Peace Island Demo
An open-world adventure about cats on a remote Maine island, and how they must band together, after their humans disappear (Beta demo)
This project will only be funded if it reaches its goal by Sun, August 19 2018 8:59 PM UTC +00:00.
Peace Island is a open-world, story-driven adventure game set on a remote Maine island community.
The story - a mix of science fiction, alternative history, and mystery - unfolds from the perspective of the nine cats who call the island home, when they wake up to find their human companions gone.
Peace Island is an interactive story-driven experience which will focus on discovery and exploration, rather than combat.
The player has the opportunity to experience multiple divergent storylines, as they approach the ultimate decision: “Are the humans worth bringing back?”
At the start of the game, the world's your CheezBurger - relax in the sun, explore - but be sure to keep your stomach filled!
Some of the other animals you meet on the island might not be as welcoming as you would like- gain their confidence to unlock new side quests, and ensure safe passage through their lands.
FORGET ABOUT CHASING MICE:
There's an invasive, destructive species on the island that needs to be contained, but also just might be the key to everyone's survival.
Gain entrance to dozens of buildings, to uncover the secrets of Peace Island. Some buildings are easier to get into, than others.
There are dozens of unique, hand-crafted interiors, loaded with detail, side quests, and clues that might help you along the way.
A huge persistent game world so teeming with life and important stuff to do, you have no need of, nor interest in Fast Travel.
The secrets of the humans, through the documents and artifacts left behind. A unique, alternate-history timeline covering over 200 years.
Gain the confidence of the other animals on Peace Island - it's good to have friends, in tough times.
All nine cats must work together to secure a future for themselves, and their world.
STARE AT WALLS:
When you've got nine cats with a lot to do, how better to coordinate their efforts than setting up a point-to-point portal network?
When the conditions are right, any two of the cats on Peace Island will be able to trigger a shortcut through which their companions can pass.
However- only one cat can pass through his own portals.
NOTE: This is a feature that is currently in alpha, hence the awful screenshots.
Peace Island is also a personal homage to the beauty of Maine Islands, and to the cats who I have been lucky enough to meet and share my life with.
Elizabeth hasn’t had the best of days.
It began with being gently shoved into the big plastic box that usually meant a trip to the doctor. She made her opinion about the situation well known as she was carried away.
The anticipated pokes and prods never materialized, thankfully enough, but it was loud, and bright, and noisy outside of her tiny confines. Fortunately, the box was lined with her favorite blanket. Her occasional protestations were met with a steady stream of reassuring murmurs, and generous treats shoved in-between the shiny bars of her temporary prison.
The ever-changing tableau of alien color and shape outside faded as a grudging sleep overcame her. She was with her human, after all. As long as they were together, she knew she was safe.
When she awoke some time later, the door to her cage was open. Any fear of the unfamiliar was banished, when she caught the scent of fresh food, just beyond her confines. Yet- the apartment she finds herself in is silent.
Her human is nowhere to be found, and the unfamiliar sight of an open door beckons. She would rather stay inside, but she can hear the cries of one of her kind, just outside.
Thus begins the story of “Peace Island.” A mix of Science Fiction, Alternate History, and Mystery.
As Elizabeth emerges into the world beyond, she learns about her new home, the other cats on the island, and the now-departed human residents.
Her journey will take her and her companions to the furthest reaches of the island, as they work to ensure their own survival, and decide the fate of humanity itself.
Peace Island will feature a large game world- including four distinct communities, woodlands, scenic coastlines, secluded farmlands, crumbling WW2 ruins, and much, much more.
The vast majority of the island’s 50-plus structures will be accessible, as well - including homes, studios, offices, abandoned factories, victorian-era mansions, and no less than three museums.
There is a local public radio station, as well as a newspaper that served the Island’s erstwhile 100 year-round residents.
Care is being taken to accurately depict the architecture and atmosphere that is unique to island life in Maine- right down to the schoolhouse (Inspired by the Cliff Island schoolhouse- one of the few remaining one-room schools in the United States.)
Created using the Unity game engine, Peace Island will feature realistic weather, day/night cycles, and dynamic, interactive fauna, including deer, mice, flocks of birds, and even insects.
Emphasis is being placed on aesthetics- Peace Island will be a place you will want to visit time and again!
Over the course of the game, the player will take control of each of the nine cats who call Peace Island home. Each has their own unique personality, strengths, weaknesses, and their own role to play.
Once a cat has been unlocked, the player can return to him/her at will, or as the story requires.
Peace Island will feature an immersive, atmospheric soundtrack featuring the works of composer Kyle Preston, who provided the music for Time Magazine's 2015 game of the year "Prune"
The previous Kickstarter for Peace Island might have not reached its goal, but it attracted tremendous media coverage from all over the internet, and the world, including print and TV.
Check it out:
HARDCOREGAMER.COM: "All the people are gone, which might be a serious problem for dogs but merely a point of interest for the average cat."
WSCH-TV:"Maine-developed video game is based on Peaks Island"
WJBQ: "'Myst' meets 'Secret Life of Pets'"
BANGOR DAILY NEWS: "...A paradigm buster, one that eschews the common rock-em-sock-em combat play in favor of “discovery … and exploration.”
AUTOMATON.AM: "Ask(s) an animal's view about how a pet and a person should be"
WCYY: "Maine has been a popular setting in books, movies and television shows, it hasn't exactly been a hotspot for video games. But a Redditor took to sharing some screenshots of a game they are creating, and it looks absolutely sick."
As you can see, the reception has been universally positive - I believe this indicates that there's a very good future audience for Peace Island.
