Currently Jambé requires a fast iOS device to handle all the data processing of the incoming sensor data, to make determinations on gestures and sounds, with very little latency. Every millisecond counts from data in to sound out, and iOS has proved to be a very fast and efficient device for this challenge. Unfortunately, other OS platforms like Android, have trouble with near realtime processing of audio.
Here is a good article on why Android is not a viable platform for low latency audio: http://tehnoblog.org/android-low-latency-audio-are-we-there-yet/
When things change, we'll look into it again and re-test our software.
As for computer platforms, we will be working on some of those at the end of the year, and will determine if they are fast enough to process our sensor data and get the audio output quickly enough.
The good news is that the Jambé hardware itself does not change, regardless of the computer device attached. These will only be software applications for those specific platforms.