The world of Hara has descended into chaos. As the Conflux begins, Hara’s three primal sources of energy rage out of control and threaten to tear the world apart. In a last-ditch effort to save it, Hara’s stewards send a call throughout the universe, drawing on Champions— individuals capable of containing this energy— and offering the promise of untold glory. However, only one Champion can bring the world of Hara back into balance and earn its power for him or herself.
Champions of Hara is a competitive adventure board game in which 2-6 players race to contain the Conflux of unstable energy. Champions collect energy by defeating monsters, closing rifts, and exploring the six different worlds within Hara.
Gameplay proceeds in a series of “days.” With each day that passes, the Conflux grows stronger, bringing new obstacles to overcome. In order to rise to the challenge, players will need to unlock new skills and abilities by storing the energy they’ve obtained throughout their quest into their Color Attunement Paths. The first player to fill all three Color Attunement Paths and complete their “Final Attunement” seals the Conflux and becomes Hara’s savior.
Each day of the Conflux is divided into three phases:
- In the Morning, new threats are spawned across all of Hara, and players draft priority cards to determine play order for the remainder of the day.
- In the Afternoon, players take turns adventuring throughout the lands of Hara, attempting to collect as much energy as possible. Each Afternoon consists of two turns per player.
- In the Evening, the planes of Hara physically shift, creating a new map. Players then prepare for the following day.
Champions of Hara features the energy alignment system. Each Champion’s Display is equipped with three spinning dials mounted directly to the board, which represent how that player is currently manipulating the energy coursing throughout Hara.
Most cards in a Champion’s deck have dual functions:
- Basic abilities, which allow them to move around the map, battle monsters, or manipulate their alignment.
- Empowered abilities, which have a dramatically increased effect, but can only be used if the player has the matching combination of colors on the dials in their energy alignment.
Players will need to manage their hand, actions, and energy alignment to make the most of each turn as they race to contain the wild and dangerous manifestations of energy -- all while keeping the other power-hungry players at bay.
What's in the Box?
At the start of each game, players choose one of six initial playable characters, receiving that Champion's asymmetrical deck with unique powers, Display Board, and in-game figure. If we surpass our funding goal, even more awesome Champions will be brought to Hara. Check back for more Champions as the campaign continues.
Check out the Digital Comic Short to learn more about the world of Hara.
We've spent months refining this rulebook, and we're really happy with how it's turned out. However, before we publish a final version with full graphics, we want to invite all of our backers to check out the rulebook, and help us make it the best it could be. If you find anything that needs clarification, leave a comment and we'll try to address it as soon as we can! Check it out HERE
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"Champions of Hara looks like a very promising game..."
"This is exactly what I want from an adventure game" (28:33)
Bower's Game Corner does a gameplay preview
More Coming Very Soon...
Ian, Walter and Zim grew up with Magic cards in one hand and Spiderman comics in the other. Since they were old enough to doodle, all three dreamt of nothing but designing games, writing stories, and building unique worlds. The team met during their freshman year at Skidmore college, and out of their inexorable friendship the world of Hara was born. In their senior year, the trio took first place in the Kenneth A. Freirich Business Plan Competition, earning the funding to get Leaf Pile Media off the ground. With a little seed money on the table, the team grew to include an incredible family of artists:
Leaf Pile Media has also been fortunate enough to accrue an awesome team of advisors, as well as the love and support of their collective friends and family. Champions of Hara is Leaf Pile Media’s first kickstarter project, and the company is committed to doing whatever it takes to not only create something awesome, but to make sure it gets to your door on time and in good order.
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AND, download one of our avatars for use on Kickstarter, Board Game Geek, and anywhere else you might need an awesome little monster!
Risks and challenges
This is our first Kickstarter game, and with that comes some unforeseen challenges. However, we have done our whole-hearted best to mitigate these risks, and have totally immersed ourselves in the world of fulfillment's most daunting aspect— Shipping.
Development: The game itself is done. It’s been play tested over 100 times by us, our friends and family, and some industry veterans.
Art: The art is 90% complete, and our incredible artists have always met their deadlines with time to spare.
Production: For production, we’ve established a strong relationship with AdMagic, who have produced several large-scale Kickstarter campaigns, and have been nothing but incredibly helpful throughout the process.
Shipping: Getting the game to our backers on time and in good order is our number one priority. We have been studying shipping since the inception of plan to launch on Kickstarter. We’ve become diligent students of Jamie Stegmaier’s Kickstarter blog, setup Amazon Fulfillment accounts in North America and The UK, and have budgeted ample time and funds in preparation for unforeseen setbacks. Any obstacles that arise will be handled swiftly and without mercy.Learn about accountability on Kickstarter
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