To fend off the boredom of immortality, you and your friend, who are both powerful wizards, have constructed a portal which can summon beings from any time or place. A friendly wager has been made to see who can assemble the best team of legendary fighters. Choose your champions wisely, for if you lose, you may be hearing about it for some time.
Each player chooses 3 characters. Every character has a 16-card deck and a basic attack card. Players go through the four phases of each round at the same time: a draw phase, a preparation phase, an attack phase, and a conclusion phase. The objective of the game is to defeat all of your opponent’s characters.
Clash of Fate was born from the desire to make a combat-based card game that was fast paced and easy to learn without sacrificing strategic depth. Each character offers a unique style of play that captures that character's fighting style. Building a deck for your characters allows you to develop and try out a variety of strategies.
Shipping fulfillment will be handled by Quartermaster Logistics. Shipping is offered world-wide.
Customs Friendly Shipping to US, EU, Canada, Australia, and China backers.
Designed and Produced by Bennett Snyder
A special thanks to all of the talented artists and the excellent designer, Vanessa Zeeb, for their hard work put into making Clash of Fate beautiful!
Illustrator of Medusa, Morossa, Skaa, and the box.
Illustrator of Jinsoku
Illustrator of Silvanus
Johnathan B. Good
Illustrator of Dorn
Illustrator of Shira
Editors: Duncan Claypool, Jordan Meyer, Oskar Tauring-Traxler, Dylan Hummel & Adrienne Irmiter.
Testers: Mara Alyce, Jake Claypool, Steve Claypool, Brian Hollington, Sergio Najera, Erik Peterson, and Morgan Wentworth.
Video music- Larosa Niorcie & TheOnlyDeerAlive.
Risks and challenges
Clash of Fate is the first game design I've decided to produce.
I have worked with outstanding artists and designers to bring my game to life. I am using Panda Game Manufacturing, who have manufactured many popular games, and I trust them to deliver to you a quality copy of the game.
I do not foresee any delays barring stretch goals which may push production back 4-7 weeks.
While I need your help to produce Clash of Fate, I care most about building a player base for the game. Having a community for the game is important because I want Clash of Fate to be a game you can play at your favorite card shop and a way of meeting new friends.
I am proud to say the game has been tested thoroughly to ensure smooth game play and coherency in the rules. I believe Clash of Fate is a great game, and I'm excited to share it with all of you.
This campaign is a relaunch. Lowering the goal and incorporating valuable feedback from backers were the two measure I felt were necessary to guarantee this project's success.Learn about accountability on Kickstarter
- (18 days)