$3,091
pledged of $5,000pledged of $5,000 goal
83
backers
10days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, November 2 2018 1:59 AM UTC +00:00.

$3,091
pledged of $5,000pledged of $5,000 goal
83
backers
10days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, November 2 2018 1:59 AM UTC +00:00.

About

Born to Serve is a game for 2-5 jobless superheroes competing for the last job in town at the local diner.
Born to Serve is a game for 2-5 jobless superheroes competing for the last job in town at the local diner.

Born to Serve is a board game competition between two to five jobless superheroes for the last job in town....at the local restaurant....waiting tables. Oh how the mighty have fallen! 

You are a superhero, virtuous, respected and dare we say loved by millions, well ok maybe not millions, but by more than a few people in the little town you and your super group have been tasked with protecting.  Unfortunately, the government has cut your group's funding and that means you all are going to need jobs to support your superhero lifestyle. Sadly, there is but one job to be had in town, at the local restaurant. The restaurant owner has decided to let you all try out for the job and whoever has the most tips by the end of the day gets it. 

Brief Overview

In Born to Serve players are recently unemployed second tier superheroes in competition for a single wait staff job at a restaurant. Each round heroes have five service markers they can use to either spend time serving a table or to enlist the restaurant staff who may aid them by using their personal area of expertise to increase a tip value or to give some kind of an edge over the other heroes.   

Tables that have been fully serviced are scored each round with the hero who has the most service markers on it getting the lion's share of the tip. Anyone that helped service the table though does get half of the tip value for each service marker they contributed. In the event of a tie on a table, the hero who is on the highest position wins the table.

Of course, being superheroes, each of you also have two (nominally useful) powers that allows them to bend certain rules in their favor. The player who earns the most money in tips by the end of the day wins the job and the game. Sure, it's not the same as stopping a bank robbery or saving the city, but a hero has to eat too, right?

The winning heroes scored Service Markers go to the Phantom Realm
The winning heroes scored Service Markers go to the Phantom Realm

You can download and read the rulebook for the game here

 You can find the print and play right here

Heroes who only helped with the table have their Server Markers returned to their Fortress of Loneliness.
Heroes who only helped with the table have their Server Markers returned to their Fortress of Loneliness.
Known Powers - Can crank up the volume by turning three service markers to their high priority +$1 side or play a bonus track by scoring a third service marker on a table he has won.
Known Powers - Can crank up the volume by turning three service markers to their high priority +$1 side or play a bonus track by scoring a third service marker on a table he has won.
Known Powers - Can forcast another hero, interrupting them to take an action ahead of them or, using her mighty wind can rotate all of the service markers on a table clockwise or counterclockwise.
Known Powers - Can forcast another hero, interrupting them to take an action ahead of them or, using her mighty wind can rotate all of the service markers on a table clockwise or counterclockwise.
Know Powers - Nuclear Nelly can either place two service markers on one table or turn an already placed service marker to its extra service side on her turn.
Know Powers - Nuclear Nelly can either place two service markers on one table or turn an already placed service marker to its extra service side on her turn.
Known Powers - By double timing it he can place two service markers on two different tables at once or by using his super swift speed he can place six service markers in a turn rather than five.
Known Powers - By double timing it he can place two service markers on two different tables at once or by using his super swift speed he can place six service markers in a turn rather than five.
Known Powers - Not the swiftest of heroes the "Kid" can chose to always go last in a round or he can show up after a table has been fully serviced and still add one of his service markers to it.
Known Powers - Not the swiftest of heroes the "Kid" can chose to always go last in a round or he can show up after a table has been fully serviced and still add one of his service markers to it.
Known Powers - People can't help but be charmed by her whether it's the Hostess or Chef giving her double their normal bonuses or other restaurant staff allowing her to place a service marker on them when they are already full.
Known Powers - People can't help but be charmed by her whether it's the Hostess or Chef giving her double their normal bonuses or other restaurant staff allowing her to place a service marker on them when they are already full.
Known Powers - The least popular of the Tremendous Ten, Mist uses his scent based powers to lower the value of the tips other heroes receive even when they are helping him wait on a table.
Known Powers - The least popular of the Tremendous Ten, Mist uses his scent based powers to lower the value of the tips other heroes receive even when they are helping him wait on a table.
Known Powers - By making a bank shot Pinball places his service marker at one spot higher than normally allowed or he can shoot again removing one of his service markers from one table and placing it on another.
Known Powers - By making a bank shot Pinball places his service marker at one spot higher than normally allowed or he can shoot again removing one of his service markers from one table and placing it on another.
Know Powers - By using her psychic ability she can safely predict some unknown customer's tips or swap a known customer for one that would be unknown to everyone, but of course her.
Know Powers - By using her psychic ability she can safely predict some unknown customer's tips or swap a known customer for one that would be unknown to everyone, but of course her.
Known Powers - By a mere glance she can persuade one of the staff to only work with her for a round or by singing a shattering note, cause a service marker to be removed from a table.
Known Powers - By a mere glance she can persuade one of the staff to only work with her for a round or by singing a shattering note, cause a service marker to be removed from a table.

Born to Serve is available worldwide and will ship from within the US. US shipping is included. Shipping fees for outside the US will be $10 because we are subtracting the amount for US shipping from your shipping cost. Shipping: US is Included and Everywhere Else = $24 - $14 = $10 cost to you.  

VAT Free EU Shipping - We want our EU backers to pledge without fear of getting hit with a large VAT fee. So, should any of our Superhero level EU backers get hit with a VAT fee we will cover that expense. Simply provide us proof of the VAT you paid and your Paypal account and we will refund it to you.

 Unfortunately we can not ship to Mexico, Brazil or Russia. 

                                        The backstory of Born to Serve told from the heroes perspective.
The backstory of Born to Serve told from the heroes perspective.

Risks and challenges

Shoot Again Games' goal is to deliver games that gamers want to play again and again. For us, game play and replay value come first. You can be confident when purchasing our games that you will get a game that has been thoroughly play tested and will engage your game group for years to come.

Shoot Again Games has already successfully run six Kickstarter campaigns, all of which have been delivered on-time or ahead of schedule.

Born to Serve is ready to be sent off to the printers as soon as the campaign ends and the funds clear.

Of course as with any project there is always a risk of delays, but we have done our best to minimize the chances of there being any. We pledge to keep our backers informed every step of the way.

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    Sidekick

    Trusted, loyal and always ready to stand side by side with your superhero mentor against the forces of evil.

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    Dynamic Duo

    You're a classic true blue superhero. You don't just think of yourself...no not you, so you're securing a second copy of Born to Serve for an old chum. That's the spirit!

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    Superhero - Artist Color Proof

    You will receive one of the ten (one for each hero) color proofs signed by the artist. The artist's color proof is the hand colored print that was used to as a guide for the colorist to color the art. They are 8.5" x 11" in size. Domestic Shipping Included (US).

    In addition you will receive one copy of Born to Serve with all unlocked stretch goals. Upon pledging for this pledge level please message us with your choice of hero. Check campaign graphic for availability.

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    Superhero - Artist Original Art

    You will receive one of the ten pieces of original art (one for each hero) signed by the artist. These were drawn in black ink by artist Ryan Browne and are signed. They are 9" x 12" in size. Domestic Shipping Included (US).

    In addition you will receive one copy of Born to Serve with all unlocked stretch goals. Upon pledging for this pledge level please message us with your choice of hero. Check campaign graphic for availability.

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