The 7th Continent is a cooperative game of adventure, exploration and survival, for 1 to 4 players, inspired by the adventure books where ”you are the hero“. It’s also, thanks to the support of over 12,000 backers, one of the biggest board game worlds ever created!
The game became a reality thanks to over 12,000 backers, but the cost of making such a game is so high that a retail version is almost unfeasible. However, we wanted to give you another opportunity to get your hands on it: your last chance… to get cursed.
The Expansion “What Goes Up, Must Come Down” invites you to come and discover, or perhaps return to, The 7th Continent for some fresh adventures! Two new curses are waiting, each with their own unique gameplay elements, for you to discover.
In “A Prison of Clouds” you’ll find yourself aboard a Hot Air Balloon, in search of salvation and in “The Veins of the Earth” you will delve deep below the Continent in order to triumph over the Evil consuming you.
“Easily one of my favourite games of the year. This is an amazing game and possibly the best adventure board game ever designed. Excellent!”
Tom Vasel – The Dice Tower
“The 7th Continent is the best exploration game I’ve ever played. Every decision is interesting, the sense of cooperation and collaboration is strong, the freedom to roam is liberating, and the mystery is fascinating. This is a must-buy!”
Jamey Stegmaier – Stonemaier Games
"The 7th Continent is quite simply a watershed moment in enthusiast gaming. Encapsulating all that was great from the LucasArts adventure games of the past, Serious Poulp has crafted an analog experience that continually inspires exploration and invokes a constant sense of wonder. The ripple effect of this game will be felt for years to come in the Boardgame Industry and should most definitely be enjoyed by all."
Jeremy Salinas – Man VS Meeple
“This is the ultimate survival/exploration board game. Nothing else comes close to touching it in terms of its raw, epic scope, ambition and design.”
Richard Ham – Rahdo Runs Through
"I have over 50 hours of gameplay logged with 7th Continent and I feel like I have just scratched the surface. This is easily the best game of the year, and one of the best I have ever played in my life."
Lance Myxter – Undead Viking
- Play solo or in a team of up to 4 players.
- 30 seconds to set-up the game, 30 seconds to save it!
- 1000+ minutes of thrilling adventure in a single game.
- Relive the sensation of the adventure books where “you are the hero” that thrilled so many of us in our childhood.
- No dice rolls! Make difficult choices and face the consequences thanks to the game's innovative mechanics that determine success or failure!
- Almost 1,000 cards for the base box alone with hundreds of pieces of original artwork.
- Join the expedition any time, even if you missed the beginning of the adventure or died during it.
- Live a different adventure every time! There are dozens of random events and several alternatives for each individually numbered card.
- There are consequences to your actions. If you kill an NPC, they will remain dead for the rest of the game and any options or alternatives that you might have had by letting them live will be gone…forever. Let them live and they might help you later. Then again, they might not.
An expansion with two brand new curses, each with their own unique gameplay mechanics!
This expansion, which requires the base box, is compatible with all previous expansions.
It includes over 250 new cards, including two new curses, which you will have to overcome if you hope to leave the 7th Continent alive. Each one will provide a unique experience, pushing the survival skills of both novice and veteran explorers to the limit.
This new expansion has its own “collector’s” box that – combined with the base box – can store all of the cards of the base box as well as all of the expansions (even if everything is sleeved) and other materials. It includes:
- 3 Storage trays
- 250+ cards
- 1 Hot Air Balloon miniature (+ alternative cardboard standee)
- 1 Barge miniature (+ alternative cardboard standee)
- 7 new Dividers
- 1 rule sheet
The curse, “A Prison of Clouds”, will send you on a whirling adventure OVER the 7th Continent!
Aboard your hot air balloon, you’ll soar over the continent thanks to an innovative wind management system, which will lead you to new, unexplored tracts of land…
You can land at any time by taking the Terrain card with the same number as your current Sky card, allowing you to continue exploring on foot. When you wish to take off again, simply make your way back to the card where you landed and your aerial adventure continues.
Take care though, as each trip will tax you. Hunger, confinement and violent winds will test your nerves.
Make short trips and improve your piloting abilities if you want to stand a chance of lifting the curse that keeps you trapped in this hopeless land.