Peace Island is a game every bit as independent as the state in which it is being created. For the first six months of its development, it was only me, and my friend Laura working on the game:
Eric Blumrich: Writing / environment design / scripting / 3d modelling / interior design / graphic design
Laura Mackey: Writing / conceptual design / 3d modelling
Scotty Arsenault: Graphic design / conceptual design / illustration
João Baltieri: Character design / animation
Alex Kostas: Scripting/interactivity
Jose Calderon: Writing / conceptual design
At every tier of support, you will gain access to cool stuff:
Exclusive daily dev news and content.
Your name will appear in the game credits, and you get immediate access to the Peace Island alpha.
This will be a first, external "warts and all" version, as it exists at the time of the end of this Kickstarter. You will be able to explore every inch of Peace Island, along with a few interior locations.
All of the above, and you gain early access to the Peace Island beta demo, when it is released in early 2019.
Ten unique Peace Island postcards,featuring Peace Island landmarks are added to your rewards! You will also receive a certificate guaranteeing you a copy of the full version of Peace Island, when released (Estimated release is 2/20 - one year after beta demo release.)
You will also get a signed and numbered "Cats of Peace Island" print by the talented Scotty Arsenault, whose work appears throughout the game.
At the "Founder" level, your name (or a name of your choosing) will be added to a plaque adorning "Founder's Rock," and will be woven into the story of the game
When you pledge at the "Omniseer" level, you get everything listed above, plus:
During your travels around Peace Island, you will find, at the end of a shady, worn trail, land set aside in perpetuity by the Island's founders as a place to commemorate extraordinary pets.
At this pledge level, you can claim a marker to commemorate a departed friend, whether it be a cat, ferret, or even a dog.
The garden itself is shaped as a heart, and will be an important location in the story of Peace Island. I will work with the people who pledge at this level to ensure respectful treatment of their memorial.
I want to be able to produce a full, playable proof-of-concept beta demo by late February, 2019 .
The initial goal is to release the demo on PC, as Peace Island is being developed on that particular OS.
If, as detailed below, this Kickstarter campaign reaches a stretch goal of $10,000, an alpha and beta demo for mac will be released, concurrently with the PC version.
I realize that a lot of folks out there are hesitant to throw their support behind an unknown quantity such as myself, no matter how appealing the project might be.
After all, aside from an iOS "Game for cats," I have never independently published a video game, much less anything of this size and scope.
I understand that you work hard for the money that you pledge to folks like me, and don't want to get burnt by yet another upstart who promises far more than he can deliver.
In setting, as my main goal, the creation of a proof-of-concept demo of Peace Island, I will have the opportunity to prove that I can deliver a product as promised, within budget, and on-time.
That will lay the groundwork for the development of the game, as a whole.
WHAT'S CURRENTLY IN THE ALPHA DEMO:
- Full access to the open world of Peace Island
- One interior
- Elizabeth, the first cat
- A rich soundtrack
- "Sneaking" minigame
WHAT'S IN THE BETA DEMO:
- Full access to the open world of Peace Island
- Ten interiors
- The first three cats - Elizabeth, Sushi, and Boy
- Intro quests
- Dozens of artifacts
- A rich soundtrack
- "Hunting" and "Sneaking" minigames
- An extensive introduction to the story of Peace Island
If I am able to reach $10,000 in pledges on this Kickstarter campaign, I will be able to acquire the equipment and talent to release concurrent alpha & beta demos for the Mac, as well as the PC.
If I am able to reach $12,500 in pledges, I can quit my dayjob entirely, and pursue this project, full-time. This means a better-looking, smoother-running, and more immersive demo!
$15,000 in pledges ensures two months of runway after the demo's release to push ahead with development of the full game.
Here is an initial outline:
Obsessive financial records will be kept, and will be available to all contributors.
...And where we need to go.
Environment external: 100%
Environment internal: 100%For the purposes of the Peace Island beta demo, both the interior and exterior locations of Peace Island are ready for prime time.
Character models: 50%
Character animation: 75%My main challenge over the next few months is to round out the Player Character models, including fur shaders. Fortunately, I know a guy...
NPC models: 75%
NPC animation: 90%
These are mostly background players, in terms of the demo. However, it will be good to have them as close to complete, for the eventual full version.
Interactivity: 50%Just over half of the player's interactions with the world around them (Examine object, open door, eat, sleep, attack, etc...) have been integrated. However, some of the mini-games (such as sneaking around, hunting, etc) have yet to be fully scripted and integrated.
Conversation engine: 75%The ability for the player to converse with other cats and animals on the island has been brought into the project, but not fully integrated into the demo, as of this writing.
AI: 10%This is the one place where Peace Island requires rapid development. While the birds and insects move through the world and skies smoothly, the independent motion of deer, dogs, and even the other cats requires serious work, over the next six months.
Overall, after 8 months of Solo work, Peace Island is 69% complete, towards a functional beta demo. With the external funding that this Kickstarter campaign provides, I believe it is well within the abilities of myself and those I work with to carry this project towards completion.
Thanks so much for taking a moment out of your busy day to check out Peace Island. I hope you consider the project worth your patronage, over the next six months.
Risks and challenges
The greatest challenge I am facing in finishing this project is that I am currently working 40-hour weeks, and only have a few hours a day I can set aside for Peace Island development.
Despite this, I have been able to bring together two-thirds of the game, within eight months. If I am successful in this campaign, I will be able to double the amount of time I can spend on this project, and bring additional talent in to take a bit of the burden off of my shoulders.
Under such conditions, release of a beta demo by February is a fully realistic goal.Learn about accountability on Kickstarter