An open-world adventure about cats on a remote Maine island, and how they must band together, after their humans disappear - Mac/PC
This project will only be funded if it reaches its goal by Fri, July 20 2018 11:42 PM UTC +00:00.
Peace Island is an open-world, story-driven adventure game set on a small, remote Maine island community.
The story unfolds from the perspective of the nine cats who call the island home, when they wake up to find their human companions gone.
The game will be an interactive story-driven experience which will focus on discovery, atmosphere, and exploration, rather than combat.
The player will have the opportunity to experience multiple divergent storylines, as they approach the ultimate decision: “Are the humans worth bringing back?”
PLAY AS A CAT:
- The world's your CheezBurger - relax in the sun, chase mice, climb as high as you can, and play contextual minigames to hunt and find out why staring at walls is just so. Danged. Important.
A huge persistent game world so teeming with life and important stuff to do, you have no need of, nor interest in Fast Travel.
- Dozens of unique, hand-crafted interiors, loaded with detail, and clues that might help you along the way.
- Complete the many side quests to unlock more of the Island's history.
- The secrets of the humans, through the documents and artifacts left behind.
- A unique, alternate-history timeline covering over 200 years.
- Gain the confidence of the other animals on Peace Island - it's good to have friends, in tough times...
- All nine cats must work together to secure a future for themselves, and their world.
Peace Island is also a personal homage to the beauty of Maine Islands, and to the cats who I have been lucky enough to meet and share my life with.
It will be an examination of the bonds between us and our pets, as well as the relationship we all have with the world around us.
In creating Peace Island, I am attempting to expand the emotional palette of gaming and create an engrossing, entertaining experience that not only thrills and intrigues, but also leaves the player with much to think about, long after the game is over.
Elizabeth hasn’t had the best of days.
It began with being gently shoved into the big plastic box that usually meant a trip to the doctor. She made her opinion about the situation well known as she was carried away.
The anticipated pokes and prods never materialized, thankfully enough, but it was loud, and bright, and noisy outside of her tiny confines. Fortunately, the box was lined with her favorite blanket. Her occasional protestations were met with a steady stream of reassuring murmurs, and generous treats shoved in-between the shiny bars of her temporary prison.
The ever-changing tableau of alien color and shape outside faded as a grudging sleep overcame her. She was with her human, after all. As long as they were together, she knew she was safe.
When she awoke some time later, the door to her cage was open. Any fear of the unfamiliar was banished, when she caught the scent of fresh food, just beyond her confines. Yet- the apartment she finds herself in is silent.
Her human is nowhere to be found, and the unfamiliar sight of an open door beckons. She would rather stay inside, but she can hear the cries of one of her kind, just outside.
Thus begins the story of “Peace Island.” A mix of Science Fiction, Alternate History, and Mystery.
As Elizabeth emerges into the world beyond, she learns about her new home, the other cats on the island, and the now-departed human residents. Her journey will take her and her companions to the furthest reaches of the island, as they work to ensure their own survival, and decide the fate of humanity itself.
Peace Island will feature a large game world- including four distinct communities, woodlands, scenic coastlines, secluded farmlands, crumbling WW2 ruins, and much, much more.
The vast majority of the island’s 50-plus structures will be accessible, as well - including homes, studios, offices, abandoned factories, victorian-era mansions, and no less than three museums.
There is a local public radio station, as well as a newspaper that serves the Island’s erstwhile 100 year-round residents.
Care is being taken to accurately depict the architecture and atmosphere that is unique to island life in Maine- right down to the schoolhouse (Inspired by the Cliff Island schoolhouse- one of the few remaining one-room schools in the United States.)
Created using the Unity game engine, Peace Island will feature realistic weather, day/night cycles, and dynamic, interactive fauna, including deer, mice, flocks of birds, and even insects.
Emphasis is being placed on aesthetics- Peace Island will be a place you will want to visit time and again!
Over the course of the game, the player will take control of each of the nine cats who call Peace Island home. Each has their own unique personality, strengths, weaknesses, and their own role to play.
Once a cat has been unlocked, the player can return to him/her at will, or as the story requires.
Each of the cats have differing opinions on the general value of humanity. Some revel in their new, quieter surroundings, while others miss having the humans around.
I am also currently in discussions with Ronan Harris, the superlative electronic musician behind VNV Nation, exploring the possibility of licensing his music for the Pace Island soundtrack. This is especially exciting, as Peace Island will be the first game to feature VNV Nation's inspiring music.
Peace Island is a game every bit as independent as the state in which it is being created. For the first six months of its development, it was only me, and my friend Laura working on the game:
Eric Blumrich: Writing / environment design / scripting / 3d modelling / interior design / graphic design
Laura Mackey: Writing / conceptual design / 3d modelling
In recent weeks, several exceptional individuals have come forward to assist in various elements of development:
More will be joining the dev team, in coming days- stay tuned!
If you should choose to contribute to this project, I offer an array of rewards- from access to exclusive content and seeing your name in the credits, all the way up to a handsome 50-page softcover book featuring the art and story behind the game, and the islands that inspired them.
Tiers are based upon a daily expenditure, over one year.
The first, "Tourist" tier will only cost you approximately one cent per day. The highest "Founder" tier is a dollar per day.
Exclusive screenshots and dev news
If the Kickstarter is successful, you'll get access to an exclusive blog where I'll post daily development information, screenshots, and videos.
10 Peace Island postcards
A pledge of 18 dollars or more gets you ten different, full-color glossy postcards of Peace Island!
Early access to demo
The current target is to finish the playable demo by the end of the year- but those who contribute can get early access, and participate in beta tests!
"Boyd's Lobster Shanty t-Shirt
Get a high-quality T-shirt, featuring Peace Island's favorite seaside diner!
Designed by Scotty Arsenault.
Commemoration of your departed pet
During your travels around Peace Island, you will find, at the end of a shady, worn trail, land set aside in perpetuity by the Island's founders as a place to commemorate extraordinary pets.
At the highest pledge level, you can claim a marker to commemorate a departed friend, whether it be a cat, ferret, or even a dog.
The garden itself is shaped as a heart, and will be an important location in the story of Peace Island. I will work with the people who pledge at this level to ensure respectful treatment of their memorial.
I want to be able to produce a full, playable proof-of-concept beta demo by mid-November, 2018.
Peace Island will be released (Hopefully via Steam) one year later, on November/December 2019
The project is being developed primarily on PC computers, so the first version will be exclusive to Windows. However, a Mac Version is an absolute top priority, and hopefully will be released concurrently with the Windows version in late 2019.
Here is a rough initial outline:
Obsessive financial records will be kept, and will be available to all contributors.
What happens if I exceed my initial goal?
Well, first, I'm gonna thank ya'll, because you are just far too awesome for words.
In practical terms- I would use the additional funds to ensure that Peace Island can be released on more platforms.
If you invest 35K:
Oculus Rift / VR
If you invest 45K:
Console (Format TBD.)
Risks and challenges
The greatest challenge I have faced in creating this game is that 99% of the time, it's just what I have been able to create in the few hours I have aside from a 40-50 hour day job that pays squat and sometimes requires 11-hour shifts.
After a long day at the job, I consider myself lucky if I can find an hour or two to spend behind my computer, ensuring I can take one more small, incremental step towards a finish line that I know I cannot reach in years.
If I reach my initial goal, I can quit that job, and dedicate myself fully to the development of Peace Island. I can hire coders and other Unity devs to assist with development.
A goal that was previously years away can be reached within 18 months.
I hope that you consider my project worthy of your support.Learn about accountability on Kickstarter