“The Veins of the Earth” will drag you down into the bowels of the earth where an underground network of serpentine waterways spans the entire length of the continent.
Aboard a barge of aboriginal design, your actions will be limited as the current draws you ever deeper. Make the right choices at the right time or you’ll end up lost and doomed in the pitch black.
As insane and suicidal as it may seem, you have no choice but to forge ever onwards into the darkness. What manner of horrors await you? It matters not, as long as you can free yourself from this curse!
"Satchel & Journal" Binder
This new accessory will allow you to store all the “Quest Item” cards that you’ll acquire during your adventures, just as if you were jotting them down in your journal!
1907. A renowned explorer, you have just returned from the first expedition on the seventh continent, a mysterious land that was recently discovered off the coast of Antarctica and is very likely the last Terra Incognita in the world.
You are recovering from your adventure when, whilst reading the daily newspaper, you realize that several other members of the expedition have disappeared suddenly, for unknown reasons.
Coincidentally, you have been lethargic for a few days, feeling feverish and finding it difficult to get out of bed. A cold shiver runs down your spine and you are in a constant state of depression and malaise.
You are going to have to face the facts: an evil is consuming you from within. When night falls, you slip into a restless sleep unaware that, for you, this is only the beginning...
You start each new game by choosing one of the available characters. Each one comes with their own set of Skill cards that represent their abilities and personality (adventurer, herbalist, doctor, mercenary, etc.).
“The Voracious Goddess”, “An Offering to The Guardians”, “The Bloody Hunt”, "The Dark Chest of the Damned" - Choose which curse (or curses!) has been put on you from those included in the base box (4) or those in the expansions (5).
Your goal? Find out how to lift the curses you have chosen and then purge your soul of them. Each curse offers a very unique adventure and will take you to different places. Obtain the unobtainable, discover that which is forever hidden, and strive against the impossible.
Do you have what it takes?
You are now ready to begin your unexpected adventure. Similar to the books where "you are the hero”, you will explore the continent by putting numbered Terrain and Permanent event cards into play, which will gradually form the game board.
Forests, deserts, caves and mountains - you will visit dozens of different locations during your adventures as well as encounter random events that coincide with your location.
To progress through the game, you will perform the actions available on the Terrain card your miniature is standing on, the Event cards attached to it, and the Character, Skill, State and Bonus cards in your hand and the Items in your inventory.
In order to perform these actions, you will use the Action Deck that contains your Skills and simultaneously serves as your life force.
Every action makes you draw a certain number of cards from the Action Deck. These cards provide a variable amount of successes and you must obtain a specified number of them in order to succeed.
Failing when performing an action may have terrible consequences and cause you to get negative State cards, forcing you to discard cards from the Action Deck, and consequently reducing your life force.
Want to stack the odds in your favour? You may choose to draw more cards from the Action Deck to get more successes. However, every card in the Action Deck is a bit of your life force, so when the Action Deck is exhausted, so are you. From now on, every action could be your last!
Thankfully, the Skill cards that you may add to your hand when performing actions, your Bonus and Item cards, and the help from your companions will make things easier for you. This is especially true when it comes to decreasing the number of cards you must draw to perform an action or by increasing your chances of success.
The 7th Continent is a strange land with many paranormal events, hostile creatures and inhospitable locations.
You will have to use your best survival skills to overcome the varied threats you will face in this land, so that you can eventually lift your curses:
- Find or craft items to help you escape risky situations or access locations that would normally be unreachable without them.
- Gather food, by hunting or fishing, in order to regain some life force, returning Action cards from the discard pile to your Action deck. Make a fire and cook it and you’ll find that you’ll get even more cards back!
- Look carefully at your environment. It contains many clues and hidden numbers that can help you uncover the Continent’s many secret locations.
- There are countless surprises for you to experience along your journey!
You can download the rules (.pdf – 56 Mo) or check this video (26’) to learn how to play The 7th Continent!
Edit: cards from The Past must be returned between two game sessions.
All the expansions and optional purchases from the original Kickstarter will be available during the course of the second campaign.
How to add optional buys to my pledge?
