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$1,793
pledged of $5,000pledged of $5,000 goal
26
backers
Funding Canceled
Funding for this project was canceled by the project creator on Apr 27 2016
$1,793
pledged of $5,000pledged of $5,000 goal
26
backers
Funding Canceled
Funding for this project was canceled by the project creator on Apr 27 2016

About

Music for the video is Fireside Tales by Darren Curtis

A few years ago, I introduced my wife and sons to fantasy role-playing games.  As we played, I began to really think about some of the things that had always bugged me about the games I played.  After thinking for some time, I decided to write my own game to try fixing these issues.

Fully customizable character skill selection and development, without restrictive character classes

Most role-playing games rely on character classes or kits or archetypes to supply characters with their basic skill set.  These classes also usually come with restrictions, preventing say, a spell-casting character from being fully proficient with a weapon or wearing armor, for example.

In Questor's Journey, players are free to fully customize their characters.  There are no classes.  Instead, players choose skills for their characters and spend points to purchase training in those skills.  There are no restrictions on which skills may be chosen together in the core rules.

 Combat should reward skill, but preserve the element of risk, even against "lesser" adversaries.

In a real combat, a single, well-placed hit on an enemy nearly always carries at least the potential to incapacitate.  Unfortunately, very often in role-playing games, hit points drive combat.  The character or creature with the higher hit points, all else being equal, will win. 

In Questor's Journey, I've created a combat system that rewards skill, but not to the extent that the danger is fully removed from combat.  Under the right circumstances, even a relatively unskilled character or creature could cause the death of a highly skilled warrior, just like in the real world of combat.  Combat is risky.  It requires skill and luck.  Smart players will constantly weigh whether the risk inherent in any given fight is worth the potential rewards.

 A unique magic system that ensures magic is rare, sometimes dangerous to use, and generally complementary to science.

Finally, magic in fantasy is a staple.  Sometimes granted by the gods, other times the result of years of careful study, and in a few cases simply the result of innate ability.

Questor's Journey features a unique magic system.  Spells fail.  Magic use is risky.  Opposing spell casters can cast counterspells to negate a spell before it even takes effect. able to outcast the other, ending the duel.  No longer do wizards simply act as the fantasy equivalent of machine gunners or air support in battle!

Social media marketing is already in progress.

Social media marketing is vital to the success of this project.  As social media is free to the user, Twitter, Tumblr and Facebook accounts have all been launched already to support this project and create "buzz" around the product itself ahead of release.  Daily engagement with the role-playing community is and will continue to be vital to success.

Appeal to influencers

Engagement with key influencers in the market is key.  I will reach out to podcasters and YouTube channels for interviews and reviews both before and after publication.

Supporting fiction

Additionally, I am writing a novel called BladeMaster, which will introduce, in story form, many of the concepts of the game, as well as Avarnalis, the official, canonical game world.  BladeMaster is to be released ahead of the actual game.  As of now, release of the novel is set for November 2016.

Internet marketing

Finally, the Questor's Journey website, utilizing search engine optimization, will be an invaluable tool to rope in interested buyers and direct them to appropriate distribution.

Risks and challenges

My target publication date of January 2017 is aggressive. I review progress monthly and adjust task timetables accordingly to keep to the project on track and on time.

I will need to hold play testers accountable for actually doing the hard work of testing the product. I will be selective in choosing my play testing sites. Once chosen, I will require them to Skype me in on at least one of their playing sessions to be sure testing is actually happening.

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    Your name or character name written into the official campaign world of Questor's Journey as a minor magistrate. Your magistracy will appear after your chosen Baronet listing on the website.

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    PDF copy of the game and either your name or a nickname/character name of your choice listed on our website as an Earl.

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    Your name or character name written into the official campaign world of Questor's Journey as an important noble. Your lands and title will appear after your chosen Ducal listing on the website.

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    A hand-signed, bound copy of the Questor's Journey rulebook when it is published. Shipping paid by the author.

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    Either your name or a nickname/character name of your choice listed on our website as Grand Duke

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    Your name or character name written into the official campaign world of Questor's Journey as a sovereign monarch. Your lands and title will appear after your chosen royal listing on the website.

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    A hand-signed copy of the Questor's Journey rulebook, with personalized inscription when it is published. Shipping paid by the author.

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Funding period

- (20 days)