Where The Bees Makes Honey is an introspective narrative game starring a young girl named Sunny who is dressed as a bee. The game spans across the four seasons with cinematic cutscenes and levels in between each season. Each season includes its own puzzles and sense of discovery. Mechanically, Sunny’s bee costume gives her the ability to rotate these worlds in 90 degree increments, which is used to solve the puzzles and explore further.
Thematically, the game focuses on the importance of imagination, and the nostalgia we have for the times when we were young. Throughout the game Sunny will reflect on the times she was young as an adult.
Where the Bees Make Honey is a difficult game to describe. "Puzzle game" doesn't quite capture it, neither does "walking simulator", nor "adventure game". WTBMH is designed to be an experience in perspective. We hope players will think differently about themselves after playing through the game.
Wakefield Interactive is a one-man company, comprised entirely of developer Brian Wilson. Where the Bees Make Honey is Wakefield's first game, and we've had great reception so far.
With an associate's degree from the Community College of Allegheny County, Brian is currently a full-time student at Penn State Behrend. He's developed WTBMH entirely in spare time, and has recently started to gain traction. The game has shown at E3 2018 and PAX West during the ID@XBOX Pre-PAX event.
Originally a photographer, Brian tries to bring complex use of lighting, depth of field, and tricks of the eye to WTBMH. Brian's youth heavily inspired the game, particularly returning to his small hometown after being away for college, work, vacation, and so on. He marveled on how the little things about his home seemed different each time he returned, when in reality they had changed very little. This is channeled into the experience of Sunny, and heavily inspires the story of WTBMH.
The game was conceptualized after the recurring idea of "playing pretend" as a kid. Through the lens of liminality, Brian wanted to capture the idea of being at one place, but being able to view it from different perspectives. This was realized after visiting a local lake over the course of his life, and understanding that the lake had the stayed the same but his appreciation for it had changed as he grew older. Brian started development in early 2016 while receiving an Associate of Science degree in Multimedia Programming, Simulation and Gaming from the Community College of Allegheny County.
At its core Where The Bees Make Honey is a puzzle adventure game, but gameplay variation is filtered throughout. When Sunny is an adult reflecting on the times when she was young, the game is played in a first person perspective. This transition period takes place at her workplace, where she is ultimately at a crossroads with what to do next in her life.
Playable vignettes allow for the game to transition into each season. This allows for a more focused approach for storytelling and player engagement. The vignettes offer an additional perspective of the season they precede. The gameplay varies considerably between seasons, vignettes, and moments.
Where the Bees Make Honey is a passion project. Originally, we never even thought it would be financially viable. The reaction has been awesome, and we want to finish the game. The Kickstarter funds will help us pay our voice actors, cover some console deployment costs, and primarily, pay for a decent launch day marketing push to make sure we can bring the game to as wide an audience is possible.
We anticipate the breakdown of funds to be as follows, approximately:
Risks and challenges
Indie games are video games, and video games are risky and speculative. We might never make our money back on this project, including what we get from Kickstarter, and what we've already put in.
The game is substantially complete, so there is no risk of it getting less-complete than it currently is, however, unforeseen issues in development could lengthen development times.
Additionally, despite how much we spend on marketing, the game may never be a commercial success.
We'll do our best to make sure all backers get a playable build in hand as soon as possible.Learn about accountability on Kickstarter
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