Ghost in the Machine Steam Release
The game's level editor has been reworked and is ready to be packed in with the game. So long as all the clerical work is accepted and there isn't more... Read more
Ghost in the Machine has been greenlit!
We are (finally) happy to say that Ghost in the Machine has been accepted onto Steam Greenlight. This means we can publish the game on Steam as we originally intended.... Read more
IT'S REALLY HAPPENING ON GREENLIGHT RIGHT NOW
WE ARE SO EXCITED WE CAN NOT STOP HOLDING THE SHIFT KEY
GHOST IN THE MACHINE IS NOW ON STEAM GREENLIGHT! PLEASE VOTE FOR IT TO BE PUT IN THE... Read more
The Game is Finished!
We're doing the final clerical work on packaging the game up, getting it built for all three platforms, and getting other assets like box art together. We will keep you... Read more
We're almost there...
It's February and long time for an update. The game is mostly complete, and we're focusing on testing and production value at this point. We want to do a thorough... Read more
It's coming along!
Just an update to report that the game is coming along well. Support was just put in for custom level packs that are easily added by the user, so once... Read more
August Demo (fixed!)
It's been pointed out that the link to the Mac demo was incorrect. The correct links can be found on this page: http://mikejmoffitt.com/wp/?p=211
Sorry about that!
It's time for a new demo! For those who had the old demo, the biggest difference is new levels and the fact that it now saves your stats on completing... Read more
Discussion Forum Launched
We've put up a message board for discussion of the game. This will serve as a place to ask questions, give suggestions, and find new updates about the game. This... Read more
Hard at Work? Or Hardly Working?
...No, definitely the first one. Hard at work.
The debug version of the game (for the special backers!) will have to wait a bit. The game's level storage is undergoing... Read more
Level Editor Progress...
Last night this music track was made. Now that we have music specifically for the level editor, there's no excuse - progress has started on the new editor! We're experimenting with... Read more
Demo Download Link
Hey everyone, if you missed the download link in the survey, just shoot us a message and we'll give you the link again. No worries.
Demo demo demo demo demo
I am beat; dead tired. Backers check your inboxes late tonight or early tomorrow for the demo. I need to take a nap right now before I wrap things up.... Read more
Stretch Goal #1 reached!
These last few days have been explosively great! I guess this means a lot of my summer will be spent on this new editor. Thanks to everyone who helped us... Read more
Boxed Game Reward Updated
The boxed game option has been updated to accommodate international shipping.
New Reward Bracket
So a lot of people have showed interest in physical media of the game. I don't really know what it takes to get a nice box printed and discs pressed... Read more
Ghost in the Music
We are getting really excited for the public demo - just one more week! The debug features for the paid debug version will be fun to mess with; the backer-specific... Read more
New Music and Gameplay Mode... sort of
Now that finals are over and I'm all settled at home, I've been hard at work getting more of the game done. A few important engine features were put in... Read more
Stretch Goal #1!
The kickstarter has been going very well, and we're happy about it. That said, we didn't expect it to go this well so fast, so we've been having trouble thinking... Read more
We're very happy to see that we have reached our goal so quickly. Over the course of the next few days ( once our school finals are over ) we... Read more
Free Look Mode
Decided to experimentally allow looking around with the mouse in debug mode. It's unnerving, at best... with the rift on, it's very uncomfortable. I can only imagine it being a... Read more
Added an important FAQ question
The FAQ now addresses Digital Rights Management (DRM) and how it is(n't) implemented.
Also, the update is being worked on. Stay tuned for a weekend release (hopefully on the 9th!).... Read more
Demo is Almost Ready!
The demo is going to feature one or two easy levels, and a few tougher ones that should take a bit longer to complete (should be about six in total... Read more