About this project
During a routine excavation of a coal quarry, the robot miners found a unique artifact: The Coal Heart of Unlimited Power. Any robot that possesses it for 24 hours will become all-powerful! Soon, robots from all over the world came to seek the Coal Heart. Play as the greatest robot fighters in the world to capture the Coal Heart and become ALL-POWERFUL!
Robots: Battle for the Coal Heart is a fast paced role selection robot building game. Seize control of the Coal Heart and syphon the health of your enemies. Will you stand as the last unbroken champion, or will you fall to the wayside with the rest of the junkyard?
Check out the Rave Reviews below!!!
For a more thorough look at the rules, please see the prototype rules on Board Game Geek!
"I had fun playing this. You will have fun playing this game! Especially if you like Puerto Rico and King of Tokyo... Also if you like robots, this is a really, really cool game!"
"There is a lot of balancing that has gone into this. Lord Reforge plays differently than Professor Syphon or my personal favorite... the Executioner."
Game Centric TV
"What I really like about this game is that the turn dynamics are very unique and very interesting to see. This is something that I have not seen in many other games and certainly not laid out in such a manner but it creates a lot of interesting interactions and a lot of very interesting dynamics. I'm reminded of this double edged sword mechanic that kind of comes into play because I might be able to Mine for something but my opponents get to Mine too and might get more resources."
"For the Child Geeks, the most enjoyable aspect of the game was building their robot... Another Child Geek said, “The best part is being able to design your robot the way you want to.”"
"The most surprising observation with the Parent Geeks was how much the non-gamers enjoyed it. According to one non-gamer Parent Geek, “This game makes sense, you know? Everything you have to do and every option available to you is right there to view and think about."
"This brings me to what I like most about the game. There is no luck to get in the way. Everything is visible with only the random Gear card draws to surprise players. The majority of the game will be spent reacting and making decisions based on other players’ actions. Once it’s a player’s turn, they get full control of the game’s direction for the duration of their turn."
"Honestly, I don’t have anything quite like Robots in my collection; I don’t generally go for head-to-head destructive romps like this, but the fact that there were multiple paths to victory (building your robot completely vs. reducing all competitors to zero health), and no permanent player elimination really set it apart over other head-to-head games I’ve played. The theme is something I feel almost anyone could get on board with, and the mechanics–while complex enough to offer real choices–are not something that would likely cause analysis paralysis. Conceptually, spending resources to build an attack robot and then attacking is easy to grasp, and the mechanics of gathering and spending resources felt intuitive. Bottom line: If you’re looking for a medium weight game with a nice “take that” feel, then this is worth a look!"
"Fight does a good job of introducing interaction into what could be called a Eurogame."
"The ideas regarding the Robots had clearly been well conceptualized and realized throughout design. Constructing your big turn and unleashing pain upon all other players, or suddenly building a large portion of your Robot in a single turn is incredibly satisfying."
Click to Zoom in on the Playmats!
$500 - Extra Scavenge Action Hex for 6 player games
$2000 - Improved Game Components
$5000 - ???????
We are paying $9 towards shipping for all backers. Therefore, shipping to USA backers is included, but we must charge for other countries. We will be fulfilling outside the USA with Gamesquest Fulfilment (who partners with Esdevium). We will charge backers outside the USA the cost of shipping to them minus $9 for other countries, we must charge what USPS charges us (minus a $13 credit). Make sure you only back the reward level for where you want your game shipped.
This looks like a big game! Why is the Kickstarter goal so small? Sherwood Games specializes in running Kickstarter campaigns with small goals. We are able to do this by scaling the size of the print run according to backer interest in the game. We use funds from previous game sales to bridge the difference between print run sizes. We have been working closely with QPC Games for the past 3 years to figure out various methods of printing 250, 500, or 1000 units of a given game in a cost-effective manner. Depending on the level of funding we are able to achieve with your help on Kickstarter, we will print either 500, 1000, or 2000 units of Robots. We never use POD manufacturers for our final product (though we love them for prototypes!).
Risks and challenges
Sherwood Games is composed of Duncan Davis and Jackclyn Ngo. We have successfully run Kickstarters for In the City: Harbor and Missing Link and we have been networking continuously to make this Kickstarter the best yet! In addition to Sherwood Games, Duncan is a full time PhD student - which forces most of his interaction with backers to be in the early morning and the late evening. Jackclyn is a high school Math Teacher, so she usually can only manage Sherwood Games tasks in the evenings as well. Luckily, we already have all of the manufacturing lined up, so it should be smooth sailing from here to production and distribution.Learn about accountability on Kickstarter
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