Conjure Trading Card game
"We Battle for Peace; We Conjure to Survive"
Conjure Trading Card game is a brand new trading card experience targeted at existing gamers in the TCG industry. Featuring a revolutionary 5 tier unrestricted evolution system, the game play is fast paced while still maintaining its strong strategic element. It is Very easy for gamers to pick up and play featuring Dragons, Knights, Warriors, Beasts, Light/Dark Magic, Vehicles, Mounted units and more! If you enjoy TCG or are frustrated at the $$$ required to compete in other TCG's or even the lack of customization in some games where you can only pick 1 class then Conjure is for you! Customise your Strategy using Spirit, Spell, Counter cards and more. Featuring AMAZING artwork and a higher quality of cards and boards than any other TCG. Conjure Starter Decks are not only competitive but the rules allow for multiple types to be include in your deck greatly increasing your options and adding layers to your strategy.
The Conjure TCG fan base has EXPLODED since demoing in Melbourne Australia and is receiving a lot of attention from international stores and distributors - Our fans have now taken it on themselves to start running their own events to help grow the community. We have demos being played all over the world! The board also plays an intricate part in Conjure as even if you have the winning cards, if you position your spirits wrong then you will have a hard time winning "I messed up my positioning and got wiped out, it wasnt untill the next game when I used both cards and positioning to the fullest that i was able to beat him" quote by a first time player at our last demo.
Most importantly our rewards tiers work out to be around 50% cheaper then buying it when it comes out so Jump on board Now!
Before I go into the spiel of why this is a great project to invest in and our current success, let me take a quick moment to explain why Conjure TCG is quite different to other Kickstarter projects. Kickstarter is a fantastic initiative that helps creative ideas get off the ground and “Kick start” their success. Conjure TCG has been in development for over 3 years so is past its initial stage. We are so confident with Conjure that we have already taken it to the market and had fantastic results in terms of market acceptance. We have printed samples of many completed cards and have taken the game to 8 of the top trading card game stores in Australia and all 8 are prepared to stock the Conjure already. We are already getting attention overseas particularly in the UK and America so we will be able to supply Conjure Internationally. This shows that Conjure is already near its final development making your pledge an investment to the future of our endeavour. Not to mention it is fantastic value for money when compared to purchasing the product after its release from the Stores.
As mentioned above we have also run a couple of demos for the public and not only did we have a fantastic turn out but the fans (The Conjurers) were very excited. Some were so excited they (Completely independently) filmed their experience as well as an instructional video and posted it on YouTube.
Starter Decks have been revealed
The Conjurers (Fans) - Game play Video
Ok, so now to back track to the idea itself. Conjure TCG is a game based around Conjuring spirits to the field to move across a board to battle your opponent reducing their health points to 0. There are 2 other ways to win but we won’t go into that now. The cards and artwork look fantastic but at the end of the day what makes the game successful is the gameplay. We have some images on our website www.conjuretcg.com to give you a teaser for the quality of artwork. I am VERY confident that the quality of the images will impress. I have also attached some images on this listing. Conjure has 3 different rule books, the most basic version is very easy to pick up and play with a learning curve of around 5 mins. Below I will go into why this TCG is completely different from its predecessors:
•5 tier unrestricted evolution system– the 5 x tiers are titled Infant, Apprentice, Master, Titan & Legendary. When we say unrestricted we mean that unlike Pokémon any Infant Knight can turn into any Apprentice Knight rather then you have to get a specific card to link to the next. This helps the gameplay flow rather than waiting for a single card that could be at the bottom of the deck resulting in a 1 sided (luck based) game
•There are 11 different types of Spirits: Dragon, Knight, Warrior, Mounted, Beast, Dark, Demon, Light, Angel, Vehicle and the 11th type will not be in either the 1st, 2nd or 3rd release. This is something that we are keeping up our sleeve. We are also happy for our backers to contribute suggestions to this.
•Game play is on a board with a grid where movement and positioning play a part in the flow of battle – this element is very new to this industry and will attract board game players as well but is not too significant where it scares off traditional TCG players. The big surprise is how fast the game play is despite being on a board which traditionally are slow paced games.
•A fantastic range of artwork and quality of the printed cards match if not succeed the current industry standard
•Spell, Counter and Corrupted stone cards greatly affect the flow of battle meaning that it’s not just about who can Conjure the strongest Spirit
•A fantasy short story has been written to explain why we play Conjure and its importance – “We battle for peace, We Conjure to survive” slogan. This can be viewed on our website, www.conjuretcg.com - click on "Lore". We are looking to further develop this to provide a full RPG experience
•Exciting gameplay that is both action packed without being too fast that it loses its strategic element
•The game has 3 different rule books – Infant, Apprentice and Master. Infant level is much more basic where there are no carryover points and is much more simple to play where Master is more involved and has more variables. The idea behind this was that we don’t exclude the younger (Pokemon/Ben 10/Skylanders) fans while the complexity of the Master rules will greatly appeal to Magic and War Hammer fans. This also means that anyone can pick up the game and play it with a very short learning curve.
