May 11, 2013
USB Gamepads are supported. Still, this is not a justification for a looking-around feature. The small scope of visibility is a key component to the game, so it is going to remain the way it is.
Any Discussion on supporting the Windows gamepad?
That's more or less what was being hinted at. Unfortunately, that would mean we'd have to implement that kind of control for non-rift users, and it's also uncomfortable to have the screen move when your head tilts. Plus, the game would become a little too easy.
How about adding the ability to look around in the rift? Look to the right and the view shifts so the player is on the left of the view etc...
The Sound reminds me to the SNES Version of "Teenage Mutant Ninja Turtles: Turtles in Time"... but dont know which chapter... 0_o