1. Click on the “Manage your pledge” green button at the top of the page
2. On the next screen, click on the “Change your pledge” blue button
3. Then, in the current reward box you’ve chosen, increase the pledge amount by the value of the optional buy then click on the “Continue” green button
4. On the window that appears, click on the “Confirm” blue button.
5. It’s done!
6. A few weeks after the Kickstarter campaign ends, we will open the “Pledge Manager” (PM) and invite you to fill it by telling us which optional buys you’d like to purchase and in which language (English or French).
If you want to sleeve the ENTIRE game, including the Stretch Goals and any other content made available during the campaign, then you have to add both optional buys for a total of $79 which includes over 1600+ card sleeves (the “+” is additional sleeves included “for free” for the upcoming Stretch Goals and optional buys).
What would a Kickstarter campaign be without some Stretch Goats?
After 4 years of work, The 7th Continent became a reality thanks to the support of over 12,000 backers. Without them, we wouldn’t be here today.
The cost of making this game is high, notably due to the quality of its components. Due to this a retail version of the game is almost unfeasible.
However, we want the game to live and continue growing as well as allowing those that missed out on the first campaign and/or some of its contents to acquire them.
This campaign is no doubt one of your last chances to take part in The 7th Continent adventure...
This new campaign will allow you to expand upon the adventure we all began back in 2015. With new curses and mechanics, a whole new experience awaits you! It will also allow you to acquire any elements you may have missed from the first campaign.
For those of you only interested by the “upgrade pack”: you will be able to procure it (at production cost) at our online store at www.seriouspoulp.com when it becomes available in 2018.
Free Upgrade pack
This pack contains cards that will allow those of you possessing the first edition of the game to upgrade it to the second edition and 4 additional dividers to help you search for cards more easily (Characters' Skills, "004", "051", "109"). It includes any cards that may have been changed or corrected after the first campaign.
NOTE: This pack is included in the Veteran pledge (which is specifically for those with a copy of The 7th Continent from the first Kickstarter campaign)
If you purchased all available content from the previous campaign and wish to complete your collection, then all you’re missing is:
- The expansion “What Goes Up, Must Come Down”: this expansion includes two new curses along with new ways to explore the continent.
- Satchel & Notebook binder: this game accessory will allow you to store all the cards that would normally be placed under the Satchel & Journal card.
- All unlocked Stretch goals that become available during the campaign.
These items are included in the Veteran pledge.
Also, new “optional purchases” will become available during the campaign (see "Optional buys" section).
The USA, European Union, Canada and Australia will all be “Shipping Friendly”. This means that backers from these countries will not incur any import taxes.
After our experience with the first campaign, we are planning on two waves of shipping for this new project.
The First Wave will include the new "Second edition" base box and non-cards optional purchases (such as bone dice & dice bag, sleeves, etc.). This wave is slated for March 2018.
The Second Wave, due in October 2018, will include the new expansion "What Goes Up, Must Come Down", all optional buys with cards (old and new) as well as Stretch Goals from this campaign.
Shipping will be paid AFTER THE END OF THE CAMPAIGN, during the “Pledge Manager” phase. Below, you will find an estimation of shipping costs per shipping area. Despite this, we are committed to these prices being the maximum amount you will have to pay.
During the “Pledge Manager” phase, you can ask to receive everything, including the Base Box, in Wave 2 (due in October 2018) in order to reduce shipping costs significantly when compared to the cost of both waves (although still more expensive than the wave 2 shipping shown below).
*You can choose to have this optional buys shipped on wave 2 – instead of wave 1 – to avoid paying for the shipping fee associated.
**Europe (A): Germany, United-Kingdom, Republic of Ireland, Belgium, Luxembourg, Netherlands, Italy, Spain, Portugal, Switzerland and Austria.
**Europe (B): Denmark, Estonia, Greece, Hungary, Latvia, Lithuania, Poland, Romania, Slovakia, Slovenia, Sweden, Czech Republic.
**Europe (C): Albania, Armenia, Belarus, Bosnia and Herzegovina, Bulgaria, Cyprus, Croatia, Finland, Iceland, Montenegro, Norway, Serbia, Turkey, Ukraine (Note: the lower part of the estimate).
