev-blog

Twitterhttps://twitter.com/farroadgames

Facebookhttps://www.facebook.com/FarRoadGames

Far Road Games is a new studio with 3 core people, based in the UK.  We've been working on the game since Feburary 2015 and funding it with what little money we earn in other jobs. Unfortunately we've come about as far we can and to safeguard development, we've come to Kickstarter.

No one in the world wants this game to succeed more than us. We're committed to regular updates and rapid progress. If you want to see how the game looked just 6 months ago, check out our dev blog entry from last August or even this test footage from the end of October compared to the Kickstarter trailer. 

Every month we aim to have new content in our dev blog series to show off, and we've never missed an update yet. 

On personal level we're older gamers interested in morally-murky stories and the weirder/darker side of humanity. We also felt a bit jaded by seeing the same types of game get made over and over again. We wanted Atomic Society to be something that could capture the interest of people who are a bit tired of other games in this genre.

I am Scott MacDowall, the game's director, responsible for the gameplay and vision. I also act as producer and do jobs such as making this Kickstarter. I was fortunate enough to work at Rare for a few years

Nick Stevens has been programming non-stop as a hobbyist since the Atari ST era and is now a first-class computer science graduate, and something of a genius in our eyes. The vast majority of the code in Atomic Society has been created single-handily by him.

Mariana MacDowall is the 2D and 3D artist and animator on Atomic Society, responsible for giving the game its unique and attractive look on a tiny budget. She is also something of a polymath, able to provide additional light programming and design whenever it is required..

We are also joined by freelance American programmer Adam Gwin, and Swedish electronic performance artist Dawid Dahl, who is creating our  soundtrack live on analogue synth equipment.

Art/Design/Coding: This enables us to work full-time (or more) on the game from now until release. This safeguards the development of the game.

Studio Costs: This covers the boring but necessary thing that a professional team needs, such as online hosting costs, accountancy, contract creation. It also covers marketing expenses as we're too small to do that alone. This means we can operate legally and efficiently. 

Hardware/Software: This includes replacing the ancient PCs we have with ones that can handle game development, and paying for third-party software licenses, such as Unity Pro. It means we have the tools we need to make the game. 

Contractors: Includes paying for the services of translators, our freelance programmer, and our musician. This all covers the extra people who help us make this game. 

Fees is the 10% (approx) chunk that Kickstarter will out of any money we receive. 

Risks and challenges

As mentioned, we delayed coming to Kickstarter for as long as possible to prove we can pull this off on a technical-level. We have achieved that now and know making the game we want to is within our skill level.

One potential risk is that we're a small team, and therefore everybody is vital to the success of the game. We love working together, and have been working together since 2014 without any form of compensation. I see no reason why we would ever separate (especially as 2/3rds of the team are married!) but if someone were to fall seriously ill that would delay the game.

If our Kickstarter succeeds, we will be absolutely fine financially.

Schedule-wise, we have worked out what the game needs in advance and know our limits. We have a clear design blueprint.

Our other commitments in life are such that we can make Atomic Society the main focus of all our time and effort.

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Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge £1 or more About $1.25

    ** WANDERER **

    You like the sound of what we're trying to do and wish it well as you pass on by. Our irradiated thanks are yours!

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    Pledge £10 or more About $13

    ** FIRST SURVIVOR **

    + Receive a digital copy of the game at a low "Early Bird" thank you price for helping to get this Kickstarter started.
    + Gain access to the game as soon as it hits beta/Early Access status. (We intend our beta to have a game's worth of content in it at least.)
    + Become part of the beta feedback group. Be one of the first to play, help, inform, and balance the game's elements.

    Estimated delivery: Feb 2017

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    Pledge £14 or more About $18

    ** SURVIVOR ***

    + Receive a digital copy of the game
    + Gain access to the game as soon as it hits beta/Early Access status. (We intend our beta to have a game's worth of content in it at least.)
    + Become part of the beta feedback group. Be one of the first to play, help, inform, and balance the game's elements.

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  4. Select this reward

    Pledge £20 or more About $25

    ** CITIZEN **

    All rewards above...

    + Your name in the credits.
    + An exclusive, specially remastered copy of the soundtrack, composed by Swedish electronic artist, Dawid Dahl
    + An EXTRA music track included in your soundtrack just for backers.

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  5. Select this reward

    Pledge £28 or more About $35

    ** JUDGE **

    All rewards above...

    + Your first and second name will be added to the names citizens can spawn with. See a citizen with your names living their weird and dangerous life.
    + A digital "making of" book that talks about the origins, ideas, and philosophy behind Atomic Society. Includes early versions, interviews, art and failed concepts - and how 3 first-time devs built a studio out of nothing.

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  6. Select this reward

    Pledge £40 or more About $50

    ** MAYOR **

    All rewards above...

    + Gain a cool, optional cosmetic "skin" for the all-important Town Hall building. Get to vote on how it should look during development. The Town Hall building is the cornerstone of every city, where all laws will be set.
    + Get your name in the credits at 2nd, higher tier as a sign of our thanks for your big contribution.

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  7. Select this reward

    Pledge £60 or more About $75

    ** RULER ***

    All rewards above...

    + Receive a special closed alpha version of the game later this year (well before Early Access).
    + Be invited into the game's small early alpha feedback group with the developers.

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  8. Select this reward

    Pledge £90 or more About $113

    ** "HUMUNGUS" **

    All rewards above...

    + Get to write a short tale/poem/story (subject to design approval) that will be included among the burnt out ruins in our game that lucky players will find when they explore and scavenge.
    + Be a part of the 3rd, higher up credits tier for your generosity and literary contribution to the game!

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    Pledge £125 or more About $156

    ** THE CHOSEN ONE **

    All rewards above...

    + Receive a copy of the in-development PROTOTYPE version (which we used for this trailer) a few weeks after this Kickstarter ends.

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  10. Select this reward

    Pledge £500 or more About $625

    ** ATOMIGARCHY **

    All rewards above...

    + We will work with you to implement a brand NEW ethical, social, or moral issue into the game with multiple solutions for players to enjoy (ideas are subject to design approval).
    + We will put a ruined statue of you in the game somewhere, with a plaque written by you.
    + Instant, preferred contact with the team.

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  11. Select this reward

    Pledge £1,000 or more About $1,251

    ** THE UTOPIAN **

    Because if we don't create a reward tier for an extremely rich lover of post-apocalyptic & social issues, we'll never know, will we?

    All rewards above...

    + We will mail you a stick.
    + We will mail you a stone.

    According to some clever guy, you'll need both if World War 3 does happen, to help prepare for the next war...

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Funding period

- (30 days)