Why we are launching now? Over the last 2-4 years the world of TCG has experienced its biggest ever growth. What has also happened in the industry is that one of the biggest games has recently (without much notice) stopped printing Trading Cards leaving a nice gap in the industry and on store shelves. There are 2 reasons why Melbourne has been picked as the ideal city firstly over 40% of the gaming community of Australia is located in Melbourne. Secondly (and as a consequence to that) PAX is a MAJOR event that was incredibly successful last year and will double in size when it is run in October 2014. We want to have a large representation at this event as it was profoundly successful for other TCG’s and the stores that were there. They are expecting over 50,000 people at the upcoming event, it is so big that they are hiring the entire Exhibition center in the city (Melbourne). But please know that Conjure is a National product from launch with the facility to supply internationally.
Our business plan is that we will launch in the stores in April with our first release (250 cards), 2 months later will be the second release (150 cards) and just before PAX a 3rd release (150 cards) completing the Conjure Origins series which consists of 550 cards. The second release will be the Dragon/Vehicle release, because there is such focus on Dragons in these types of games we will save them for the second and we will promote “The Dragons are coming”. If you read the story there is also a reason based on the story of Conjure as to why both the Dragons and Vehicles are not part of the first release.
All players are referred to as Conjurers, they register with us and they receive a custom printed card with their name and favorite image for free. If they win tournaments they can have their card updated with their stats. We will also have a ranking system to increase competitiveness.
2 very exciting facts that will happen very early
1 - We will be featuring on the popular TV show New Game Plus to advertise the launch as well as the first tournament
2 - The First tournament will be the Registered player number 1 tournament. As mentioned before all players are registered and receive a registration number that is theirs forever. The winner of the first tournament will be crowned player number 1! They will be player number 1 forever. This will encourage gamers to jump on board Conjure at the start rather then wait for it to become successful. This was a very big hit at the demos.
So the major products that will be involved with the release is:
•Trading cards – they come in Starter Deck and Booster Pack
•A Premium option for the board
Additional options that will be released as the product begins to generate momentum:
•Small figures that represent the different types eg: Demon has a small skull
•Large statues with the Conjure logo on it eg: 18cm Dragon statue that lights up and changes colour – comes in a set of 4 –looks fantastic – there are a range of these product.
My team and I have all thoroughly enjoyed the experience so far and can’t wait to take the product to market. I have had fairly extensive experience running businesses for different business owners and am very comfortable with the business aspect of the project. However, I can provide specifics of my business experience if you like, to put it quickly I was an Area manager at 19 years old and a general manager at 28 years old
What the finance will be used for:
•Further play testing
•Further art development – around 50 cards left to design – 500 completed
•Booking an area and paying for advertising for PAX - the minimum will book a small area but I would ideally like to look at a larger presence •Printing stock – cards and boards
•Invest more time into the website – it is a little bare at the moment
•Target interstate stores
I have already paid for the design of the previous 500 cards, as well as producing the 15 different card designs and layouts. The rule books are currently being design but that will be at my cost. We have also paid for the website to be developed and for the Short Story to be professionally reviewed and edited. Several different samples of cards have also been produced –thousands in order to get the absolute best quality. All of these items have been paid for and no funds from Kickstarter would be allocated to replace these.
I hope this has been helpful and reassuring that you are contributing and becoming a part of an incredibly exciting product. If we are able to over shoot the budget, these funds will be put into the further development of the product and potentially develop the concept of an RPG experience through a different media. VERY EXCITING but back to reality, lets make Conjure Trading Card Game and the sky is the limit!!! I really hope I have provided enough information for you to make an educated decision, this is our first time using Kickstarter and we are a little conscious of babbling on for too long however, if you have any questions at all please email me and I will responds within 24 hours. I am also happy to provide my mobile should you like to discuss it or you can message me via email or face book - Conjure Trading Card Game.
Some backers have requested me to put Add ons to their existing rewards which I am more than happy to do. There is just one condition and that is; You must currently have the item in your tier to get an extra one If you do decide to get an add on, I'll be making a note next to your name. So, as soon as you increase your funds, please send me a private message with how much you added and what extras you would like. I'll also (once the project is funded) send out a survey asking what add-ons you requested. Add on options Extra Starter $10 Extra Booster $3 Extra Premium Mat $25 SPECIAL - LATE INCLUSION - no condition on this one Custom Themed Premium Mat - eg: Dragon, Demon, Knight, etc $45
Risks and challenges
As discussed above we have already receive glowing reviews and a commitment from the top 8 stores in the state so I would like to think that we have greatly improved our chances of success. I have also booked a booth and playing tables at PAX and confirmed that there is more the sufficient space available for Conjure to be represented sufficiently there. I guess it is just getting the game play balance right and ensuring that the experience is good enough to win over the gamers. This is all about decision making and investing sufficient amount of time into the testing of the game. I believe that we are in a position to make this happen.
Fortunately for us the experts in this field really are the stores and they have volunteered their time to thoroughly test the game play so hopefully, this will ensure that a high quality final product is the direct result. As far as suppliers are concerned, because we want to have 100% complete control everything is being printed in Australia. As an added safety net we have 2-3 different suppliers for each product so that in the event that a supplier was to no longer be available or there are issue with quality we can easily swap and change with minimal effect on the production of the game or our timelines.
I can personally guarantee that Conjure TCG will launch successfully, as stated above the biggest challenge is getting the game play right and converting the current gamers over to our platform. The response from the public so far has been better then we could have ever hoped for and we can't wait till we bring the final polished product to the public to enjoy.Learn about accountability on Kickstarter
- (20 days)