Note: recently updated for GREECE, ROMANIA and SWEDEN.
Also, South Korea is in Area 4 – lower part of the estimate
Would you like to pledge for multiple copies?
Each copy purchased includes all unlocked Stretch Goals. For areas 1, 2 and 3, shipping costs after the first pledge (up to a maximum of 7) are halved! We are still looking for solutions to get some discount for multiple copies for areas 4 and 5 as well (hopefully by the end of the campaign).
We’re two friends that love playing and making games. Also, one of us is pretty handy with a pencil.
Founded in 2010, Serious Poulp was all about seeing the games we designed come to life.
Serious Poulp Inc. is the name of the North American branch of Serious Poulp. It was created in 2017 to help us develop our business in North America.
The first Kickstarter campaign for The 7th Continent was successfully funded back in October 2015 thanks to the support of 12,103 daring explorers! Two years later, with a lot of experience from this first adventure under our belts, we’re back with some new ideas that we just couldn’t keep to ourselves!
Ludovic Roudy and Bruno Sautter
Two friends passionate about all things gaming! We’ve been working together for almost 15 years in the digital communication agency we created in 2002, then as Serious Poulp, which we founded in 2010, when the temptation to publish games became too strong to resist.
Role-playing games and gamebooks played a significant part in both our childhoods. Bruno was 5 when “The Warlock of Firetop Mountain” was published. Ludovic was 11 and already had a few prototypes on the go (one of which would eventually become The 7th Continent!).
We've been inspired by many great works during our lives, whether from board games, role-playing games or video games. When we started out in the board gaming industry, we naturally brought all of these elements with us.
We are not only the designers of the 7th Continent - Ludovic also creates all of the illustrations and visual elements for our games and Bruno, apart from writing cards and rulebooks, supervises production.
Jamie “Whelpslayer” Johnson
Jamie is the Community Manager for The 7th Continent and the scourge of small draconic beings. Rolling dice, pushing toy soldiers and trading sheep for many a moon now, Jamie is, just like you guys, a gamer at heart. He’s also a publisher himself with his own company, Holy Grail Games. Some of you may recognize him from the first Kickstarter campaign.
To our families and friends for their incredible support and patience as we created the cursed land of the 7th Continent.
To our proofreaders and translators who did an outstanding job!
To Olivier Nkweti for his great work on miniatures.
To the amazing Gary Chalk, Joe Dever, Didier Guiserix, Gary Gygax, Steve Jackson and Ian Livingstone for their inspirational work.
To all the backers of the first campaign who helped us make this dream a reality.
To you, previous and first-time backers, who will allow us to keep on dreaming!
Thank you all!
We wish you a not too gruesome demise in the land of The 7th Continent!
Risks and challenges
The re-printing of the base box does not pose any issues.
Work on the new expansion has already begun and we are confident in our ability to meet the announced deadlines.
We will, of course, be keeping you updated about the state of the project through each and every stage.
All pledges can be refunded up to the completion of the Pledge Manager, no questions asked.
If the refund is requested more than 60 days after the end of the Kickstarter campaign, 10% will be deducted from the amount (corresponding to the charges incurred by Kickstarter and Stripe, since we will not be refunded at that point), and the refund will have to be done via PayPal instead of the Credit Card you used on Stripe.
TERMS AND CONDITIONS
All prices shown in € (Euros) are based on the conversion rate in effect at the start of the campaign (09-25-2017) which is $1 = €0.84
By pledging to this Kickstarter, you acknowledge that the final appearance, materials and content of the rewards (and the Kickstarter) are subject to change and may differ substantially from what is presented while the Kickstarter project is active.
You agree that our responsibility to you is to ship your order as entered into our pledge manager system, that title and risk passes to you upon delivery to a common carrier for such shipment, and you are responsible for import duties or any other duties that may be payable to the relevant tax authorities, providing correct address information, and ensuring this address is deliverable by normal methods. We regret that we are unable to ship to PO Boxes in most countries.
If you cannot accept these conditions, we advise that you do not back this project.Learn about accountability on Kickstarter
- (23 days)