This project's funding goal was not reached on May 25, 2014.
This project's funding goal was not reached on May 25, 2014.
Courier is targeting PC, Mac, Linux, and Wii-U for release.
In Courier, you explore a rich, fantasy world as you experience a deep story, explore dungeons, help townspeople, and avoid obstacles. But you play as a mail-carrier instead of a warrior. The focus is on the expansive world and the experiences within instead of endless combat, random battles, and bloodshed. You will traverse wide stretches of land, visit towns, navigate dangerous dungeons, and solve many puzzles. However, you won't complete this task with a sword, but something mightier. And not fire spells, either.
Gameplay is based around helping townspeople, making deliveries, solving puzzles, avoiding hazards and obstacles, exploring dungeons and the land, and unraveling an intricate plot. You'll encounter townsfolk, thieves, scientists, wizards, heroes, spirits, royalty, allies, and foes as you gain access to more and more of the landscape. Each town is detailed and filled with people looking for help. Some of these people will lead you to important information that leads you to new places and uncovers more of the plot.
You'll have traditional dungeons to explore, but they aren't filled with battles in the traditional sense. You'll be avoiding environmental hazards, solving puzzles, and avoiding damage from key enemy-type encounters. To aid you, you'll gain a short-jump ability, shielding capabilities, deflection abilities, and other power-ups as you progress. These abilities will be used to gain access to new locations in the world, while others are opened through plot events.
The world of Courier also has mini-games, diversions, and other activities for you to enjoy. Each town has a quick-delivery game to see how fast you can drop off mail to every mailbox in town. Other times, you can have targeting, dodging, matching, and more types of games throughout. The town time trials, in particular, will have gameplay rewards and in-game money rewards for fast completion times.
The world of Courier is set in a kingdom called Veilend. You control either a male or female courier through this large, fantasy world. A messenger has the unique ability to communicate peacefully with friend or foe since they are largely a neutral character, though grudges certainly exist!
Veilend is split by a large cliff creating a lower and higher section of the kingdom. The capital is located in the upper kingdom alongside a river, but your journey and first assignment begin in the lower kingdom in a forest town called Pinesboro. This area is also home to two other large towns, two dungeons, a small beach village, and a healthy amount of secrets, caves, and forests. The later parts of the quest will send you to the upper kingdom and deep into enemy territory.
Courier is a solo project so introducing the team is quite easy!
I've been developing games for a healthy number of years in my free time and have a degree in music composition. I've been heavily influenced by the games and their worlds from my childhood. Video games provide a type of escapism that no other genre achieves, and I spent more hours than I can count lost in the worlds of Zelda, DKC, Chrono Trigger, FF6, Mario, Pokémon, Kirby, Half-life, Starcraft and others. Their worlds and their creative musical contributions have always captivated me, and I'm excited to be adding my own creative voice to the world's mix.
A digital copy of the game for you or a friend. You will receive it on the platform of your choosing from the available platforms at or near launch. At writing, this is targeting PC, Mac, Linux, and Wii U.
A digital, lossless copy of the game soundtrack for your listening pleasure! These will be edited tracks from the game since the soundtrack is fully adaptive in-game. This is available in either digital or physical versions depending on your chosen reward tier.
Find all the secret things you may have missed or check up on some locations with detailed maps of the entire Courier world. The information will all be attractively laid out with full-color artwork adorning the pages. This is available in either digital or physical versions depending on your chosen reward tier.
You'll get an alternate in-game costume for you to strut around Veilend and foil the forces of evil in style! This is an exclusive look for Kickstarter backers and will never be made available outside of Kickstarter.
You can have a custom, in-game non-playable character (like a villager) made to look like you and be named after you! Make your mark and all the players in the world will see you in-game.
This is similar to the Custom NPC's, but a ruling character in the game will be made in your likeness. This character will be important to the plot and will be highly visible for everyone to see!
This will be a physical piece of artwork made specifically for you based on the world of Courier! No one else will get the same item as you.
A central character to the plot will be named for you and made in your likeness! This is the type of character that makes a large impact on the plot of the story and is in a very limited quantity.
Main EnemyThere can only be one of these! The main antagonist in the game will be named for you.
The bulk of the funds raised will go directly to development time as well as the time required to make the rewards materials, but I have also budgeted a percentage to go towards physical backer reward fulfillment, materials and any necessary licensing, and a larger percentage for promotion of the game further into development. This may include demonstrations at shows, some traditional advertising, and other promotional materials. I also feel the strong need to give back to help other causes. If I am receiving such wonderful help from others, how could I not extend a hand elsewhere? Here is a visual breakdown of how funds will be roughly appropriated:
First and foremost, I want to thank my loving wife for all the countless hours she's endured me working on the game up to this point. Her patience is legendary and her understanding admirable. I also want to thank the rest of my family and relatives for encouraging me to responsibly pursue my goals. I also want to thank the wonderful people in some of the online communities with which I interact. Namely, I want to thank everyone in the Negative World, Scirra, RPG Maker Collective, and OverClocked ReMix communities for all the encouragement (and help!) I've received. I also want to give a special thanks to my humble group of Twitter followers for taking time to hear what I have to say.
I also appreciate current and upcoming backers of my game as well as anyone willing to spread the word. This project needs supporters for it to release in a timely manner, and I need the help of the community to make this a reality!
Courier is a solo project, so setbacks are definitely possible. The scope of the game isn't trying to compete with the largest RPGs around, however, but instead is large enough to deliver a meaningful world with a lot to do.
With any game development, technical hurdles are possible and some features or aspects may take longer (or shorter!) to develop than planned. It is also possible for some features to not pan out as intended and need to be scrapped.
The other risk inherent with game development is if significant delays occur, making sure the funding still covers those circumstances. To counter this to a degree, I've spent a year's worth of time developing this game prior to running a Kickstarter and I have other sources of income and savings to draw from.
Game development is challenging, but manageable with a good plan, determination, a healthy work ethic, and a good amount of ability.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (26 days)