Download a short demo of Memoranda! Explore a few scenes, talk to some people, solve a puzzle and guess which Murakami stories inspired us in this demo! Send your answers to BitByterz@gmail.com by 8th of November and the winner will be a character in the game.
Three years ago I sat down with a friend to brainstorm for making a game. We both came up with the idea of a game inspired by short stories of renowned Japanese author Haruki Murakami. His work had inspired us profoundly and we thought that the vague, surrealistic reality of his fictional world would have a great potential for being turned into something visual and could lead to the creation of odd characters, an essential element in game design. After a while, my friend moved to another country, but I continued working on the idea. I wrote a script for the game, inspired by more than 20 stories by Murakami and started working on the game with a new team.
What does memoranda mean? Memoranda is the plural form of Memorandum, which is defined as "a short note designating something to be remembered, especially something to be done or acted upon in the future; reminder."
Memoranda is a classic 2D Point & Click game for Linux, Mac and PC. It include more than 40 scenes, 30 characters and numerous puzzles. The puzzles are not always very easy to solve, but there are always enough clues in the story to solve them. This is the protagonist, who little by little realizes she is forgetting her own name. Interestingly, after working on the game for several years, we forgot to actually have a name for this character, and just use a nickname for her. But is she really losing her memory? Or is there something else that would explain the strange circumstances? We will find out as the story unfolds.
The story happens in a little town, where there are both laptops and bamboo water clocks. The town has a European-like architecture but that doesn't mean it belongs to somewhere in Europe. The characters include anything from a WWII surviving soldier to an elephant taking shelter in a man's house hoping to become human. But there's one thing that all characters have in common: they all are losing something. And that could be anything...it could be a name, a film reel box or someone's sanity! Our primary mission is to help the main character find her name back.
Meet some of the characters, Look at some scenes and see how we animated the game:
The game's sound and music is still in process. To get a feel of the sound design listen to these three samples.
We have emptied our pockets during the first rounds of developing the game. To finish the development, which includes sound design, code optimization and debugging, and plug-in purchases, we need additional support. If we reach our Kickstarter goal, we will be able to finish the game in two or three months and release it on Steam website.
Where the money goes? Please look at the pie chart below:
We have worked on this project for three years and we are confident that with additional funding we can devote all our resources to finishing the project in the next few months. Currently, we are working on the final stages of the development, namely debugging the alpha version of the game and working on sound design and music. Given that we have passed the biggest hurdles and are in the final stage, we are confident that the risk of not finishing the game is very small and close to zero.
Who Are We
Risks and challenges
See below the bamboo clock!Learn about accountability on Kickstarter
- (40 days)