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€52,751
pledged of €222,000pledged of €222,000 goal
838
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Oct 30 2017
€52,751
pledged of €222,000pledged of €222,000 goal
838
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Oct 30 2017

That´s it for now

Posted by Bernd Keller (Collaborator)
7 likes

Hey folks,

thank you very much for the trust you put into our idea and thanks a lot for all your comments and feedback.

We decided to stop the campaign at this point.

We always knew that our campaign would not be a walk in the park and it turned out, that at least with that assumption, we were not wrong. ;) With some other assumptions, we obviously were pretty off.

We did mistakes and we know it.

We will use the coming weeks to carefully read all your comments and feedback again and think about how to proceed from here.

Thank you very much again for your help. We will keep you posted.

Signing off for now,

Bernd Keller

AMIGO Spiel + Freizeit GmbH

Mihail A., Nate Sickler, and 5 more people like this update.

Comments

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    1. Missing avatar

      Michael Körbis
      Superbacker
      on

      I want this game! Sorry! But I hope, you will re-launch. Many people (like me) would like to see a solo-mode, because sometimes there is no other player. Perhaps you can develop a solo-mode.
      Good luck, viel Glück, toi-toi-toi!

    2. iN'Sanity Games? on

      Hello guys, great decision!
      Here is our group for advice, feel free and welcome to visit us, we would be happy to help you

      https://www.facebook.com/groups/TabletopKickstarters/

    3. Missing avatar

      Christopher Fong
      Superbacker
      on

      Not sure whether to post this in the comments thread or here, but here's my two cents / feedback. Some (or perhaps all?) of what I'm about to say may have been mentioned already, so apologies for redundancy. In no particular order:
      1.) Lower the pledge goal; it's simply too high right now. I don't know (nor should I) the financial numbers to make this board game, but I would advise finding out the cost to make this game with the least impressive components and an in-house artist(s) doing the art - this will be the new baseline / minimum funding goal. Then have component upgrades and the artists you want as stretch goals. Or perhaps some strange combination of what I mentioned; have some of the art done in-house, some by the art by the artists you want, and the remaining artists as unlockable stretch goals. I DO realize that this is a slippery slope in that they may take other commissions / work that will interfere with their ability to work on this project or affect the production timeline, but that's why this project requires top notch project management.
      2.) Invest a bit in making a nice looking prototype that you can get to Dice Tower, Rahdo, Watch it Played, Undead Viking, Geek & Sundry, etc. and ask them for gameplay videos that you can put on your campaign page.
      3.) Card sleeves as add-ons would be nice to have. We all love card sleeves.
      4.) Kickstarters are essentially full-time jobs, so you need to have at least one person manning the fort, even if the rest of the team is away at a con. If everyone is away at a con during the crowdfunding campaign, well, that's just not a good idea.
      5.) Research other boardgame kickstarters to see what they do, what you liked, what you didn't like, and follow suit. I personally am not fond of social media stretch goals, but would also concede that they're probably worthwhile, for example. Incidentally, Jamey Stegmaier of Stonemaier Games has run a number of successful Kickstarters, and I believe he's written a book on crowdfunding. It may be a worthwhile read (I can't say I've read it, so can't recommend either way); at the very least, his blog (many posts dedicated to crowdfunding) is definitely worth reading and thinking about.

      And that's everything that comes to mind at the moment. In any event, this game looks really cool, so I do hope you guys come back with a new plan of action and execute it to perfection. Fingers crossed for you guys. Take care.

    4. Todd on

      I hope you can address this going forward better. I think a good game play video would really help as well. I backed it as much for the Artist as it was for Garfield at this point but I felt like game play info was very limiting. I dig the concept and I would fully support this again with the high end artist as I have loved many of their works for 20plus years and they deserve to get paid as much as the next guy.

    5. Brett W. on

      Good luck in the future please keep us informed. I can see many of the worries stated by others, but I am convinced this game will be great.

    6. Graeme Corrin
      Superbacker
      on

      I respect your decision to cancel. Regroup, and relaunch. But please don't abandon the many-high-profile-artist idea. It's a fantastic idea; other aspects of the campaign just need some work. I'll be there on day one of the relaunch. :)
      Good luck!

    7. ToThePoint
      Superbacker
      on

      Goof luck. Looking forward to a re-launch. Please post an update to this campaign when the day comes so we will have an easy access notification. -All the Best!

    8. Nick Gotch
      Superbacker
      on

      Honestly the real problem here was there wasn’t much other than Garfield’s name to go on as to whether to decide to back the campaign or not. I was convinced but I can totally see those who needed to know if this was something they actually wanted and the KS didn’t answer that question.