In the City Game Series (Canceled)
A drafting game for 2-5 players that requires guile, stealth, and cunning to outwit your opponents. Become the king and save your city!
Awesome video from Gencon!
In the City: Origins is a fun, dynamic, drafting game for 2-5 players. You take the role of one of the leaders of the city and recruit cards into your faction as you try to control your opponent's options. Each expansion adds new cards, leaders, and concepts to the game increasing the depth of strategy and variety of cards in play.
A drafting game is one in which each player takes turns picking cards from the selection available. In the City: Origins focuses on resource management, increasing selection options, and hurting opponents at crucial moments. This creates interesting game play with lots of replay potential. The In the City series further pushes these boundaries by creating dynamic leader-leader interactions that make leaders both feel different from one another and feel different when playing against particular leaders.
My funding is broken up into tiers. When each tier is reached, the associated benefits are unlocked and I will reveal the specifics of the next tier as well as hints for the one after that.
$7500 - Tier 1: In the City: Harbor (May 2014), Promo Leader (the Influential Investor card September 2013)
$8,000 Tier 2: Promo Leader #2
$10,000 Tier 3: In the City: the Occult Assault, Promo Creature Card
$12,000 Tier 4: Promo Leader #3
With In the City: Harbor, the ports are open for business! Add a whole new column to the city square as the ship deck gives you the feel of boats constantly entering and leaving the seaside port. Fight off the pirates and commandeer your opponents’ vessels in this new installment of In the City.
Risks and challenges
I have the base game ready to ship to all backers that choose it as their reward. The each expansion will take about 6 months to produce including play testing, design, and development.
I have the base game ready to ship to all backers that choose it as their reward. Each expansion will take about 6 months to produce including play testing, design, and development.
As a graduate student studying chemical engineering, it is sometimes difficult to balance my game design, research, and social life. Finding enough time can be difficult. I plan to overcome this obstacle by making sure I have 1-2 evenings a week to devote to play testing and developing and another evening each week to spend on the presentation end of the game (game boxes, card printing, etc).
Another challenge I face is receiving all the components in a timely manner. Sometimes shipping gets delayed or orders get mixed up. In these instances, I will be very clear with my backers and explain what happened and why the product is delayed. This usually is not a problem because I finish my games boxes, rules, etc. long enough before the deadline that a delay will not affect the release date. I always plan for the worst and hope for the best!
- (31 days)